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kasio.magas

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  1. kasio.magas

    Modding question: vehicle flags

    if !(isServer) exitWith {}; private ["_CheckedVehicles","_NewVehicles","_VehType_btr60","_VehType_btr70","_VehType_btr80","_VehType_m113"]; _VehType_btr60 = [ "rhsgref_ins_g_btr60", "rhsgref_cdf_btr60", "rhsgref_ins_btr60", "rhs_btr60_msv", "rhs_btr60_vdv", "rhs_btr60_vv", "rhsgref_cdf_b_btr60" ]; _VehType_btr70 = [ "rhsgref_ins_g_btr70", "rhsgref_cdf_btr70", "rhsgref_un_btr70", "rhsgref_nat_btr70", "rhs_btr70_msv", "rhs_btr70_vv", "rhs_btr70_vv", "rhsgref_cdf_b_btr70", "rhsgref_ins_btr70", "rhs_btr70_vdv" ]; _VehType_btr80 = [ "rhs_btr80_msv", "rhs_btr80a_msv", "rhs_btr80_vdv", "rhs_btr80a_vmf", "rhs_btr80_vv", "rhs_btr80a_vv" ]; _VehType_m113 = [ "rhsusf_m113d_usarmy_supply", "rhsusf_m113d_usarmy", "rhsusf_m113d_usarmy_M240", "rhsusf_m113d_usarmy_medical", "rhsusf_m113d_usarmy_MK19", "rhsusf_m113d_usarmy_unarmed", "rhsusf_m113_usarmy_supply", "rhsusf_m113_usarmy", "rhsusf_m113_usarmy_M240", "rhsusf_m113_usarmy_medical", "rhsusf_m113_usarmy_MK19", "rhsusf_m113_usarmy_unarmed" ]; SQ_Veh_Remove_Flag = { if (!isServer) exitWith {}; private ["_veh"]; _veh = _this select 0; if !(isNull _veh) then { { deleteVehicle _x; } count (nearestObjects [_veh, ["rhs_Flag_chdkz"], 3]); }; }; SQ_Attach_Veh_Flags = { if !(isServer) exitWith {}; private ["_veh","_Flag","_flagtexture"]; _Veh = _this select 0; _Veh addMPEventHandler ["MPKilled", {if (isServer) then {[_this select 0] spawn SQ_Veh_Remove_Flag}}]; _Flag = "rhs_Flag_chdkz" createVehicle [0,0,0]; _flagtexture = ""; if (getNumber (configFile >> "CfgVehicles" >> (typeOf _Veh) >> "side") == 0) then { _flagtexture = "\rhsafrf\addons\rhs_main\data\Flag_rus_CO.paa"; }; if (getNumber (configFile >> "CfgVehicles" >> (typeOf _Veh) >> "side") == 1) then { _flagtexture = "\A3\Data_F\Flags\Flag_us_CO.paa"; }; if (getNumber (configFile >> "CfgVehicles" >> (typeOf _Veh) >> "side") == 2) then { _flagtexture = "\rhsafrf\addons\rhs_c_cti_indep\flag_chdkz_co.paa"; }; if (_Veh in (nearestObjects [_Veh, _VehType_btr60, 3])) then { _Flag attachTo [_Veh, [0.8,-2.5,1.3]]; }; if (_Veh in (nearestObjects [_Veh, _VehType_btr70, 3])) then { _Flag attachTo [_Veh, [0.1,-3.5,1.4]]; }; if (_Veh in (nearestObjects [_Veh, _VehType_btr80, 3])) then { _Flag attachTo [_Veh, [0.4,-4,2]]; }; if (_Veh in (nearestObjects [_Veh, _VehType_m113, 3])) then { _Flag attachTo [_Veh, [1.7,-2,0.6]]; }; _Flag setVectorDirAndUp [[0,0.66,0.40],[0,0.40,0.66]]; _Flag setFlagTexture _flagtexture; }; {[_x] call SQ_Attach_Veh_Flags;}foreach Vehicles; _CheckedVehicles = Vehicles; _NewVehicles = []; while{true}do { sleep 1; _NewVehicles = []; _NewVehicles = Vehicles - _CheckedVehicles; if(Count _NewVehicles > 0) then { { [_x] call SQ_Attach_Veh_Flags; _CheckedVehicles = _CheckedVehicles + [_x]; uisleep 0.2; } foreach _NewVehicles; }; };
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