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Sjt. J. Brown

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Everything posted by Sjt. J. Brown

  1. Sjt. J. Brown

    [EU] The Stygian Guard - Professional Milsim PMC

    The Stygian Guard continues to move from strength to strength. Operation Pella saw a victorious conclusion at the end of February after three long months of gruelling fighting, concluding in a parade and awards ceremony on the Niakala airstrip. Several of our long-suffering Guardsmen received well-deserved promotions, and a number of medals were handed out to those who went above and beyond in the depths of sub-Saharan Africa. Home Rotation followed, with instruction sessions covering new areas of training and opening up the Guard's repertoire of capabilities: Mechanised Assault School, Combat Medical School and Team Leader Battle School have all come and gone, as well as specialist exercises to develop night operations and anti-tank warfare. During Easter, the Guard deployed its far-future corps of Clone Troopers to Tatooine to hunt the "Easter Egg" holding up a planetary shield array, and the new tactics and capabilities were put into play very successfully at the helm of an AT-TE convoy. Now the Guard looks ahead to its second major deployment to Vinjesvingen in the heart of the Norwegian mountains, taking corporate espionage to new heights as they attempt to capture a rival company's research complex and steal their technology, all in the name of maintaining StygiCorp's global monopoly on the manufacture of the little rubber feet that stop ladders from sliding in wet grass. Along with this, the original post has been edited to reflect some minor changes in the Guard's backend systems as we have learned and gained experience in leading and maintaining our happy band of brothers.
  2. Overview During the financial uncertainty following the COVID-19 pandemic, the international megacorporation StygiCorp - the world's largest manufacturers of those weird metal trays that slot into the bottom of toasters - took advantage of the economic turmoil, founding and outfitting its own subsidiary company of private military contractors, known as the Stygian Guard. Headquartered in Surrey, England, and drawn largely from British volunteers, the Guard quickly developed a reputation as a sleek and professional private security solution. It cut a name for itself on the edge of its aggression, becoming well-known in international circles for its black-clad operatives renowned for their ability to face down stacked odds with grit, determination, and a healthy dose of British gallows’ humour. With experienced leadership, a distinguished esprit de corps, and a highly effective set of standard operating procedures based off those used by the British Army, the Stygian Guard are a fast-rising name in the field of private military solutions, and the scope of their operations takes them across the globe, carrying out taskings of all calibres in the defence of StygiCorp’s interests. The Stygian Guard The Stygian Guard is a tongue-in-cheek platoon of grizzled private military veterans. Our approach to milsim is unique; although we have developed our own set of standard operating procedures based on a blend of modern military tactics from across the globe, our unique selling point is our sense of humour: Guardsmen spend as much of their operations winding each other up as they do putting rounds down-range. We are a very close-knit group of friends looking to grow our company, and we are on the lookout for a very certain type of player. Are you passionate about your skills both as a FPS player and milsimmer? Do you look to be the best you can be, and work as part of a key link in an organised team environment to defeat a determined, pain-in-the-ass enemy? Do you also enjoy quoting Blackadder and rating your squadmates' bodily functions during a squad attack? This might well be the place for you. Operations The Guard operates **deployments** of eight main operations following a narrative from week to week. The flow of these operations depends on the Guard's performance each week, and things can go excellently (or more often horribly wrong) leading to interesting, organic, and emergent situations. We also run field training exercises (FTXs) between weeks to train in new areas of combat, and frequently run courses including Phase 2 Training, Combat Medical School, Team Leader Battle School, and more. We also run "off-nights" every now and again to celebrate different events; for example a night ops zombie mission on Halloween or re-enacting the Battle of the Bulge over Christmas. Our main focus is infantry combat, however we are constantly developing new training and our approach to operations as a PMC allows us to take on all sorts of interesting taskings in the name of StygiCorp - the world's leader in metal frames that hold up road signs during road works. Recruitment & Training Joining the Guard is very easy; becoming a Guardsman is not. ARMA players are a very particular breed. If they had a David Attenborough documentary we'd watch it in a heartbeat. As a result, our joining process is designed to thresh out the flaky time-wasters to protect our beloved core of Guardsmen. Our barrier to entry is not difficult, but ensures we have the right group of players standing at ENDEX ready to join the Guard full-time. Our base requirements are as follows. You must meet all five of these to join: You must own a copy of ARMA 3. You must own a working microphone. You must be 18 years old or older. You must speak and understand English. You must be able to attend events on Tuesdays at 1900GMT. Note that we have **no activity policy**. We want our Guardsmen to attend events because they want to, not because they feel they have to. You can attend as much or as little as you like, but slots on our server are limited, so if you never show up at all we will be in touch for a polite conversation about maybe stepping you down from the active roster. If you meet the above requirements, you may join our Discord and request tags, at which point you have joined the Guard as a **Private Trainee (PV1)**. As a PV1 you **must** attend and complete a two-hour Phase 1 Training which is run once every two weeks before you may join the rest of the Guard on operations. This ensures all of our Guardsmen meet a baseline standard in infantry drills and can operate effectively in a squad without being a burden to others. Once you pass out of Phase 1, you will be promoted to **Private Second Class (PV2)** and the world is your oyster. Join the Guard The Guard operates on Tuesdays at 7pm British time (GMT/BST). If you like what you're reading, we'd love to meet you. Join us here; http://discord.gg/p6Y7EhgBPr
  3. Sjt. J. Brown

