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11 GoodAbout Varathius
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Lance Corporal
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Question Quick Reaction Forces Helicopter Hook and Supply missions
Varathius posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Question on how to use the hook, and where to find what I need to hook ??? I can transport troops to combat, run evacs, do close air support (in an outdated Puma, lmao), but I can't find a way or find out where the supplies are that I need to transport via hook, let alone the whole procedures, can someone please enlighten me? Where do I find the supplies (ammo for artillery for instance), how do I use the hook, and so on? Thanks in advance -
I am having a hard time finding any ammo crate at our FOB ? There's only empty vehicle ammo containers near the heli landing pads, anyone know where to find this?
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I gather a ton of intel, phones, files, etc. Each time I walk into the main tent at the FOB (where intel table etc is), I see no prompt to press space bar to drop my intel. Intel keeps staying in my inventory. I assume it is bugged and I have to restart the campaign?
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Global Mobilization new Campaign after update?
Varathius replied to Varathius's topic in ARMA 3 - CREATOR DLC
thanks. Quick question, it was a rather large file, do you know how I can delete global mobilization and just keep the regular Arma 3? I only saw the "unload" option at the DLC section of the client. -
Global Mobilization new Campaign after update?
Varathius replied to Varathius's topic in ARMA 3 - CREATOR DLC
but 23 GBs patch was for bug fixes and some new models? In the video they showed, they appeared to show campaign like content (special forces, grenadier teams, etc), so was it all just content to add for modders? -
I played the campaign a while back but wanted to ask if the new download (23 gibs or whatever it was) just a few days ago includes any new campaign missions ? Would I have to restart at State Scarlet intro mission because that is all I see under campaign. If there are new campaign missions can you please direct me where to go, I can't find any. Thanks
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I found a solution to the above problem by basically "risking" wasting time to load up about 1 hour of previous game play and did everything over and then it worked, Miller continued the dialogue and the game was completed.
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Dear moderator, Instead of hiding/editing every post regarding bugs due to potential spoilers, how about edit the main topic thread title (WARNING SPOILERS), because no wonder nobody is giving any feedback nor helping with getting answers if you moderators keep editing and hiding all the posts, seriously. There's basically no other platform to discuss these bugs and the one there is you guys are editing and making the problems inadvertent not being noticed by others that could help.
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Anyway, other than that, 9 hours bug free, and now this...
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Contact DLC - stuck with bloody communications...
Varathius replied to Antilochos's topic in ARMA 3 - DLC
Arma bugs are known to be most of the times solved by reverting to the last save (manual save preferably as auto-saves are bugged too) and worst of the worst, restarting mission always solved my problems but reverting-to save usually too.- 18 replies
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I am not really a sucker for collector's edition but I like Arma games too much and gave it a go. I was surprised when I got it, in a positive way. - Rugged Field Case: This is actually really good. Hard plastic, and the opening and closing mechanisms are actually protected by hard plastic, meaning, they will not break off. There is a lot of room in it, and if you have delicate things to transport, (Models, easily breakable things, etc) this is worth it ! I had such carry cases before and much weaker ones, easily reach the 50 usd mark. I used it with a geiger-counter and some other tools for hobby-explorers etc. So it serves me well, but I am not an American (only my soul is). For Americans, my God! You can store hand-grenades, mines, all kinds of guns, Uzi will fit too, modifications, heck, even mini-nukes will fit inside of it! Anything small that can bring more freedom to the rest of the world will fit in there perfectly! 8/10 Usability factor For Americans: Ultra-High For Rest of the World: Moderate - Walkie-Talkies: Again surprised. It starts with, what the heck brand is it? I guess it is a Motorola 918? The instruction manual is laughable, it mentions nothing about the brand. I love the warranty page at the end, it asks me for make, model, serial number etc, all of which can nowhere be seen nor encountered. Oh well, I hope it doesn't break, I guess? Tech wise, well, it is very simple. No visual indications on what bands you operate, or the battery levels, you only have audio means of checking that. Def. not ideal for Hobby-Special Forces guys haha. No really, it is good for industrial work. As for the distance. I tested it and compared it to the Motorola T6, it outclasses the T6 in range and quality. The T6 used to be a 99$ Walkie-Talkie in 2010 ! It has 4/5 star reviews on Amazon, so signal range and signal quality (less noise interference) these beat good Motorola affordable models. You can clip them on your pants as well (clippers included). What I did not like was that each unit came with its own charger, so I need two plugs. Usually, twin-systems come with a docking station where you can charge both at the same time. I guess we still don't know what polluting the world means, 1 point deduction. 