Jaxx Rr
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Posts posted by Jaxx Rr
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if not (isServer) exitWith {}; RYD_ART_Hunters = [[I]nameofthehunter[/I]]; RYD_ART_Prey = [[I]someplayerUnitname[/I]]; [] execVM "Artemis\ARTInit.sqf";
and keep the raptor server side too. Then it may work. If not - sorry, I'm not interested in MP.so If I wanted to add the raptors to the script I would write
RYD_ART_Hunters = ["Raptors"];
RYD_ART_Prey = [player];
or do I have to involve Eden in some way ?
if so is there no way to do it without Eden (just scripting) ?
its a Tanoa (Exile) mp mission btw
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Are you referring to Exile mod ---> http://www.armaholic.com/page.php?id=29411
yes
There are some AI related add-ons for example:
http://www.exilemod.com/topic/61-dms-defents-mission-system/
Sorry but It's probably not your fault, my frustration came from last week when I spent days searching for dayz.. for arma 3..
I googled "arma 3 mods" and first result is this forum.. and first topic is this one..
Personally I detest war but I'm all about surviving it thats why I wanted a mod like dayz to play with friends.. PVE
I bought standalone 2 years ago but the progress there is really slow, I found exile but it doesn't have any zombies so I added them.
I also added DMS. it has various missions agains AI opponents, that help you get some good loot.
Again, sorry, I'm just frustrated about the lack of a good survival game..
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why isn't the word exile even mentioned in this entire thread ?
Namalsk map Error with Namalsk Light Patch V2
in ARMA 3 - TERRAIN - (BUILDER)
Posted
Yep I also used Namalsk Light Patch V2 and got another error : ui_namalsk_ca.paa not found
this one I fixed myself by:
1. extracting pbo
2. using BINToCPP to extract config.cpp
3. changing line 130 from
pictureShot="nst\namalsk_light_patch\ui_namalsk_ca.paa";
to
pictureShot="nst\namalsk_light_patch\Data\ui_namalsk_ca.paa";
but now I get this error (same as Argmax)
Embedded skeleton building in 'nsts_structures\seb_mine_maringotka.p3d' has different [bones count ] in different p3d files. Skeleton/model 'nsts_a2\hlidac_budka.p3d' will probably not work correctly
and the problem is I cannot close it : EDIT: found out how to close it.. dont use TADST just launch server in command line like so:
@echo off color 0a title Exile Monitor echo Launching Server F: cd "F:\Games\Arma 3" start "Arma3" /wait arma3server.exe "-mod=@Exile;@Zombies;@Enigma;@Namalsk;" "-servermod=@ExileServer;@ATKServer;" "-config=F:\Games\Arma 3\@ExileServer\config_Namalsk.cfg" -port=2302 -profiles=P_Namalsk "-cfg=F:\Games\Arma 3\@ExileServer\basic.cfg" -name=P_Namalsk -autoinit
also u need to copy config.cfg to config_Namalsk.cfg and change template = Exile.Namalsk;
looks alright .. although the shadows are really faint ..
another solution would be .. add this to init.sqf and enable the theme you want ...
"ColorCorrections" ppEffectEnable true; //for this (frontliner's) cc just a bit brighter "ColorCorrections" ppEffectAdjust [1, 0.88, 0, [0.2, 0.29, 0.4, -0.22], [1, 1, 1, 1.3], [0.15, 0.09, 0.09, 0.0]]; //for default colors and a bit brighter //"ColorCorrections" ppEffectAdjust [1.1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1], [0.299, 0.587, 0.114, 0]]; //namalsk cold theme //"ColorCorrections" ppEffectAdjust [1.1, 1.3, 0.0, [0.2, 0.2, 1.0, 0.0], [0.4, 0.75, 1.0, 0.60], [0.5,0.3,1.0,-0.1]]; //namalsk blue theme //"ColorCorrections" ppEffectAdjust [1.1, 1.3, 0.0, [0.5, 0.5, 0.1, -0.1], [0.4, 0.75, 1.0, 0.60], [0.5,0.3,1.0,-0.1]]; "ColorCorrections" ppEffectCommit 0;