    [EU] The Stygian Guard - Professional Milsim PMC

    The Guard has had a successful first few months! After a Christmas break we continue forth on Operation Pella, engaging both the renegade ALA and communist guerillas in the jungles of Niakala, attempting to restore StygiCorp's supply of palm oil. Guardsmen have deployed on a wide range of taskings including assaulting fixed positions in the jungle, ambushing reinforcement convoys, defending against artillery and infantry assaults, and rounding off the first half of the operation by "appropriating" ALA equipment to gate-crash a liaison between ALA and guerilla representatives. Between main operations the Guard has honed its skills and drills with regular field training exercises, slowly growing and adapting its tactics to develop its own brand of mobile and aggressive light infantry warfare. Multiple Phase 1 courses have seen new additions to the Guard, the Squad Medic course has increased our survivability, and the nascent Phase 2 and Team Leader courses on the horizon open up the new ranks of Specialist and Corporal to our long-suffering Guard veterans. In addition, we have held two highly successful themed off-nights, one on Halloween involving an investigating into a missing Guard patrol on a zombie-infested island, and one at Christmas reliving the Battle of the Bulge from the perspective of the American 101st Airborne. We're very proud of our progress and look forward to growing ever further as we push into 2023!
  4. 'Swift & Bold' 160 Infantry Brigade is an ArmA 3 military simulation unit emulating one of the British Army's Adaptable Force Brigades; focusing on the authentic and immersive depiction of light role operations. The aim and ethos of the Brigade is to present the operational capacity of the infantry and the trials and tribulations undertaken by British servicemen with respect, attention to detail and an attitude befitting the discipline, determination and tenacity of HM Armed Forces on operations across the globe. Careers Subject to basic recruitment requirements listed below, 160 Infantry Brigade accepts all recruits applying through our website submission form for a 20-minute retention interview in our TeamSpeak server. This interview covers a wealth of topics from personal experience and eligibility to situational light infantry questions to test and develop an applicant's common sense in a military environment. Once through this interview, the applicant is accepted as a Recruit and assigned either to the Rifles Training Company within 1 ITB or 2 Army Training Regiment depending on desired role. Prospective infantrymen looking to join 1st Battalion, The Rifles as part of the Brigade's primary deployable combat force will then undertake a condensed version of the Combat Infantryman's Course which lasts between three and five hours over the course of one evening and teaches all basic skills required to operate as a Rifleman at section level. Prospective Signallers and Combat Medical Technicians participate in a more basic version at Phase 1; a two hour Common Military Syllabus (Recruits) course, before moving on to Phase 2 for either the Regular Radio Users cadre or Phase 2 RAMC. Experience is key within 160 Infantry Brigade. Although every step is taken to ensure an authentic experience representative of the modern Rifles Regiment, the unit deviates in key areas from British Army doctrine and it is the wealth of experienced gained as part of the unit as opposed to an individual's experience in milsim that defines our leaders. For those with enough time and dedication under their belts, potential junior non-commissioned officer courses are held when positions open to determine candidates for the next generation of section commanders. Successful JNCO candidates then undertake Phase 3 training as part of the section commander's battle course; with further options including the platoon serjeant's battle course available. Basic Recruitment Requirements: - 16+ years of age - Based in a European time zone - Excellent grasp of the English language - A working microphone and copy of ARMA 3 - Able to attend the majority of Friday operations - An interest in organised, realistic and teamwork-oriented military simulation - The will to learn and support the unit's development Other Information 160 Infantry Brigade is a small milsim unit, representing at largest a single infantry platoon of 1st Battalion, The Rifles. Our aim during operations is to focus in on light role infantry combat, eschewing supporting elements such as joint helicopter command or recce platoon in order to concentrate our efforts on producing the finest infantry milsim we can possibly achieve. Those looking to perform pilot, vehicle crew, sniper or special forces roles will not find this unit accommodating for their tastes. All Brigade operations take place once a week on Fridays at 1900Z. Unit communication, warning orders, leave of absence and administration is handled through a Discord server and steps will be taken to discipline and eventually remove members who fail to communicate and/or contribute adequately to the unit. Links Website: http://www.160infantrybrigade.org/
  5. Squad name: 160 Infantry Brigade Timezone/Location: Western Europe (based in the UK) Gamemode preference: Milsim Co-Op Contact email: a3160infantry@outlook.com Website address:https://www.160infantrybrigade.org/ Short description: Authentic & immersive light role operations based on the British Rifles Regiment Language: English
  6. Sjt. J. Brown

