Nicolai Lorenzen
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Everything posted by Nicolai Lorenzen
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Not to preassure or anything (oh yes it is); is there any eta on next update? I'm planning to use the mod in my next zeus - series, as a basemod, which starts in 14 days ;)
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Thank you - what would it take to make owned vehicles and tents persistant (and what would it take to own said items). Im a well meaning noob in this and try to learn (this is hard for an old guy like me).
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If I were to run Ravage on a server (rented) would it be possible to have it run with persistent characters and such?
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Second that - an option to be more in control would be awsome - making missions in this "mod" is really inspiring.
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Furthermore or even better: Videos of even the simplest stuff would be awsome, im thinking of making some myself if and when I get help and find out something...
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Nice streaming yesterday, too bad I have kids to get up in the morning ;) Looking forward to the extra loot spawns!
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You are making my day! Thats almost ALL I need =) that - and the ability to spawn in the Ravage specific items =) You are doing a really really cool job here Haleks! Inspiring to me I must say. Been clocking quite some hours into the "standard" mission you made - the feel is everything i wanted from Breaking Point and Exile. The low loot, noscopes and almost extinct medkids (WHERE ARE THOSE DAMN MEDIKTS!?!) Well done sir - well done.
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well its something =) thank you for expanding on my options
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Absolutely. As Zeus I'm the game master for the session I'm logged in. As GM I can spawn about anything into the map. Buildings, weapons, vehicles, men everything. I build up a mission, real-time, and let my players try their strength against it - I react with, and control, the opposing forces. For the last couple of sessions we have done a zombie setting with Ryan's Zombies (zombies & demons), and from that mod I can spawn in zombies and ask them to patrol, attack etc. I would like to be able to add in hordes and single zombies via zeus, to enhance the mission (its not always about killing OPFOR) tenseness (don't think that's word). I think the zombies in this mod are awesome - they behave awesome - and the animations are awesome...
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Cool that expands my options - what if I wanted to add them via Zeus? =)
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Im dabbling in zeus missions, apokalypse style. Been doing ChernobylZone with Z&D. And as cool as that is, I've lacked the feel and mood of Ravage. I've opened up a mission in editor and put in the modules and booted it up in "try mode". So heres the questions - is there any way I can spawn zombies manually via zeus, or enable the option to do it? Is it a posibility to spawn in the special items (geiger, pills etc) without giving the players acces to the full virtual arsenal? - I would REALLY love to do the change from Z&D to this mod =)
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Vcom AI V2.0 - AI Overhaul
Nicolai Lorenzen replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hmm ok I''ll try to make a vid of my setup, and what they do in the game... maybe you can see where I lost it... -
Vcom AI V2.0 - AI Overhaul
Nicolai Lorenzen replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Dayum, seems like I'm not skilled enough to go vcom with zeus. Too bad, I think that the AI are pretty lackluster as is now. When my players attacked the garrisoned FoB, the AI didn't even return fire - just laid there like a bunch of retarded seals... edit: I got vcom running both on the server and on my own client if that was what you meant though... edit edit: Just made an altis map and set in some units via zeus - they all behaved vcom-like (is it a problem betrween my server and me, and the fact that the units cannot "see" zeus buildings and stuff? Anyone know? -
Vcom AI V2.0 - AI Overhaul
Nicolai Lorenzen replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So on my server I've uploaded the mod and did this in the commandlines. Servermods: @CBA_A3;@task_force_radio Mods: @ace;@Zombies_and_Demons;@CUP_Weapons;@CUP_Units;@CUP_Vehicles;@Chernobyl_Zone;@Vcom_AI_V2.6 I'm running zeus on the server and place two teams in an environment of all kinds of junk, walls buildings just placed by me. The two teams instantly engages eachother from 500m away, as if the obstacles' not even there. They do not move or do anything else but shoot. I then placed them at a construction site, already placed there on the map - they engage and seek cover - but does not do anything as cool as I've seen on the vids... Any ideas for what I'm doing wrong here? (is the map: Chernobylzone) or something else? -
Vcom AI V2.0 - AI Overhaul
Nicolai Lorenzen replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That is incredible helpful! Thank You for your patience and response. I'm running the mod version (seems like the best for my abillities). Testing it tonight. I'm doing zeus missions - and was quite irritated by the fact that my 6 players could obliterate a whole outpost with the ai just sitting there n00bing around ;) -
Vcom AI V2.0 - AI Overhaul
Nicolai Lorenzen replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Been trawling a bit on this thread, and wanting to ad some AI-enhancement to my little server. (but alas! I'm a n00b) Is there a place where there are some install - step - by - step instructions on how to get this to work on my remote server? Or is it just like this? - Install on all clients (by subscribing in workshop) - Move the @Vcom_AI_V2.6 folder to my server and call it in the command file? or am I totally lost (I feel so lost). -
That update is so extreemely awsome. I will try it out pronot - I so need this for my zeus zombie apocalypze ligt rpg zetting =)
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Zombies & Demons 5.0
Nicolai Lorenzen replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I saw that one - and the updates on this mod have been cool - but I have a zeus session monday and needed a quick fix, so I'm really thankful! -
Zombies & Demons 5.0
Nicolai Lorenzen replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok that helped a lot! =) Next noobish question - I suppose everyone needs to do this change if they want to join my (local) server? It fixed it! Thank you for the help - both of you! -
Zombies & Demons 5.0
Nicolai Lorenzen replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hmm root of ace? because I simply cannot find it... I know I come of as a little set back, but I'm quite puzzled. -
Zombies & Demons 5.0
Nicolai Lorenzen replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone know where I can find the "acedamage.sqf" file ? Seems like I'm missing out on something here... -
Zombies & Demons 5.0
Nicolai Lorenzen replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it server only, or should everyone connecting to me have this alteration? -
Cool thx! Been a while since I opened my last PBO, guess I'll have to go there again =)
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Sweet I will try it out. Now I just need to find another revive instead of ACE =) I really like the radial system in ace - but its not REALLY nessecary - my group just needs to be able to revive - even though the player is dead.
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Can I just find them in the arsenal? Or do I have to somehow script them in there? Couln't seem to find them anywhere ;/ (sometimes I'm a little retarded in these things)