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Posts posted by Bolec
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On 7.01.2019 at 12:31 AM, PuFu said:the more people ask about something the more chances are that work will be postponed on that something ...the m40 suppressor seems to come really close after the up-armored humvess and the leader of it all - the RPK.
oh yeah, and we don't take requests ;)
im not requesting, just saying M24SWS + suppressor is unrealistic
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On 6.01.2019 at 6:01 PM, da12thMonkey said:You ask this every few weeks. Kindly stop it
im not asking about it .. coz i can do nothing, i just see weird things .. :D combo weapons
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so .... M40A5 is equipped with surefire muzzle device to mount suppressor ........ no suppressor for M40A5 ..... but .... they added suppressor for M24SWS which is unrealistic combo coool .. ..
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11 hours ago, calebfg2 said:Anyone think the Mk211 rounds for the m107 are a little excessive? the visuals look good but it still causes frag grenade like damage to any troops or unarmored vehicles near the round when it lands.
hmm i only impact point and kind of spark looks realistic ;)
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hey are you going to make little thing ? surefire supressor for M40A5 like in real life ?
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0:55 is it possible to introduce it in AH-6 or MH-6 ?
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what about silencer for M40A5 ?
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4 minutes ago, PuFu said:i wouldn't define it as early or late...just wrong...all your answers are here:
http://www.rhsmods.org/faq
but there is no answer about my question ? -
i know its to early to ask bout it but RHS Team will u make silencer for M40A5 and will u make Tac-50 McMillan, and silenced version of this sniper rifle ?, you could take some example from ArmA 2 Ace mod
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hey what about ORSIS T-5000 i cant find any info about barrel lenght and rifle twist in config, can u fix it or show specs of T-5000 ? i dont know what values i need to put in AtragMX coz they are missing in cfg
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i have a question, about damage ..., when i do precision shooting 500 600 meters ,,, and hit enemy in the head hes still allive ... or i need to make 3, 4, 5 body shots to eliminate target is it normal ? ... ammo is M118 LR 7.62x51, when i play online i have same problem ... after hit the target just shake and still run shoot and do oder things ..
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WOOOOOOOOOW guys great job !!!!!!!!!!!, i tested M40A5 on different ranges !!!! advanced balistics on, i check cfg of ammo and weapon, and put it to ATragMX guys its so accurate !!!! :), are you going to make a silencer for M40A5 ???,
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hey RHS will you change bullet damage ?, sometimes i need to hit enemy soldier 5 times in the head 400 meters ammo 7.62 x 51 M118LR to eliminate him, and for example soldier without armour need to take 3 shots in the body to eliminate 408. Chey Tac 1000 meters ... why ? RHS weapons and soldiers
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2 minutes ago, mistyronin said:The M40A5 will make it to the update with a 99% of possibilities.
Monkey was talking about the suppressor.
coool !! :)
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15 minutes ago, da12thMonkey said:Haven't made a suppressor for it yet. It's on the to-do list for a future version of the mod, past 0.4.2. So you'll be waiting a while for that.
And very unlikely we'll make subsonic ammunition for something like the M40 without proper reference material for subsonic cartridges that are actually used by the US military and USMC in particular.
Fact is, subsonic ammunition is of very limited battlefield use because it has extremely short effective range (<300m usually), and a 1.35m long, 10kg rifles like M40 (with a suppressor and optics fitted) aren't really optimal for short-range clandestine stuff.
Look how Russia employs a short, purpose-designed covert sniper rifle like the VSS - The closest thing to that that I'm aware of in USMC use was the XM-3, but even for this I can't find accounts of subsonic ammunition used in its run in Iraq
Rgr, so no new sniper rifles in update ?, but i i saw a photo with M40A5 on RHS facebook from the game Arma 3 -
can't wait for M40A5 with QD silencer !!!!, any special ammo for it ?, subsonic ?, or only M118 LR ?
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Hey, is it possible to make incremental throttle in vechicules ? i mean that, when we are in commander seat or gunner seat or driver seat, in tank's, apc's, ifv's, car's and we want just drive 5 km/h for example, or we want to have same speed as infantry near us, or just we want to drive very slowly because we want to check field behind hill or building and we need to lean tank very slowly with out sharp driving, i know that when we push ctrl + w our driver will drive slower but its about 30 km/h
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2 hours ago, Damian90 said:I am one of RHS team members and I have Steel Beasts Pro PE, and believe me, we done everything that was possible in ArmA3 engine to make FCS as close to reality as possible.
And yes, in reality there is heat radiation for the main gun barrel, depending if barrel is visible in the sight or not.
Also consider that sights for many vehicles are still in one way or another "Work In Progress", for example M1A2's still does not have proper CITV sight view for commander, and also M1A1's will have change in CWS sight view for commander.
Hey, i spotted weird thing, when i use main cannon in tanks (thermal sights on) barrel of main cannon is cold and dark, but when i put short burst from coaxial mg the main cannon is hot and bright- 1
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3 minutes ago, Damian90 said:I am one of RHS team members and I have Steel Beasts Pro PE, and believe me, we done everything that was possible in ArmA3 engine to make FCS as close to reality as possible.
And yes, in reality there is heat radiation for the main gun barrel, depending if barrel is visible in the sight or not.
Also consider that sights for many vehicles are still in one way or another "Work In Progress", for example M1A2's still does not have proper CITV sight view for commander, and also M1A1's will have change in CWS sight view for commander.
For me RHS tanks are excellent, only one thing is that gun barrel :), everything else is ok for me :)
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On 2.12.2016 at 5:49 PM, reyhard said:that's how it works in real life, so I'm afraid there is no fix for that ;)
Hm, ok but i saw some videos on youtube,, it is example, there is no GUN BARREL visible in sight, and no heat radiation from the barrel.
(Steel Beasts sim)
and here is another example i thing its real tank simulator for army
tank sim T-72 -
Hey RHS, what about tanks, apc's, ifv's thermal sights ?, when the main gun is hot you can see in thermal sight that the barrel is bright and we cant see other heat signatures like infantry even enemy vechicles because the barrel is so bright and hot after 2 shots... , i think we shouldnt be able to see a gun barrel in tank, apc, ifv sight, is it possible to change it or fix it?, to avoid that problem we can stay in zoom, but if we want to look around in zoom out to check medium or close range its impossible ... because of visible gun barrel in sights which is radiating bright collour, same in B-HOT mode.
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RHS Escalation (AFRF and USAF)
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
looks like A2, mars, ops inc .. so ...