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Greatman

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Everything posted by Greatman

  1. Greatman

    Raptors, Zombies and more!

    @ bad benson , again sorry you feel that I was pushy. It was not meant that way! I provided feedback and posted .rpt of errors. I feel my post was understanding of your situation and politely asked if it is something we can fix ourselves and make you aware of it if you were not! most mod makers prefer to see .rpt and discourage PM's so I think misunderstanding on both parts ! lets forget about it and move on, no hard feelings from me.
  2. Greatman

    Raptors, Zombies and more!

    OKAY! I was asking IF you knew what those errors are, and offering my help to narrow it down for you or something. Sorry you feel that I was not respecting your pace. If you have no interest in other others helping so be it ! now I know!
  3. I just played it in editor for 5 mins walked around the main city it has a nice vibe to it, but my first impressions are that there are way too many fences that seem to prevent you getting to houses quickly or just lead to dead end, when you do get to those houses they are not enter-able :wacko: ! Why use those houses when CUP has the same if not better enter-able ones? if it is performance then maybe the cities need to be little smaller ..
  4. its ok boys I have a project in mind , I will remake Fallujah terrain for arma 3, since terrain has nothing to do with the environment or the location it would seem! My Fallujah will be winter edition (covered in snow) :D PS: yes russia is famous for vodka because its bloody freezing cold and snowy out to do anything else ;-)
  5. Greatman

    Ravage

    haleks, you should add blood sucker 3model to this, here is where you can download it :D : http://tf3dm.com/3d-model/bloodsucker-37368.html
  6. Greatman

    Raptors, Zombies and more!

    understood bad benson, it getts too much, any ideas what the errors I posted of the raptor module are? something we can fix?
  7. I dont want it to be covered in snow , I am saying part of it should be similar to namalsk , Arma 3 needs something new like that!
  8. Map based in Russia would any part of it have some snow?
  9. can this be used for any mod? can it be used with ravage to make vehicle and inventory persistent ?
  10. Greatman

    Ravage

    Hey haleks , wondering if you had a chance to see this? do you think it is possible to use this to make persistent tents, vehicles etc? If not can you suggest a mod that would work well to get best of both worlds? having multiplayer with persistent save is pretty important to me, I feel this and maybe future addition of crafting and base building would make as good as any dayz like mod in arma 3
  11. Greatman

    Arma 3 Science Fiction Map

    [bug] most of the floating building either don't have physics so you if try to land there , player goes through the floor landing dead in the terrain, some of the other ones seem to have invisble walls/objects so you are not able to move into what looks like an empty space .
  12. I will check it out, I think I saw that and read the title as it said Dev build I didnt want to download another terrain in development, how big is Iberius ? I wonder how it compares to Pandora . For my personal needs Pandora is promising size, loving the terrain layout and ideas! so I am hoping for something similar, your city and objects layouts however by far better. Pandora + OT would make really nice combo . It would be cool if you and the Pandora guys joined forces on this and made some real cool mods .
  13. Greatman

    Raptors, Zombies and more!

    I get same error when I load zombies in editor, the raptor mod works better but it spams .rpt with errors I shared above .
  14. Greatman

    Raptors, Zombies and more!

    Hi I am noticing those .rpt errors since adding this script , not sure if they are related? if (surfaceIsWater _pos) then { _pos = nil; > 23:25:38 Error position: <surfaceIsWater _pos) then { _pos = nil; > 23:25:38 Error Type Number,Not a Number, expected Number 23:25:38 File babe_am\func\AM\fn_agentcache.sqf, line 41 23:25:38 Error in expression <l; }; if (!isNil "_pos") then { _agent setpos _pos; _agent setVariable ["patpos> 23:25:38 Error position: <setpos _pos; _agent setVariable ["patpos> 23:25:38 Error Type Number,Not a Number, expected Number 23:25:38 File babe_am\func\AM\fn_agentcache.sqf, line 48 23:25:38 Error in expression <t 1) + (cos _dir) * _dist, 0]; }; if (surfaceIsWater _pos) then { _pos = nil; > 23:25:38 Error position: <surfaceIsWater _pos) then { _pos = nil; > 23:25:38 Error Type Number,Not a Number, expected Number 23:25:38 File babe_am\func\AM\fn_agentcache.sqf, line 41 23:25:38 Error in expression <l; }; if (!isNil "_pos") then { _agent setpos _pos; _agent setVariable ["patpos> 23:25:38 Error position: <setpos _pos; _agent setVariable ["patpos> 23:25:38 Error Type Number,Not a Number, expected Number 23:25:38 File babe_am\func\AM\fn_agentcache.sqf, line 48 23:25:38 Error in expression <t 1) + (cos _dir) * _dist, 0]; };
  15. Understandable, thinking about it .. it wont work unless it re-done on that specific map, it's shame most arma 3 mods require bigger map for improved gameplay. hope to see a good multiplayer game to play this mod, otherwise for it to be a success it would need to be part of a much bigger map .
  16. It is strange , the only way to get it working is to remove Gridlock .pbo from your mod and then it all works great , I agree with comment above would it be possible to convert the city to mission.sqm that we can load and move around to good spot on pandora? It may not looks as good because of terrain level though!
  17. I also would love to be able to copy the city from this to Pandora +++
  18. you just talk from your back side with no facts? someone helpful replied with this info after your comment : https://www.reddit.c...ationTrebuchet/You will find the classlist on the right.
  19. Greatman

