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Caites

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About Caites

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    Lance Corporal
  1. Caites

    [SP] [PVE] Ravage Releases

    ty will check it out
  2. Caites

    [SP] [PVE] Ravage Releases

    I just switched it to auto-landing from the first moment I got control over plane and it successfully landed in middle of the airport. mb its not the safest starting point for a new character but hey, that way I have working plane with built-in map and First Aid with zero efforts, not sure if its good balance wise. just a humble opinion tho. looking forward to it, my eyes would be most grateful! got it, I have been asking haleks about that behavoir many times last 2 years, guess nothing rly can be done about that D:
  3. I will move my questions to Murazor's missions topic, sry for hijacking, guys, u can delete my last posts.
  4. Caites

    [SP] [PVE] Ravage Releases

    I've tried The Broken, almost everything works fine. idea about plane with low fuel is just brilliant (tho i guess it shouldn't be enough of it to safely reach airport with auto-landing). couple more questions: 1) is there way to remove that visual filter from native ravage (I remember there was such an option thru radio interface, don't see it now). its ok on greener maps, but on winter altis its just killing my eyes :( 2) is The Broken compatible with fuel consumption mods like [FOX] Fuel? 3) can not force enemy AI to enter building, they just wait outside and after some time leave the area. meanwhile zeds always follow me inside and have no issues with stairs and doors. is that how it supposed to be?
  5. thx I've tried The Broken, almost everything works fine. idea about plane with low fuel is just brilliant (tho i guess it shouldn't be enough of it to safely reach airport with auto-landing). couple more questions: 1) is there way to remove that visual filter from native ravage (I remember there was such an option thru radio interface, don't see it now). its ok on greener maps, but on winter altis its just killing my eyes :( 2) is The Broken compatible with fuel consumption mods like [FOX] Fuel? 3) can not force enemy AI to enter building, they just wait outside and after some time leave the area. meanwhile zeds always follow me inside and have no issues with stairs and doors. is that how it supposed to be?
  6. guess I will stick to The Broken then. its pretty much like The Burning Rain but with harsher environment right?
  7. ty for your work, features list looks amazing. how hard it would be for someone like me who totally unfamiliar with modding tools to move Burning Rain to altis or stratis (I just cant stand cherno anymore lol)?
  8. ty for an answer, I will check out this murazor's mission. one more question tho - I used to play ravage with third-party AI mods (like bCombat and VCOM) cos vanilla hostiles are a bit straightforward to my taste. do those mods compatible with your scripts? also my main balance issue year ago was inability of AI hostiles to enter building. I wonder if smth have changed since then, for both your spawn sites and vanilla buildings.
  9. guys, I wasn't playing arma/ravage for an year or smth and I would never imagine that such a great stuff like Vandeansons scripts appears since then. I am excited about those mechanics and rly want to try to play classic SP endless ravage with those scripts. Could u pls advice ravage user missions with dynamic spawn scripts that are ready to go? thank you in advance!
  10. Caites

    Ravage Mod

    ty, I will try both, tho I guess that is not what I'm looking for. I don't care about story or objectives, pure sandbox is totally fine by me, problem is there is only one difficulty spike in the mission - at the very beginning. as soon as u recruit one survivor and get first car and some pills (with some luck its a matter of hour) surviving is over, u can face any enemy and visit any place safely. so I thought mb someone enhanced vanilla Ravage with more threats like military bases, air forces, bandit camps, heavy patrols - that kind of things.
  11. Caites

    Ravage Mod

    guys, could u advise me any Ravage mission, that has some mid to endgame content like bandit bases, military forces etc? smth more challenging than road patrol. also up-to-date, old stuff like ROADS wont work with 1.46 I suppose. and a little offtopic - I was not tracking AI mods for a while - is there AI mod that can utilize buildings now? pretty much all warfare in Ravage is urban, its so painful to see AI not entering buildings at all.
  12. Caites

    Ravage Mod

    hello guys! have not played for a while, since version 1.thirtysomething i guess. I wonder if there is any Malden mission? cant find even one on Ravage wiki thx!
  13. Caites

    [SP/CO8] A 3 - Antistasi Altis.

    ty! btw, does AI use RHS stuff too? and one more question - is there feature to collect items from dead bodies to car nearby now? AFAIR that was most tedious part of Antistasi and no way to avoid it if you want to get access to all tools and weapons for your soldiers.
  14. Caites

    [SP/CO8] A 3 - Antistasi Altis.

    wow, I missed a lot. ty for detailed answer!
  15. Caites

    [SP/CO8] A 3 - Antistasi Altis.

    Hey guys! I wasn't playing Antistasi for a very long time and would like to play good old Altis map again (love it way more than Tanoa). Here is the questsion - is Altis version still outdated comparing to Tanoa? Is there way to implement Tanoa features to Altis? ty and pardon me if i missed answer to that question in this topic! P.S. What AI bots are the best for Antistasi right now? I have used to bCombat, but heard ASR AI now works with buildings more or less efficiently. Share your experience please.
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