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Rootin Tootin Putin

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  1. Rootin Tootin Putin

    [Release] Simple Vehicle Shop System

    Every time I try to store a vehicle in the garage it says "there are no vehicles on the store point". Do I need to place a marker or somthing? If so what do I name it?
  2. Rootin Tootin Putin

    [Release] Simple Weapon Shop System

    Yes, thank you for new release it works well, although I cant see weapon prices in the shop, but that may have something to do on my end. ill try to confirm later. for the EOS money system I have found out that putting "if (EOS_KILLCOUNTER) then {_unit addMPEventHandler ["MPkilled", "null=[] execVM ""eos\functions\EOS_KillCounter.sqf"""]};" in setSkill.sqf found inside the functions folder of EOS, will make AI kills reward everybody for each ai killed, not exactly what I was going for but it will work for now, the end goal is to make it reward the specific player who killed the AI. Any help is appreciated, thanks again hoverguy for very useful script.
  3. Rootin Tootin Putin

    [Release] Simple Weapon Shop System

    Thank you and great work hoverguy, both this and the vehlicle shop are working very well for me! For anybody wondering about a cash system who may be using EOS, I have found one online that works with EOS and uses the HG_myCash variable that hoverguy has already made for the shops. It converts the EOS kill counter to a kill reward system, the only issue I am having is that in a miltiplayer game with friends I was the only person receiving the rewards, regardless if I got the kill or any of my friends got the kill. If anybody knows how to reward the person who got the kill, please help me. For now I will post the code I have. Put this code in the EOS_killcounter.sqf file of the functions folder in the EOS script. private ["_eosKills"]; _eosKills=server getvariable "EOSkillCounter"; if (isnil "_eosKills") then {_eosKills=0;}else{ _eosKills=server getvariable "EOSkillCounter"; }; _eosKills=_eosKills + 1; server setvariable ["EOSkillCounter",_eosKills,true]; [400,0] remoteExecCall ["HG_fnc_addOrSubCash",player,false]; hint format["%1 Enemy Killed +$400",profileName]; (the script will reward you $400 per kill, to change the amount earned by each kill, change the 400 in [400,0] to any desired number) Again, I do not have enough knowledge to make the script reward the specific player who killed the AI, I would appreciate any help resolving this issue. Thanks.
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