    Raptors, Zombies and more!

    Hats off to you sir! really nice script , I have some questions though: I am messing with it on my test server , and i noticed it almost immediately spawns them even at server restart , maybe because i was the only person on the server I had about 10-15 around me .. so thought ok well all 15 are spawned here because i am the only one on the server so I use InfiSTAR and I teleportted around the map with AI ESP on to find them quick and I was surprised that there was another 5-6 when I teleportted and another 10 another place I teleportted to, it got me thinking are they spawning every where in the map or are they spawning so damn quick like almost as soon as I teleport to location 10k away? Ideally like to see min and max raptors per player as well as max raptors alive in server at one time is that possible? I feel that would distribute them evenly and keep performance stable. Is the spawn delay on server restarts or the delay in which they spawn on a new player? my wish list .. Ability to skin the raptor with hunting knife(s) and random chance to get between 3-4 meat, 1-2 skin, 3-4 bones etc ... meat that can be eaten cooked or raw would be cool!
  20. Greatman

    Arma 3 Science Fiction Map

    My wish List: 1. Dedicated site to help report bugs and misplaced objects. 2. Background sound by area , (jungle, base, city) 3. Shooting stars (night time). 4 Extreme weather + sound (top left island can maybe turned into ice cold snow island?) 5. Larger Landing platforms (hcpookie idea) 6. More hidden areas (underground, caves) 7. Road system or elevated highway to make some path for land vehicles . 8. City of Light - would like to see one large city built using some of the your new assets or similar to that offered in Operations Trebuchet would be very cool ! 9. I would like to more habitat areas (land) and some made larger to include more of those new assets 9. A fix for the red cluter as it is dropping FPS for everyone . 10. some predator AI :D only 10 for now :D +++++ awesome map! loving it so far !
  21. Greatman

    Raptors, Zombies and more!

    That sounds awesome! yes as long as you can turn on and off mods, now if you can do alien or blood suckers I am so in lol! I will try it tonight and let you know if I have any questions .. curious which zombie / dog pack do you use for this? has anyone tested this on exile server?
  22. Greatman

    Raptors, Zombies and more!

    This looks interesting, although I am not sure about the raptors and zombies combo, I came across this looking for raptors script for Tanoa, which i dont think fits zombie theme its not that kind of map! I will try this out tonight I hope we can choose to have either raptors or zombies and not only both ?
  23. Greatman

    Ravage

    would something like this help with the persistent vehicle loot and tents etc : https://forums.bistudio.com/topic/186782-sru-persistent-database-and-resupply/ or just this : https://github.com/AsYetUntitled/extDB2
  24. Greatman

    Ravage

    Look forward to persistent saves, i liked the co-play but we played it for like 30 mins and left wondering how we can add zombies to another framework that has persistent save , if anyone has got it successfully working with exile or epoch please pm me .. I have some questions
  25. Greatman

    Ravage

    Thank you I have similar project i am working on but I will give this ago, what were the challenges you had with it? I am guessing you created the logic for it in the editor and then combine it with exile mission files? do you have files I can try out? I do also like Ravage vanilla but I feel if it is not full open world multiplayer (similar to dayz mod was) its a quick game that u play and is forgotten about .. it looks to have great potential to be that dayz mod on arma 3 we are looking for .
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