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runy888

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About runy888

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  1. Hi folks, Thanks for this overwhelming content! Our community will have an event depicting a carrier-based air campaign with this mod on saturday. Currently, I'm trying to test all the air weapons and find out their properties but I'm drawing blank on the "Mark Target" option, e.g. in the A-6 Intruder, so far. The GBU-8 HOBOS, as expected, doesn't seem to follow the mark but there isn't any other weapon in the arsenal that should, at least according to what I could find about them. Is there some kind of documentation on the air weapons and their properties? (E.g. difference between AGM-45 and AGM-78 etc.) Thank you again and have a great day
  2. Hello there, if I may make a little suggestion, have you fine folks ever considered integrating this mod into CUP: https://steamcommunity.com/sharedfiles/filedetails/?id=1816591840 It is modelled after the S-400 missile system and would immediately expand the capabilities of CUP with a long range air defence without much effort for you guys. Thanks for considering it.
  3. Nice picture! Did you upgrade your PC? I feel like your graphics have improved 😛
  4. Hey man sorry to interject, but what is this program you're using? Do you have a link for it? it looks veeery useful. Thanks!
  5. Hi there, Those IFA 3 sounds are godsent!! I could listen to that stuff all day 😄 The thing I enjoy the most are the bullet cracks and whizzes when they fly by your head. They're sooo much better than IFA3 standard. However I've noticed that, when some weapons are mounted on vehicles instead of fired by infantry, they lose these custom fly-by sounds. I've noticed it for the MG-34, the DT and the M2 .50. Is this intended? I can see you've got your hands full so if this is more than just changing three config lines, disregard it. In any case, thanks so much for your work!
  6. runy888

    Redd'n'Tank Vehicles

    Wow! Happy to hear from you guys again! Celebrating your comeback with some real gems I see 😉
  7. runy888

    Blackfish script help

    If you're using CBA you can add a "Killed" event handler to the blackfish and pass the drone to destroy in the additional arguments. Since in vanilla there is no engine solution to pass additional arguments to an event handler code, something like this would work too: [_plane, _drone] spawn { params ["_plane", "_drone"]; waitUntil { sleep 3; !alive _plane }; deleteVehicle _drone; }; EDIT: Regarding your original intent to have the Blackfish shoot stuff, have you tried periodically revealing targets to the gunners? Another, more "rigid" idea would be to (create a game logic at the pos of a desired target and) use fireAtTarget.
  8. Hi guys awesome mod, a truly amazing piece of art. Could you clarify for me: Did you upload the dev build to the public to give the community something to play with or to receive feedback and bug reports? Because I have gathered some of the latter during my fun time testing your mod but I don't wanna spam you with it if it's not what you're looking for 🙂 Thank you for your hard work!
  9. Maybe you should ask the guys from ITC Air mod on their discord. They did some scripting with CCIP and CCRP in their mod.
  10. Ehrm that's not exactly how you bugfix. Look at any error messages and try to cut down the code until you find the point that causes problems. At the very least, describe what exactly doesn't work.
  11. To elaborate on my suggestion, here is what I meant: Note that this code is untested and I guarantee no success or absence of harm when executing it 😛
  12. Have you tried adding a regular (non-class specific) interaction to objects returned by the nearestTerrainObjects command? Don't have my PC here so I can't test it right now.
  13. runy888

    Load truck with cargo task

    Hi mate, I don't think anyone will actually make the entire code for you, this ain't a place where you "order" your scripts. As for the loading action, the command addAction supports adding a condition when the action can be executed. Check the documentation for details: https://community.bistudio.com/wiki/addAction For visibly loading the cargo, your best bet would be setVehicleCargo, if the object and the truck are supported by this system. https://community.bistudio.com/wiki/setVehicleCargo If that doesn't work, you'll probably have to fiddle around with the attachTo command but that's more effort and less elegant. Feel free to ask here if you have any specific issues that you can't get past. Good luck!
  14. I don't know how your system is set up but what about creating the marker locally for each crew member via remoteExec?
  15. Hey ITC team, thank you so much for the awesome thrilling content you've added to the game! Just a small issue, do you think you could update / correct the little descriptions in the 3den editor pylon menu? Would save us (/me) alot of wikipedia and handbook browsing to find out what kind of weapon I'm looking at. picure of what I'm on about: https://imgur.com/a/AYCImiA Thanks alot guys! Keep it up!
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