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Espen Haugen

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Posts posted by Espen Haugen


  1. 20 minutes ago, NeoArmageddon said:

     

    Possible but not easy to accomplish. You would need to add an exception to initPlayerLocal.sqf and initPlayerServer.sqf  making a check for the players side. There are other scripts that may get stuck or confused by a non-enemy player thou.

     

     

    AFAIK the civilians scale a little bit with the difficulty level but the mission is nearly at the limit of active groups (althou it is a limit per side). I hesitate in increasing the amount of civilians as this will overstrain most servers out there and will degrade the gameplay quality of the mission for a lot of (unknowing) players. Also there are many problems with civilians in general, like problems with bridges etc.

     

    If you want more civilians you can of course add a server mod that automatically spawns them in cities. That is the easiest way.

     

    Yeah or try to use ARMA's own Civilians that can be "triggered" But that way the civis will be pretty "static" and very predictable. And i havent found a mod that actually puts them in a vehicle, to drive around - that works well.

     

    Hmm yeah did not think about the grouplimits! :O But that can be an issue indeed.  if they are to "live" on the map, they cannot just randomly be despawned in inactive parts.  That would kill the point i think. Hmm, might have to investigate some moar! :) 

     

     

    And i've never had problems with civilians driving in ARMA... ever.   :drinking2::f:


  2. Hello!  Any chance  that we can set the amount of civilian randomness higher if possible in the params?

     

    Would be cool to have the map "alive" when trying to escape. Without having to add a mod to it. As your mission has civi's roaming anyways. 

    Enemy blending with Civilians makes the game just a tad harder and realistic i think. Would be a cool detail, but of course cpu hungry - so maybe a 1-5 amount thingy would be sweet :)

     

    Not sure if its possible at all, but i've tried to scatter through the missionfiles to find the civilian spawning settings (amount and percentage) , but can't really find it.

     

     

     


  3. Hello :) Updated to the new Dev version just now. And i am using the same params as i was using before, but using ACE3 with this - the revive portion is acting weird. Did you do any change the option to disable the default Arma one?

     

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