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InProgress

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Posts posted by InProgress


  1. Where do i write this [_unitOne, _unitTwo] join (group player);?

    My problem is that you always come back from mission to base to get another task, so i want to give player new units everytime not just once, i don't know how many he will lose so i dont know how many i should give him.

     

    So i guess it's better to make squad where player is not in command, and he is only following them but how do i make.. (hard to explain) I finish task, then go back to base, get new one and trigger activate so when i will move there some group of soldiers will move out to next task and you can follow them, i dont want this trigger to be active before that, so player will make them go somewhere too soon.


  2. I am making a bit long mission and i have problem with AI, i want to send player on different missions during campaign but what if he lost everyone in his squad? I would like to make point in a base where you can "resupply" soldiers and they will join you.

     

    The other thing i was thinking about is making squads that will go on their own and player can follow them but can i make trigger or something that will activate "MOVE" when player enters it but only when you finished other task before. So bots wont move somewhere when player just entered this trigger by accident while making different mission.

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