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James Morrish

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About James Morrish

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  1. Looks good to me, here is mine. /// add to the unit you want to have this loadout null = this execVM "\loadouts\loadout.sqf"; this addeventhandler ["respawn",{(_this select 0) execVM "loadouts\loadout.sqf"}]; params ["_unit"]; waitUntil {sleep 1;!isNull player}; removeAllWeapons _unit; removeAllItems _unit; removeAllAssignedItems _unit; removeUniform _unit; removeVest _unit; removeBackpack _unit; removeHeadgear _unit; removeGoggles _unit; _unit forceAddUniform "U_B_GhillieSuit"; _unit addItemToUniform "130Rnd_338_Mag"; _unit addVest "V_PlateCarrier3_rgr"; _unit addItemToVest "FirstAidKit"; _unit addItemToVest "130Rnd_338_Mag"; for "_i" from 1 to 2 do {_unit addItemToVest "HandGrenade";}; _unit addBackpack "B_Carryall_ocamo"; for "_i" from 1 to 3 do {_unit addItemToBackpack "Titan_AT";}; _unit addHeadgear "H_ShemagOpen_tan"; _unit addWeapon "MMG_02_sand_F"; _unit addPrimaryWeaponItem "muzzle_snds_338_sand"; _unit addPrimaryWeaponItem "optic_AMS_snd"; _unit addPrimaryWeaponItem "bipod_01_F_snd"; _unit addWeapon "launch_B_Titan_short_F"; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "ItemWatch"; _unit linkItem "tf_anprc152_1"; _unit linkItem "ItemGPS";
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