Caites
Member-
Content Count
42 -
Joined
-
Last visited
-
Medals
Everything posted by Caites
-
I have got all the mods needed and tried it out on Altis map. 1. Is it just me or there is no save function right now? 2. Character can hear radio messages from the start with no radio in the inventory, right? 3. 'Friend' I found is crouching all the time and I cant make him stand up and run with any command available through command interface. 4. Found zero hostiles in the my first red zone on Altis. Is it how it should be?
- 70 replies
-
- 1
-
Overthrow Mod - dynamic revolution simulator (BETA) [SP/CO16]
Caites replied to foofski's topic in ARMA 3 - USER MISSIONS
Link broken, mate, fix it pls. -
[ALiVE, SP/COOP 1-20] Operation Prophet [Insurgency]
Caites replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
Guys, I want to try one of these ALIVE missions in SP but I am totally new to ALIVE and don't know what to expect. Is this something like Antistasi? What exactly gameplay looks alike? And what about performance? Thank you! -
altis is what i want. thank you. will give it a try.
- 70 replies
-
- 1
-
so what about non-steam download, mate? I hope u understand that not all of us using steam.
- 70 replies
-
would be nice
- 70 replies
-
such a great atmosphere and gameplay but cant play it due to heavy pp affect. way too much for my eyes and no option to disable it or make it less intense :blink:
-
armaholic link?
- 70 replies
-
True. BTW do we have random traders in 1.39? I've met more then 10 roaming friendlies and none of them are trader. Also I wonder which AI mod gives best experience and stability with Ravage?
-
another weekend without 0.1.40 :(
-
all the features sound great! but to be honest its more like 3-4-coop funny run with friends than 1-4 coop survival. :) any chance to get exactly the same, but with 4 survivors (minimum loot) and more objectives sites? I really want to give it a try with bCombat and GetTactical. btw what about traders, do they work here?
-
[OPEN BETA] [SP] bCombat infantry AI Mod
Caites replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
bCombat gave me amazing experience with Antistasi mod, all implemented AI features work like miracle here. the only thing that would do it better is garrisoning ability for enemy AI. any idea how to implement it manually? maybe there are some garrisoning modules from other AI mods that work with bCombat? thank you! -
I will give it a try. TY. EDIT: works great. no arms, no ammo, bodies look fine. now exploration makes sense, as well as difficulty setting. its kinda survival style Pilgrimage now.
-
Thank you for a great work, that is almost ideal iteration of what I am looking for in survival RPG games. If only looting wouldn't be so tiresome, you literally need to check every corner to survive and those corners are pretty much all the same :) Would be nice to have rarer loot but with something like exclamation marks in Pilgrimage to make it visible. But anyway you (and haleks) did a fantastic job.
-
Thank you for detailed answer, guys. Coding is not my forte sadly. Can you specify please what lines I should edit to, say, decimate all loot from soldiers except for ammo? I dont mind them being naked after death at all :) And I need PBO manager to get JR_fnc,sqf right?
-
Loot occurrence and Loot Distribution options change only loot from boxes with exclamation marks, which is great like as it is (way better then checking every corner in Ravage). The problem is soldiers and you right I can just leave them on the ground, but I would prefer some legit option that leaves maybe ammo or one item per soldier. I understand that is not very realistic but that would make mods mechanic 10 times better.
-
1. Is it possible to eliminate all the loot for fallen AI units or leave it scarce like from boxes in buildings? Right now you getting all essential gear from the first cleared guard post, so looting makes no sense as well as difficulty setting. 2. Companion does not want to listen to Hold FIre command sometimes. Any way to fix it? Thank you!