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RSandiford

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Posts posted by RSandiford


  1. 10 hours ago, Alwarren said:

     

    A Named selection in MLOD files merely contains a single entry per vertex, and it is the weight of the vertex in that selection. A zero weight means it isn't part of the selection, therefore it is impossible to write a named selection into an MLOD file that has a zero weight BUT still is part of the named selection. 

     

    The bottom line is, it is technically impossible.


    Ah, makes sense.

     

    10 hours ago, Alwarren said:

     

    Hmm, land contact maybe? 


    Doesn't seem to help. I have these two points specified:

     

    land-contact.jpg

     

    I'm going to see if I can find a spine bone or set of spine points that it's lined up with right way, then I can set the model straight and angle it that way.

     

    9 hours ago, HorribleGoat said:

    was it possible to have different model for when its equipped and different for when its on ground?

     

     

    Haven't heard of this. Might be nice if it is possible.


  2. Seems my geometry doesn't work at all, and I have no idea why.

     

    konkurs-geom.jpg

     

    class CfgSkeletons
    {
    	class Default
    	{
    		isDiscrete = 1;
    		skeletonInherit = "";
    		skeletonBones[] = {};
    	};
        class sandi_konkurs_missile_used: Default
        {
            isDiscrete=1;
            skeletonInherit="Default";
            skeletonBones[]=
            {
                "tube_konkurs",""
            };
        };
    };
    
    class CfgModels
    {
    	class Default
    	{
    		sections[] = {};
    		sectionsInherit="";
    		skeletonName = "";
    	};
    	class sandi_konkurs_missile_used: Default
        {
    		sections[]={};
    		skeletonName="sandi_konkurs_missile_used";
            sectionsInherit = "Default";
    		class Animations
    		{
    
                /*
                // new tube lid
                class KonkursOpenFrontCover
                {
                    type="rotation";
                    source="user";
                    selection="tube_konkurs_lid";
                    axis="tube_konkurs_lid_axis";
                    memory="1";
                    minValue="0";
                    maxValue="1";
                    angle0="rad -200";
                    angle1="rad -200";
                };
                */
    
    		};
    	};
    };

     


  3. Hi Guys.

    So I am stuck trying to make a PhysX object.

    It is a spent tube, I'm trying to make it roll away as in RHS etc.

    I have an object with 1 LOD, a shadow, a geom and a PhysX geom. No errors as far as I can see.

    It's inheriting from a working RHS class.

    Everything works except it had no physics - it just sits there.

    Does anyone know what it needed?

    I have only a very basic model.cfg as I don't know if anything is needed here, could it be something to do with this?

    Thanks for your assistance.


  4. 8 minutes ago, Alwarren said:

     

     

    "Set Mass on selected" sets the entered mass on all selected vertices. Usually, you will want to use "Distribute mass on selected".

     

    Yes.. I see. There is an update delay on the "ARMA group weight" display, so I was having to press it twice before I saw the result.

     

    How about overall weight for the geom lod? I set a named property called mass which seemed to do something, but not sure 🙂

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