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Posts posted by HaggisRoll

  1. I've got it.  OMG. So stupid.  Had it working the other day when originally setting up the HC. My fellow Clan Member had had his server connecting to mine as it needed cup mods to run the mission.


    Just managed to get his server checked and low and behold, his server was still pointing at mine. Stopped his HC option in Nitrado and messages have now ceased.


    So. I'm back to square one again. Going to build it from the ground up again.     Thanks for the help and advice.    

    As for the above, do i need to add these

    headlessClients[]  = {""}; 
    localClient[]      = {""};

    IP addresses in my main server CFG. along with my own HC server IP.


    You may answer one big question i have with regards to what go#s on the HC server.


    Q. Do i need to have the same mods on the HC server as the main server and then the mods in the additional mods command line also.

  2. Before i try this bit. I've just re installed both servers with vanilla ARMA 3


    Connected as player and i'm getting ARMA 3 Player headless client kicked off for steam auth ticket failed. Neither of the servers are setup as HC.


    I don't even have any headless clients running,  nor does the mission. Its the basic escape from stratis Vanilla mission.   


    Would this suggest its something on my PC that's causing the problem



  3. Tried this and still the same. I have the headless client server off at the minute and just logging on to server its giving me error.

    Player headlessclient connecting

    Player headlessclient uses modified data file

    Player headlessclient connected

    ARMA3 Player Headlessclient kicked off, Steam ticket check failed: steam authentication failed.

    Player headlessclient disconneted


     If i start the headless client it connects and shows as a Virtual entity when i log in as admin.  It stays connected.  Cant understand where the second one is coming from.


    Do i need to download arma tools or server.  Thanks for helping in advance

  4. ARMA 3 Player HeadlessClient kicked off, steam ticket auth failed.


    Wonder if someone could help me out with this.


    Did a brand new installation of server on main and Headless. 


    Set it all up and keep getting the error about the steam auth failed. 


    I'm nearly at the point of giving up.  I've followed all to the letter with no luck.


    Both servers are running on Nitrado.


    Any help would be great. 



  5. 34 minutes ago, davidoss said:
     _spawnposition = selectRandom ["mkr1","mkr2","mkr3"];         //select a random spawnposition from 3 marker names
    _target =  [getmarkerpos _spawnposition, 0, "Box_FIA_Wps_F", EAST]  call bis_fnc_spawnvehicle;    //spawn the object on the random position.
    mybox  = _target select 0;
    publicVariable "mybox";


     _spawnposition = selectRandom ["mkr1","mkr2","mkr3"];         //select a random spawnposition from 3 marker names
    _target =  [getmarkerpos _spawnposition, 0, "Box_FIA_Wps_F", EAST]  call bis_fnc_spawnvehicle;    //spawn the object on the random position.
    _box  = _target select 0;
    null = [_box, "mybox"] remoteExec ["setVehicleVarName", [0,-2] select isDedicated, _box];


    Nice work.  Works a treat.  


    So i take it for testing purposes on my own pc, use the top one and if on dedicated server use the bottom one.


    What does the "Select 0" do?

  6. Hi.


    Wonder could someone maybe help me out with 2 things if there straight forward enough.


    I have a script that runs on mission start where an ammo box will spawn on 1 of 3 random markers.  


    _spawnposition = selectRandom ["mkr1","mkr2","mkr3"];         //select a random spawnposition from 3 marker names

    _target =  [getmarkerpos _spawnposition, 0, "Box_FIA_Wps_F", EAST]  call bis_fnc_spawnvehicle;    //spawn the object on the random position.

    _box  = _target;


    The script seems to run fine,  But i would like to make it have a variable name so when it gets destroyed, a trigger fires and a task is completed. 


    Q1. How would i give it a variable name within the script. 


    Q2. How could i make the ammo box move to random building pos that the marker is on.


    Cheers for any help in advance.  









  7. On 8/11/2017 at 11:46 PM, Rich_R said:

    By mentioning Insurgency I'm guessing you're looking for a dynamic mission that offers replayability and a variety of mission that stacks the bad guys relative to how many players you have in mission. If that's the case, you might want to consider a 'Patrol Ops' type mission. The following are a lot of fun with very little work required;


    Dynamic Combat Ops - its already made over several maps



    Here's an insurgency mission



    Arma 3 has quite a few boilerplate missions such as capture the flag, capture the island, but I'm not sure how you could host them yourself, but might be able to find them already hosted.


    Hope these help!


    Checked out the insurgency mission above. Have a good idea what to look for now.


