ill post a video about it. give me few hours haha edit: gosh darn it nevermind. my mics not working and it has a super noisy static.
The new HMD mod, for most part, is amazing. It has pretty much all the HUD I could ask for. However the it does replace one thing I liked about the A10 HUD mod, which was incorporated into the HMD mod with some tweaks.
The issue I am having is the fact that the AG and AA lock-on changed. the A10 HUD mod had a very distinguishable lock on sound and a very quick target acquiring time.
The new HMD mod's A10 HUD has a vanilla Lock on sound and a very long target acquiring time.
When playing the game on 60+ fps, the lock on speed do not differ when comparing these two very similar yet different mods.
However when in multiplayer servers with 30+ people, such as Invade and Annex, getting 40+ fps is considered lucky.
And this is where the real issue arises. The fact that there are usually very low fps (20 - 30 fps) around AO means the vanilla lock-on mechanism is much, much slower as it is bound to the fps of the client.
Previously, when I was using your A10 standalone HUD, I did not have any problem whatsoever when locking onto target in low-fps area. It locked-on super quickly and i could move onto different targets very quickly.
However with the HMD's A10 mod the lock-on mechanism seems to be tied to the fps of the client, and the lock-on time gets longer as frame gets lower.
I hope that makes sense. In retrospect, Is there any way to change the locking mechanism from HMD's A10 and swap it with that of A10-HUD's?