-
Content Count
1379 -
Joined
-
Last visited
-
Medals
Everything posted by Devastator_cm
-
Hi All, anybody know how to use the new remoteexeccall with addaction? I couldn't figure it out... I have following inside object init this addAction [ "Go", { plane1 setfuel 1;plane1 animate ["ramp_top",0]; plane1 animate ["ramp_bottom",0]; } ]; It works in SP but I need to use this in MP game where anybod who is inside the airplane can use it. How to do it??
-
addaction with remoteexeccall
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
plane1 is the c130 belongs to server as Pilots are AI should I use _plane1? -
addaction with remoteexeccall
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
but I need to add it inside addaction bit or? Because when I use the action ramp needs to be closed and plane needs to start taxiing -
addaction with remoteexeccall
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ramp worked but fuel not I will look around if I can find a solution for fuel.. -
Hi Guys, I have a problem with the ammo boxes in my dedicated server mission. I deleted the content of the box with I have following code in the init of the ammo box clearWeaponCargoGlobal this; clearMagazineCargoGlobal this; clearItemCargoGlobal this; this addmagazinecargoGlobal ["TMT_15Rnd_9x19_M92_M", 10]; this addmagazinecargoGlobal ["TMT_17Rnd_9x19_Glock17_M", 10]; problem is, only the first person who joins to server can take those magazines. People who joined later on can see them but can"t move them to his/her inventory... Any idea what can be the issue?? I used ACE3 default supply box for the model
-
it is preplaced. Tajin's advise with server check worked. I will try also your suggestion and will report back
-
Hi Guys, if I want to add a picture to the mission is it not like the following add following lines to description.ext 1- Add following lines to description.ext loadScreen = "pictures\mission_picture.paa"; overviewpicture = "pictures\mission_picture.paa"; 2- Export the mission as pbo 3- Upload it to server 4- upload the pictures folder with the paa file When I come to mission selection screen I see no picture at all.. The Paa is converted from png which was 1024*512 what did I do wrong now?
-
addaction with remoteexeccall
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
was that so easy? :(( I will try and report back -
Mission Picture
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tried that one too. I guess there is a bug in stratis. I will try adding picture to altis map for mp In SP stratis is also working.. -
Can someone tell me the following please :( Is there a way to adjust the sides of the factions? For example I want to have the iraqi army as opfor instead of blufor How can I switch its side?
-
Overview picture - Dedicated server woes
Devastator_cm replied to shark-attack's topic in ARMA 3 - MISSION EDITING & SCRIPTING
anybody found a solution to this? I have the same issue. All looks fine in preview mode but in dedicated not working In addition to picture following parameters are also not taking affect at dedicated server OnLoadName OnLoadMission -
Mission Picture
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
But it is working when I do preview from the editor. If I load it to server it says paa is not found although the folder is there.. -
Hi Guys, how to use radio trigger in mp missions? I put one with activation radio alpha when I play I see nothing in the menu to trigger the trigger :) Something changed with Eden editor? The tutorials around are with old editor I have a text in trigger's text field as well..
-
Radio Trigger
Devastator_cm replied to Devastator_cm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
can you somehow send me your test mission? -
thanks again! Your answers are really helpful
-
Do I need to use if (isServer) then for all kind of object inits? For example I adjust the uniform and so on with commands in object init but I didnt use if (isServer) there
-
Hi All, is there a limit of the object count on a map for Zeus? I have a map where I put many units, objects, etc. Zeus is not working in dedicated server mode anymore. If I delete some objects it starts to work again.. Anybody had this before? p.s. I have same topic in zeus section but that part of forum is dead.
-
I found the real issue. I used the open/close doors module and looks like it is somehow causing issue. When I delete it from map even with tons of objects zeus starts working.. No idea why that module is making such problem though..
-
F-16 Fighting Falcon Series Standalone
Devastator_cm replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Firewill did you make photos with a real wingman or just used AIs? -
Danke Tajin I will take a look if it will fix my problem
-
Blood Lust LITE - Blood Effects for SP and MP
Devastator_cm replied to Azza FHI's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That is now clear to me :) Thanks for your explanation! -
but I need a pre-setup for ammo box. I don't want the players to choose what ever they want..
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
Devastator_cm replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
:banghead: -
Tell me if it works also by you :)
-
Blood Lust LITE - Blood Effects for SP and MP
Devastator_cm replied to Azza FHI's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry but what do you mean with v2 change? Added optional pbo for automatic activation for use in any scenario (steam workshop version has the pbo in main addons folder, remove if necessary) I didn't quite understand it :(