     Thanks for the pointers.  Gonna throw some more on the server over the next few weeks. 


    Also working on my own Fallujah mission too using Alive and MCC. 


    Thanks Again.



    • Like 1

  8. Hi Thanks.  Have had a look at steam and downloaded a few, but some seem to be broken from reading the comments.


    Basically if i can get a good insurgency mission to compare against my own, i'll be able to tell if i'm on the right track.  I May try Takistan Insurgency by Phronk..    seems interesting.   Also am now looking through the user missions on the forum.


    I might do what you say and try and replicate an event to a certain degree and see how it plays out.


    Are you in a position to suggest by message or link to a couple to try.


    Thanks again for the reply.  







  9. Afternoon All.


    Wasn't entirely sure where to post, so here go's anyway.


    I'm looking to put a mission on my own server for myself and clan members to play through.  I just seem to get writers/editors block when it comes to actually making the mission objective itself. 


    Like the milsim group video's you see on YouTube.  I can work with mods etc and like to use @alive also.  Since wasteland has gone into the past now we need something else to focus on and move forward. Games will come and go, but ARMA will be always be the base of the get togethers, so if i can help keep this going any pointers would be great.  


    Where or who should i speak to, to get a mission like the milsim groups use.  I think it could be a reviving of ARMA game nights, instead of all playing different games whilst sitting in chat.


    Thanks for reading.






  10. 1 hour ago, Beerkan said:

    Due to the way you have spawned the "O_officer_F " you have set  _HVT as the name of the Group " O_officer_F " is in, therefore instead of doing say this

    _HVT linkItem "Laserdesignator";

    you might have to do this to add a laser Designator to him.

    leader group _HVT linkItem "Laserdesignator";



    Nice..   Will have a mess with it and see what i can come up with.





  11. I've done it...  :don11:


    Here it is.   You guys helped with the first part.  Thanks again.


    Basicly i can spawn a HVT at any of set locations.   Once the HVT spawns, he'll move to 1 of the 3 waypoints.


    _spawnposition = selectRandom ["wp1","wp2","wp3","wp4","wp5","wp6","wp7","wp8","wp9","wp10"];             //select a random spawnposition from 10 marker names

    _HVT = [getmarkerpos _spawnposition, EAST, ["O_officer_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup;     //spawn the unit on the random position.


    _wppostistion = selectRandom ["wp_1","wp_2","wp_3"];                         //    selects a random spawnposition from 3 empty markers named wp_1, wp_2 & wp_3

    _waypoint  = _HVT  addWaypoint [getmarkerpos _wppostistion,0];        //  Tells the spawned HVT to add a waypoint at one of the postitions from the _wppostistion array


    Can i equip this unit with specific gear and clothing?... i.e laser designator.

  12. HI all.


    Wonder if anyone would be as kind enough to help me out with a script for random spawn of ai.



    I would like to place 10 markers down on the map. and then when trigger is activated. an ai will spawn and then move to 1 of 10 random waypoints(markers)


    I know i need to make another array with the marker positions in it.  But not sure on how to put it all together.


    At the moment i have it working using the following, however i want to add random start points.


    _mygroup = [getmarkerpos "HVT", EAST, ["O_officer_F"],[],[],[],[],[],180] call BIS_fnc_spawnGroup;  // HVT is an empty marker called HVT

    _wp1 = _mygroup addWaypoint [getmarkerpos "wp1", 0];  // wp1 is an empty marker called wp1

    _wp2 = _mygroup addWaypoint [getmarkerpos "wp2", 0];  // wp1 is an empty marker called wp1


    I'll use it in a trigger and call it there.



    Any help would be greta.




  13. As for random unless you want it in a very specific location, you can do something like this


    _spawnLocation =


    getMarkerPos "markerName",  // location of marker in the center of desired spawn area

    1,       // minimum chosen distance from marker

    100,      // maximum chosen distance from marker

    3,        // distance from nearest object

    0,       // not in water

    20,      // max terrain gradient of 20

    0       // does not have to be on shore

    ] call BIS_fnc_findSafePos;


    IED = "Land_Garbage_square3_F" createVehicle _spawnLocation;


    _shell =




    ] call BIS_fnc_selectRandom;


    _explosion = _shell createVehicle position IED;


    sleep 2;


    deleteVehicle IED;


    Thanks. I will try and use this. Nice.


    This is the tutorial i was following, but not sure if its able to run due to the age of the vid.


    He places markers down and then groups them to the IED. When mission starts it selects one randomly to spawn at?