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warbirdguy1

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Posts posted by warbirdguy1


  1. I am working on challenging myself to learn more about using the SQF side of editing over relying on the clean UI of the EDEN editor.  Here is what I got so far in my init.sqf.

     

    Player spawns on VR terrain.  Is asked to run to a VR arrow.  Once the player arrives there at arrow_1/trigger_1 I would like a new trigger to be created.

     

    disableUserInput true;
    player enableSimulation false;
    arrow_1 hideObject true;
    arrow_2 hideObject true;

    hint "You do not have control at this time.";

    sleep 5;

    systemChat "Hello and welcome to Sean Cole's mission creation demonstration.";
    sleep 3;
    systemChat "Lets get started, walk over to the blue arrow.";
    hint "You have control.";
    player enableSimulation true;
    disableUserInput false;
    arrow_1 hideObject false;

        trigger_1 = createTrigger ["EmptyDetector", getPos arrow_1];
        trigger_1 setTriggerArea [5, 5, 0, false];
        trigger_1 setTriggerActivation ["WEST", "PRESENT", true];
        trigger_1 setTriggerStatements ["this", "hint 'Good, now lets move to the Red Arrow.'", ""];

     

    Here is the where my problems start.

     

    if (triggerActivated trigger_1) then {
        arrow_2 hideObject false;
        trigger_2 = createTrigger ["EmptyDetector", getPos arrow_2];
        trigger_2 setTriggerArea [5, 5, 0, false];
        trigger_2 setTriggerActivation ["WEST", "PRESENT", true];
        trigger_2 setTriggerStatements ["this", "hint 'Great, move to the smoke and await the Hummingbird.'", ""];
    };

     

    I assumed this was the correct next set of statements but it does not seem to be working.  Do you have any good references or can explain to me what I am doing wrong and how to correct it?

     

    Thanks in advanced.  Being relatively new to this I sometimes and not sure what the right questions are to ask and have difficulty finding the answers.


  2. I am so glad you are continuing to support this mod.  It is easily my favorite mod this game has to offer.  Once I finish a converting this USAF surplus F-16 Familiarization Trainer into a simpit for a local friend I will have certainly run your F-16 out of it!

     

    In the future as funding becomes available would you consider a commission?  I used your trim scheme templates and modified them into several MacDill F-16s.  I just need them exported into a mod.

     

    Thanks again!

     

    31346738_2051370568465226_31083122850267


  3. On 7/13/2017 at 4:40 PM, phantomphan said:

    Hey Pook, I was just wondering if your SAMs are compatible with Firewill's HARM. I was trying to lock a HARM onto the radar, but I couldn't get a solid lock. Thanks for your help.

     

    ~Phantom

     

    I use Firewills F-16 a bit too and wondered myself.

     

    1. I get no RWR warning or Launch warning 90% of the time when any of your guided missiles or system is tracking me.

     

    2. While using Firewills HARM with HTS I can not target your Fire Control Radars or Search Radars.  When I have a site or stand along radar it does not work.  I am able to fire on vanilla AA assets though.


  4. First off awesome mod, I absolutely love it!  Have it be a special operations objective or my fixed wing aviation missions this is awesome.

     

    I read through you manual almost cover to cover but an having difficulty using ARMs.  I am unable to get them to target at all.  Specifically I am operating Firewills F-16C and F-16D models and using the HTS pod for the AGM-88s for SEAD/DEAD missions.  Is there an updated version of the manual to 4.3 or am I doing something wrong?  They keybinds I am seeing dictated in the manual do not seem to work.  

     

    Anything helps, thanks!


  5. I have given up and need help.  I have tried to get this working on one of my PCs for a while now with no luck.  I got it TFAR working fine on my other two PCs.

     

    1. Team Speak says Connected Y Play N

    2. I have always had this issue on the specific machine it is installed on.  Even after updates nothing changed.

    3. I have deleted the TFAR @ folder inside of ArmA 3 in Programs 86x and re installed them.

    4. I have tried both plugins for TS.

     

    Any ideas?


  6. 12 minutes ago, Alex150201 said:

    Maybe they already got someone :)

    Unfortunately whoever they got clearly has never become intimately familiar with these firearms, it seems to be based off google searching. Coming from the collector world I can tell you virtually anything you need to build correct M1 Rifles, M1 Carbines, all Arisaka Rifles, and M1918 BARs.  Other than the M1918 I have owned numerous examples of those arms, most notably five M1 rifles and fourteen Arisaka variants (bought and sold, not all at once) and have a database of parts and lot number references for those weapons.  The M1918 although I have not personally owned I have quite a bit of hands on experience with with both the  Ohio Ordinance SLR and an actual wartime automatic example through a historical reenactor unit.

     

    I will post some photos of a correct grade M1 rifle for you in the future.  I the team ever decides to ever redo some weapons you will have them.

    • Like 1

  7. On 4/4/2017 at 7:46 AM, Alex150201 said:

    Totally agree with you but for most of us we care about the overall look not specific little details. It differs from person to person. Hey maybe you should talk with them about being a historian in their team or something :D

    I already did and they wont accept the help.  Can't fix everything I guess :D


  8. 10 hours ago, Alex150201 said:

    Mr Gun Expert here :)

     

    Anyway, as cool as it is that you know this much about these rifles, I doubt that the modders will change/remodel/fix their weapon models since modelling is pretty tough in my opinion and I also think that the models for this mod are fabulous!

    Absolutely agree, it takes substantial time and effort to do rework.  Despite being incorrect for World War II, actually incorrect most of its military life, the parts are accurately modeled from those post war examples.  A big improvement over previous Garand models we have seen.  I just hope in the future if there is ever a rifle built from scratch they take into consideration to make a World War II Garand and not a CMP rack grade special.

    • Like 1

  9. Hello, thank your for creating a great mod.

     

    I just wanted to bring to your attention that there are multiple problems with the M1 Rifle.  

    1. I have noticed the rear sights are the T-105 pattern with are long post World War II, the same sights used on the M14.
    2.  Also, the Gas Cylinder Lock is the squared type that is post World War II.
    3. The Clip Latch is non existent.

    4. Trivial, but the Serial number places you mid war eliminating the possibility to use this rifle before May of 1943.

     

    If you need additional weapons input I am extremely familiar with the M1 Rifle, M1 Carbine, and Arisaka family of rifles.

     

    17546759_1861457824123169_66948570858134

    17547078_1861457830789835_72893411701082

    • Like 3

  10. Placed this in the units init

     

    player setAmmo [currentWeapon player, 0]; player addMagazine "rhs_magazine_rhs_mag_556x45_30Rnd_M200_Stanag";

    So far my attempt to remove the magazine from the primary weapon and add a magazine to the vest of the player that I want instead.  I can drain the players ammo via the player setAmmo [currentWeapon player, 0]; in the unit init but can not load a magazine into their vest or weapon.  Any ideas how to do so?  I am at a bit of a loss.


  11. Hello all!  I am building an OH-6 cockpit simulator and currently have an F-16 simulator mostly complete.  Of course with a real interior I have no need to see the in game interior.  Is there a way to hide interiors and cockpits?  I tried "this hideObject true" but it only effects the exterior.  Any help is greatly appriciated!!!

     

     

    My F-16 panel in action

     

    14947388_1783095241959428_10235583047865

     

    Work in progress OH-6

     

    16422976_1829105267358425_26112128568902

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