    [WIP] Black Powder mod

    Echoing what a gentleman said above about the idea of milsimming this sort of thing. From what you've shown us so far I'd say this mod is a superb piece of work and I'm also of a mind that releasing it as an alpha would be a great idea. Not only because I'm anxious to have a go at all the cool stuff you've worked out, but also because I feel players utilising the mod for a variety of different uses will bring out any issues or bugs over a massive spectrum much more quickly. Plus, I have no doubt that you will improve on the following you already have here! Really great stuff, keep it up guys. Looking forward to seeing this released.
  7. Sjt. J. Brown

    3CB BAF Equipment

    Spectacular. Cheers for all your help and support, and keep on trucking with those mods. They're great. :D
  8. Sjt. J. Brown

    3CB BAF Equipment

    I should likely learn to read before asking stupid questions. That's fantastic news, thank you! At risk of repeating the same mistake; I've trawled the OP and the last couple of pages and can't find a timescale for this upcoming release. Do you guys have any idea when it'll be out? We've been using the SBS berets for so long we're growing gills.
  9. Sjt. J. Brown

    3CB BAF Equipment

    Thanks for the swift reply. If the model isn't currently on the backburner and you do need those extra resources, I'm sure I could enlist someone from the unit to get them done. Could you elaborate as to exactly what you'd need from us? Cheers!
  10. Sjt. J. Brown

    3CB BAF Equipment

    Hey lads. The four BAF mods you guys have released are absolutely incredible; we've been using them happily for a few months now and they've added a whole new dimension to our unit. Stunning work, and the attention to detail is inescapable. Would you folks consider adding to your collection of berets? The unit I represent portrays a section of 1st Battalion, The Rifles and the only available beret model in the correct colour with the right cap badge is a little... odd-looking. We all love the ability to sling your bucket at will and the differentiation between the personal role radio version and the normal one is great. If you need any help with it (not that I personally have any clue what I'm doing) any of us in 1 RIFLES would be more than happy to lend our aid! Keep up the great work, guys. - a very appreciative set of milsim blokes
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