Jump to content

JD Wang

Member
  • Content Count

    509
  • Joined

  • Last visited

  • Medals

Posts posted by JD Wang


  1. Looks great, I don't know if it's too late but can I make 1 small request. 
    I ❤️ Lingor, it's one of the all time great maps, but the one thing it's lacking is any depth in the water.

    If it's at all possible could you consider making the underwater parts of this map deeper. Diving tends to get overlooked in Arma and I think it's because a lot of maps just don't have the deeper underwater areas that Altis has. 

    Thanks again for all your work 


  2. Hey evrik, any chance we'll see some beards for our middle eastern adversaries? Maybe even the round glasses from A2? They're both perfect for creating an old wise elder for the players to glean intel from 😂

    I will admit it's the one small thing I miss from other faction mods.
     


  3. Do you have plans to have an airbase on the map, or any sort of pre-constructed FOB?

    If so can I please ask that it be right on the edge of the map, away from the city.
    The one complaint I have with Zargabad as a map was the airfield being right at the edge of the city. Same with another of my favourite maps, Diyala, it's a great map, but having the airbase right in the middle makes it terrible to base out of.

    Honestly I wish I'd never seen this thread, the map looks too good and I don't like having to be patient 🤣
    Keep up the amazing work


  4. It's NOT an ALiVE problem, because the same thing would happen with the BI civilian presence system or any other system that spawns based off unit faction.

    I would argue that the problem comes from making an armed AAF unit part of the civilian faction.
    As I said if you had made them own faction instead of Civ_F it wouldn't be an issue because it would only spawn and run code when we specifically spawned that faction. 

    Any spawning system that relies on the units faction is going to have the same problem, random armed AFF units spawning and shooting players, along with running your radar code every time it does so. 


  5. Again because they're faction Civ_F when you use that for ALiVE (or any other mod that spawn units based off of factions) you end up with these random AAF dudes mixed in with what should be civilians, and then because they're armed they start shooting at the players.

    And the more I think about it, the more I believe this was also responsible for the massive lag spike we were dealing with when the players moved into a populated area. 
    ALiVE spawns the civilians (which includes your MAP Radome AI spawner units because they're also Civ_F) and that in turn runs your radar code for every one of your Radome guys it's spawned.

     

    7 hours ago, hcpookie said:

    If you place them on the map they will spawn the radar code.  Same as with the SAM site spawner units.  You don't place them, they won't spawn the radars.


    I guess that's the crux of the problem. If I had to manually place them on the map that would be fine, but because you have them set as the base Civilian Faction (Civ_F) any faction based spawner will spawn them when I don't want them. If you made them your own civilian faction (Civ_Pook for instance) then I could add them when I wanted, not have them spawn with all the vanilla civilians 


  6. Ok cool, but is there any way to stop this?

    Because having random AAF soldiers (who will shoot the players) spawn in with the rest of the civilians even when I'm not using any SAM sites but just have the mod in our mod pack, is a little frustrating.  

    Like is there a way to turn all automated spawning off?

    Thanks again 


  7. Just ran a zeus mission for the first time with your SAM pack in our modpack.
    I normally use ALiVE just to populate areas with civilians, and I noticed one named MAP Radome AI spawner  who was an AAF unit showing as a civilian and he started lighting up the players.

    I'm guessing from the Radome that this comes from your mod? Is there any way to stop this from happening?

    Thanks for all the work you put into these mods by the way ❤️

     

×