7/10 and a 1 point deduction for polluting the planet, total: 6/10 Usability factor: Moderate - Paper stuff: Poster is ok, am not really into posters. Map is fine but useless, I mean, I have in-game map plus no space on my gaming desk so good collectible. 2 stickers, meh. N/A. Usability factor: N/A (to me, worthless) - Tinfoil hats. Next to push-up-bras and beer, probably one of the best inventions ever made. 10/10 Usability factor: Extreme. Great to wear outdoors, in cities, Anti-Illuminati Proof. Also fits under combat helmet in case you are out there bringing freedom to primitives and people that have no clue what a McDonalds is. - Steel Storage Container: Good to have your key-less car-keys (funny, key-less car keys), in there, because thieves will have a harder time to receive wifi signal from your keys to clone it to steal your key-less car in under 1 minute (they stole a BMW keyless of mine last year that way), so this I checked, blocks signal indeed, so from a safety perspective, usable, to me at least. 8/10 Usability Factor: Moderate-High - Arma Deluxe/Arma Contact DLC: 10/10. I'm a sucker for Arma Usability Factor: Ultra-Extreme Worth the 159 euros plus shipping: No idea, but it didn't feel like I made a mistake because I can actually use what I bought, where other collector editions you pay more and just have some crap catching dust afterwards.
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I enjoyed the DLC, I had no issues with it. I thought however it was a bit short and there were many screenshots and I even believe parts in the video that showed soldiers looking at those orbs (the mini sphere thingies that look like a sun), and I basically encountered two of them randomly, but no interaction happened. I wish there was more to it, so why are there suddenly such spheres lying around. The missions were good but really simple, too simple, somewhat linear in terms of the radius of operation and where to go next from the point you were left off last. A lot of the map is basically un-explored during the playthrough, maybe like 20% of the map you see. I encountered a lot of random things by actually just wondering off in the complete wrong direction, that is, until you had the "Wait, I am going the wrong direction" dialogue or similar. Basically, would have been nice to add investigative missions on those spheres and perhaps more. Nevertheless, it was fun! I went basically stealth, only exchanged fire with thugs and ofc, the last mission. As for Tips: In carpe noctum, don't use that thermal map, it is worthless. I used it for 2.5 hours for nothing, I turned it off and went to locations of which one of them was completely out of the thermal areas from the map.
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Contact DLC - stuck with bloody communications...
Varathius replied to Antilochos's topic in ARMA 3 - DLC
If you guys are all the way at the huge mothership at that mission, you are in the complete wrong place. There is no interaction between the player and the main huge alien mothership, you need to interact with the smaller alien entity. In Carpe Noctem I communicated with the regular smaller ship only ONCE during the mission, all additional times would NOT allow me any additional communications, it kept flying away (escaping), which is normal. Also, I highly suggest NOT using that new map mode (one that analyzes roots), it is worthless. As for communication: Find the main communication of the alien, I forgot frequency but it is always the same, make sure that signal is as high as possible. Shoot Noise at it, wait for a response by looking at the new frequencies the alien ship makes available for you while you still have Antenna pointed at it. I do not understand otherwise what is wrong, I had zero problems with the communication part.- 18 replies
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If keeping the left mouse button does not work, I recommend verify game integrity on steam, but that usually doesn't do much. Worst of the worst, do a clean re-install, and perhaps also deleting the following folder: Documents - Arma 3 Other Profiles - "Your player name" - Saved - A3 - Missions_F_Contact" so the Missions_F_Contact I would delete too, then reinstall all and start from scratch. I did not have that issue but that is what I would start with. If that doesn't work, def. report this to BI.
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Hmmm, I never had any issues. The communication is limited per "Scenario" I suppose, so if you see the Alien ship escaping from you without any new Alien signals to choose to communicate with, then it is most likely that you do not need to do anything with it anymore and proceed with your mission. I had zero issues. I did try establish contact a few times additionally but yeah, when it just flew off several times, I stopped trying.