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Devastator_cm

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Everything posted by Devastator_cm

  1. Devastator_cm

    synch Getin/out Animations with Doors

    that is totally weird... Maybe windows did not index the folder while I was searching. Now I got the hits for those keywords as well 🙂
  2. Devastator_cm

    synch Getin/out Animations with Doors

    I downloaded rds_a2port_civ and rds_a2port_cman folders but doing a search inside the files under those two folders for keywords driverDoor, CargoDoor[] and gunnerDoor returns nothing 😞
  3. Devastator_cm

    RHS Escalation (AFRF and USAF)

    They look awesome! @reyhardwill you maybe post how to achieve those realistic improvements by mods so other modders can also benefit from this nice implementation?
  4. Devastator_cm

    Hellenic Armed Forces Mod (HAFM)

    ahh stupid me 😕 mixed the threads
  5. Devastator_cm

    Hellenic Armed Forces Mod (HAFM)

    are you sure you are on the correct thread? 🙂
  6. my mistake. I wanted to ask the urban rappeling. In case you also have that one, then replace that mod with this one https://steamcommunity.com/sharedfiles/filedetails/?id=1994724914 only issue is, this mods keys are corrupt..
  7. do you use advanced rapelling mod?
  8. Devastator_cm

    RHS Escalation (AFRF and USAF)

    @reyhard it might sound like a request but it is not 🙂 Let's name it just a proactive thinking to extend assets. I see that USMC still have AH-1W in addition to AH-1Z and as far as I see the visual changes between two models are blades, front optics and motor exits. Rest looks the same althouhg the power, speed etc are different which are more config points than modeling I think. So in case you guys bored and want to have a new US heli in pack, maybe a small tweak in 1W can generate 1Z for a new object
  9. Devastator_cm

    RHS Escalation (AFRF and USAF)

    incase you guys decide to touch the CH47, it would be nice to have also non armed version of it like with the UH60s
  10. Devastator_cm

    Task Force Arrowhead Radio

    now checked the tf_sendingDistanceMultiplicator and tf_receivingDistanceMultiplicator and they return also null in MP (started over Eden). Are these values not initialized by the mod? hint format ["%1", player getVariable "tf_sendingDistanceMultiplicator"]
  11. Devastator_cm

    Task Force Arrowhead Radio

    thanks! I tried to get it from player because in Wiki it states so http://prntscr.com/rylxvn I will use the other variables in this case
  12. Devastator_cm

    Task Force Arrowhead Radio

    @Dedmen is TF_terrain_interception_coefficient not used anymore? When I try to get the variable from the player, I get NULL in MP (started from Eden as MP). Is this normal? I am trying to make a jammer and thought I can play with this variable assigned to players to give noise effect to their radios. Is this variable suitable for that? How is it adjusted by TFAR during the game? Whenever a transmit or receive happens it recalculates this value?
  13. Devastator_cm

    Hellenic Armed Forces Mod (HAFM)

    MK82 has no guidence https://en.wikipedia.org/wiki/Mark_82_bomb
  14. Devastator_cm

    Zeus Enhanced

    one issue from my side, in SP the mod is not kicking in after mission started over EDEN. It needs a restart then modules shows up
  15. Devastator_cm

    calculatng limitsArrayBottom for FFV

    I tried to make a script which also helps to guess the angles without moving to devbranch. It will not give most likely the best results like vanilla tool but still helps. Needs CBA3 g_stop = false; [] spawn { while {!g_stop} do { _array = player weaponDirection currentWeapon player; _dir_degrees = (_array select 0) atan2 (_array select 1); _dir_degrees2 = ([player, currentWeapon player] call CBA_fnc_viewDir) select 1; hint format ["%1 | %2", -1*_dir_degrees, _dir_degrees2]; sleep 0.01; }; }
  16. Hi Guys, does anybody have any script to calculate the limitsArrayBottom and limitsArrayTop for FFV cases? What is the best method to find the view area for a vehicle where there is ffv ?
  17. Devastator_cm

    calculatng limitsArrayBottom for FFV

    Thanks for the hint Reyhard! 🙂
  18. Hi Guys, I need help on a config issue 😞 I have a ffv seat in a vehicle for cargo and the issue is when I switch to that seat, unit is by default moving to turned out position instead of turned in as default. Where is the setup to set the defaul action of the seat? Can someone give a hand?
  19. Devastator_cm

    FFV Config (Default Turn In)

    for anyone who has same issue, I finally found a solution in forum
  20. I see 😞 Then I need to implement post init stuff for my objects
  21. does anybody know, which config entry should be set by a object to make it as default medical or repair facility/vehicle??
  22. Thanks for the update!
  23. Firewill the tfar error is still showing up with the task force radio Beta version (which is the newest one supported by Dedmen) http://prntscr.com/rcxy9a I think problem is that code is kicking in also in SP game mode where TFAR BETA is actually not working. So maybe a game mode check can prevent the error message
  24. Devastator_cm

    Devas Turkish Air Force F-16 Pack

    - Added: 151 Filo "Bronze(Tunç)" (TuAF) with F-16C Block 40 and F-16D Block 40 - Added: 181 Filo "Panther (Pars)" (TuAF) with F-16C Block 50, F-16C Block 50+, F-16D Block 50 and F-16D Block 50+ - Added: New pilot suits for the new units added - Tweaked: 152 and 161 airplanes not using vanilla pilots anymore
  25. Devastator_cm

    Devas Turkish Armed Forces (TAF)

    v.4.9.4.2 Tweaked: Dependency to Firewill Filot Pack removed and adjustments are done Tweaked: Silencers of SAT units are changed with Tan color Fixed: Preview picture of diver changed
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