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the_one_and_only_Venator

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Everything posted by the_one_and_only_Venator

  1. the_one_and_only_Venator

    Contact petition.

    Since it is stated that things were changed for Contact that are not compatible to the greater sandbox I guess all that would be technically possible may be adding the stuff as static objects without any functionality. The devs stated that they at some point considered to make the campaign coop but it was just not possible.
  2. the_one_and_only_Venator

    Contact Expansion Asset Feedback

    Some evidence that destruction of both FV-720s causes some issues... Using no mods and latest DevBranch.
  3. the_one_and_only_Venator

    Contact Expansion Asset Feedback

    While speaking of the FV-720s: I didn't play the latest Dev built yet but when I last played both of them behaved very strangely upon destruction. The wrecks seemed to be very bouncy and floated in the air (were buried into the ground when upside down.)
  4. the_one_and_only_Venator

    Contact Expansion Asset Feedback

    I had many issues with the radar not seeing anything if placed to low "into" the vehicle. Since the actual radar emitting source seems to be pretty low on the model. (Maybe BI fixes it and places it at the actual panel?) Also are these destructable? I had issues to destroy the radar/launcher using demo charges. Rockets seem to work fine though.
  5. the_one_and_only_Venator

    Contact Expansion Asset Feedback

    Yeah, you got it. Exactly that.
  6. the_one_and_only_Venator

    Contact Expansion Asset Feedback

    Alternatively put this into the init of the CWIS: [this, (getPos this nearestObject "Car")] call BIS_fnc_attachToRelative; This works for every "car" type vehicle (works for all other types as well) and attaches them together as placed in the editor. So a lot less try and error while making them look good. This doesnt use unit names so you can just copy and paste what you created over and over again.
  7. the_one_and_only_Venator

    General Discussion (dev branch)

    I'm talking about MIM-145 and S-750. Those should be able to catch it easily.
  8. the_one_and_only_Venator

    General Discussion (dev branch)

    I experienced the A2A missiles to work fine though.
  9. the_one_and_only_Venator

    General Discussion (dev branch)

    What changes were made to the SAMs? Because right now they seem to have no proximity fuse and be completely useless since I flew over them with a Shikra and didn't even have to use any CM because they all just missed...
  10. the_one_and_only_Venator

    Contact Expansion Asset Feedback

    Yeah, planes would be nice. But Proper retextures of Gryffon and Neophron would fit better I guess. Would also be an "new" plane for Indfor.
  11. the_one_and_only_Venator

    Contact Expansion Asset Feedback

    When comparing the picture to the current in game version of the Promet the Promet looks still oversized. A change in calibre shouldn't cause that... The Promet looks more similar in size to a KSG shotgun imho...
  12. the_one_and_only_Venator

    Contact Expansion Asset Feedback

    Poland ordered 53.000 of the MSBS-K which is the conventional variant. Yes, there obviously is a bullpup variant but it is not going to be their standard rifle.
  13. the_one_and_only_Venator

    Contact Expansion Asset Feedback

    Yeah, but the non-bullpup variant 😅
  14. the_one_and_only_Venator

    Contact Expansion Asset Feedback

    Anyone else having the feeling that the Promet rifle with its unique scope looks really heavy and bulky and not like something that would be appropriately used in long lasting combat? More suitable to strike an opponent down with a hefty swing? Just imagine them using a combination of M4s and M16s with GL and SG variants instead 😂🤣
  15. the_one_and_only_Venator

    East Wind Rearmed

    The only issue I have with them is the huge club (I mean fancy bullpup rifle with huge scope) they use. Doesn't look very handy to me... Very bulky and heavy looking...
  16. the_one_and_only_Venator

    Contact Expansion Asset Feedback

    It's just a static object.
  17. the_one_and_only_Venator

    General Discussion (dev branch)

    I'm getting this error message for the Pacific variants of the Zamak in 3den for quite a while. Seems like a missing preview picture.
  18. the_one_and_only_Venator

    General Discussion (dev branch)

    Anyone else thinking the Looter faction probably shouldn't be the same side as LDF? So LDF could actually fight them. Two solutions I see for this problem: 1. Make LDF Blufor (since it is a Nato member State it would fit but probably brake a bit of the unreleased stuff...) 2. Make Looters available for every side (like FIA) that way they would still be able to fight invading Russians but also LDF and Blufor.
  19. the_one_and_only_Venator

    Contact Expansion Livonia Feedback

    It was the aliens having sized up the building for that reason 😂😂
  20. the_one_and_only_Venator

    Welsh Defence Force Mod (WDF)

    That is pretty optimistic 😅
  21. the_one_and_only_Venator

    General Discussion (dev branch)

    If it is easily done to config the SCBA as SCUBA I would suggest doing so. It just adds more variety to mission makers to play with. I don't think too many people would be mad about an SCBA working under water. I don't think there are many situations where a mission maker would want players to have SCBA but not be able to breathe under water either. The SCBA would just act as another nice looking object for divers. If there is a problem with the SCUBA being a backpack instead of a vest (as it is now) it's probably not worth putting a lot of afford into it though.
  22. the_one_and_only_Venator

    General Discussion (dev branch)

    Is there any chance that we will get a combination of the Tactical Vest andt he Rangemaster Belt? Or to avoil clipping just the lower belt part of the Carrier Rig? I have always disliked the fact that the Police Vest has no space to put a pistol anywhere. A holster of some kind would be awesome. Maybe just give it the holster of the new Modular Carrier Lite retextured black or so...
  23. the_one_and_only_Venator

    Contact Expansion Asset Feedback

    It has increased protected area to protect better from explosions and shrapnel.
  24. the_one_and_only_Venator

    Contact Expansion Asset Feedback

    The holster seems to be just a bit too high. This would be uncomfortable to draw and therefore would be changed especially since there is plenty of space below the holster.
  25. the_one_and_only_Venator

    Contact Expansion Livonia Feedback

    You can open and close every single one of them manually 😀
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