Caites
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Everything posted by Caites
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has not been around for a while, can someone explain me what is AI Looters system? thank you
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ty will check it out
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I just switched it to auto-landing from the first moment I got control over plane and it successfully landed in middle of the airport. mb its not the safest starting point for a new character but hey, that way I have working plane with built-in map and First Aid with zero efforts, not sure if its good balance wise. just a humble opinion tho. looking forward to it, my eyes would be most grateful! got it, I have been asking haleks about that behavoir many times last 2 years, guess nothing rly can be done about that D:
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spawner [Release] Vandeanson's Apocalypse - the Mod:
Caites replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I will move my questions to Murazor's missions topic, sry for hijacking, guys, u can delete my last posts. -
I've tried The Broken, almost everything works fine. idea about plane with low fuel is just brilliant (tho i guess it shouldn't be enough of it to safely reach airport with auto-landing). couple more questions: 1) is there way to remove that visual filter from native ravage (I remember there was such an option thru radio interface, don't see it now). its ok on greener maps, but on winter altis its just killing my eyes :( 2) is The Broken compatible with fuel consumption mods like [FOX] Fuel? 3) can not force enemy AI to enter building, they just wait outside and after some time leave the area. meanwhile zeds always follow me inside and have no issues with stairs and doors. is that how it supposed to be?
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spawner [Release] Vandeanson's Apocalypse - the Mod:
Caites replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thx I've tried The Broken, almost everything works fine. idea about plane with low fuel is just brilliant (tho i guess it shouldn't be enough of it to safely reach airport with auto-landing). couple more questions: 1) is there way to remove that visual filter from native ravage (I remember there was such an option thru radio interface, don't see it now). its ok on greener maps, but on winter altis its just killing my eyes :( 2) is The Broken compatible with fuel consumption mods like [FOX] Fuel? 3) can not force enemy AI to enter building, they just wait outside and after some time leave the area. meanwhile zeds always follow me inside and have no issues with stairs and doors. is that how it supposed to be? -
spawner [Release] Vandeanson's Apocalypse - the Mod:
Caites replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
guess I will stick to The Broken then. its pretty much like The Burning Rain but with harsher environment right? -
spawner [Release] Vandeanson's Apocalypse - the Mod:
Caites replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ty for your work, features list looks amazing. how hard it would be for someone like me who totally unfamiliar with modding tools to move Burning Rain to altis or stratis (I just cant stand cherno anymore lol)? -
spawner [Release] Vandeanson's Apocalypse - the Mod:
Caites replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ty for an answer, I will check out this murazor's mission. one more question tho - I used to play ravage with third-party AI mods (like bCombat and VCOM) cos vanilla hostiles are a bit straightforward to my taste. do those mods compatible with your scripts? also my main balance issue year ago was inability of AI hostiles to enter building. I wonder if smth have changed since then, for both your spawn sites and vanilla buildings. -
spawner [Release] Vandeanson's Apocalypse - the Mod:
Caites replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
guys, I wasn't playing arma/ravage for an year or smth and I would never imagine that such a great stuff like Vandeansons scripts appears since then. I am excited about those mechanics and rly want to try to play classic SP endless ravage with those scripts. Could u pls advice ravage user missions with dynamic spawn scripts that are ready to go? thank you in advance! -
ty, I will try both, tho I guess that is not what I'm looking for. I don't care about story or objectives, pure sandbox is totally fine by me, problem is there is only one difficulty spike in the mission - at the very beginning. as soon as u recruit one survivor and get first car and some pills (with some luck its a matter of hour) surviving is over, u can face any enemy and visit any place safely. so I thought mb someone enhanced vanilla Ravage with more threats like military bases, air forces, bandit camps, heavy patrols - that kind of things.
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guys, could u advise me any Ravage mission, that has some mid to endgame content like bandit bases, military forces etc? smth more challenging than road patrol. also up-to-date, old stuff like ROADS wont work with 1.46 I suppose. and a little offtopic - I was not tracking AI mods for a while - is there AI mod that can utilize buildings now? pretty much all warfare in Ravage is urban, its so painful to see AI not entering buildings at all.
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hello guys! have not played for a while, since version 1.thirtysomething i guess. I wonder if there is any Malden mission? cant find even one on Ravage wiki thx!
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ty! btw, does AI use RHS stuff too? and one more question - is there feature to collect items from dead bodies to car nearby now? AFAIR that was most tedious part of Antistasi and no way to avoid it if you want to get access to all tools and weapons for your soldiers.
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wow, I missed a lot. ty for detailed answer!
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Hey guys! I wasn't playing Antistasi for a very long time and would like to play good old Altis map again (love it way more than Tanoa). Here is the questsion - is Altis version still outdated comparing to Tanoa? Is there way to implement Tanoa features to Altis? ty and pardon me if i missed answer to that question in this topic! P.S. What AI bots are the best for Antistasi right now? I have used to bCombat, but heard ASR AI now works with buildings more or less efficiently. Share your experience please.
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hey Haleks, pls fix CBA_A3 link in the starting post, it leads to this topic, not to cba
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played a bit. works flawless, no bugs or strange behavior, but I'm rly tired of Cherno so guess I will give a try later on Altis or Tanoa. heh that would be awesome to see united survival SP project with haleks and others some day, smth big and full of content, with integrated AI mod, variety of zombies etc but I guess its just another impossible dream :)
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yep. they could be a threat if not awful AI, sometimes passengers don't even disembark, just waiting for death inside. same for the heli btw, when its landed, crew is not always trying to attack. guess only static encampment with seriously armed perimeter could be a real threat for a player in late game.
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love the idea. the only thing that Ravage lacks is the end-game content, some threat u cant deal with until u get mid-game stuff like vehicle with machine gun and gunner or heli and a lot of ammo. tho that will be a performance hit considering static nature of those military spots I guess. regarding Stalker - also that would be amazing to see mod with some kind of competition with AI bots, where both u and bots should survive in equal conditions, but heh I suppose it is hardly possible in ArmA environment.
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tbh without AI mods its a shooting gallery, AI bandits will take a knee at best, no flanking, no suppression. also without burst fire they dying to zeds way too fast.
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yeah I love how AI is flanking and looking for cover, but afair bCombat does not work with buildings at all and has no proper driving module. maybe someone has Ravage experience with new versions of VCOM or ASR or scripts of some kind?
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Hello guys. Was not playing for a while (since 1.39). Which AI bots mod works best with Ravage right now? I was using bCombat with no issues back then, but wonder maybe something else works better? ty
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[ALiVE, SP/COOP 1-20] Operation Prophet [Insurgency]
Caites replied to HeroesandvillainsOS's topic in ARMA 3 - USER MISSIONS
wow, such a detailed answer. thank you very much, going to try it. -
Overthrow Mod - dynamic revolution simulator (BETA) [SP/CO16]
Caites replied to foofski's topic in ARMA 3 - USER MISSIONS
Looks promising. Do you have plans for Altis edition? And is it just me or Ovethrow Tanoa is a bit too heavy performance-wise right now? Comparing to Antistasi at least.