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Retch

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Posts posted by Retch


  1. Hello hello, today I come to you wise council with my problem: Unable to sucessfully upload a composition to the Workshop Now, I tried all of this already:
    Different compositions, restarting ArmA, Steam, PC , disabling and reenabling Steam Cloud-Sync(req. for Workshop uploads), different ArmA 3 Profiles, with and without mods, I still get this error:
     

    Spoiler

    20211002165911_1.jpg

    Which translates to: Process failed. Action completed sucessfully.
    If I check my Steam Workshop Content page, an empty item is found:
     

    Spoiler

    4a2b44b0c5e66e923b5bae861d1f9fa1.png

    .rpt content:
     

    Spoiler

    18:28:55 Request failed: result: 2, req: class Steam::Query::CallbackQuery<class Steam::Query::QueryArgs,class Steam::Query::QueryArgs,struct SubmitItemUpdateResult_t,class Steam::Query::SubmitUpdate,struct Steam::Utils::DefaultResultChecker> * __ptr64, id: 8383377619438022582
    18:28:55 class Steam::Query::SubmitUpdate query failed
    18:28:55  query failed
    18:28:55  12.3: SteamQuery:          class SteamFolderPublisher -       failed - Code: 1 - Aktion erfolgreich abgeschlossen.
    18:28:55 Error during mission upload to steam. Error code: 1 - Aktion erfolgreich abgeschlossen.


    Thank you in advance


  2. I really like the mod and the work you have put into it!

    My suggestion would be that if you get hit another time either while being wounded, but not deadly or after being healed up you'd shout again. From what I tested you only shout 2 times per life, when you get wounded the first time and when you die, adding shouts for everytime you get wounded would make this mod much more usable for people that orientate on milsim and usage with mods/scripts that change the wounding/revive mechanics of the game and it could be a temporary solution for ACE.


  3. The first file is called %.vars.% what for me looks like it has to do with the virtual arsenal, I may not completly understand you problem, but if you could provide a rpt.file we might be able to see if there is a reason for what you experience.

     

    You can find you rpt.files here: 

    C:\Users\%username%\AppData\Local\Arma 3

     

    Thank you

    Retch


  4. Make sure that in the modules it allows p2-p5 to have acess to all objects+modules including unofficial ones.

    That should fix the problem, for you they are running as a kinda spectator/ helper slot.

    Tell me if you need further instructions but it should be straight forward.

     

    Retch


  5. If you are just looking for the location they are stored its this:

    Savefiles:

    C:\Users\%username%\Documents\Arma 3\Saved

    Self created missions:

    C:\Users\%username%\Documents\Arma 3\missions

    Profilefiles:

    C:\Users\%username%\Documents\Arma 3

     

    If you have several profiles the path is slightly different adding in:

    C:\Users\%username%\Documents\Arma 3 - Other Profiles\%profilename%

    and then the resprective location.

     

    I hope I could help you

    Retch


  6. Hey jake,

     

    are you playing with any friends on the server that can say why you got kicked off. (See Error message in the chat)

    Also what could help us is if you could upload a RPT-File when you encountered the issue, you can find it here: C:\Users\%username%\AppData\Local\Arma 3

    In the meantime I suggest you to browse the forums and see if there are other people that had the same issue like you, maybe they found a fix for it.

    This is a thread where someone got a session lost message maybe this can help you, or someone else will post here if they know the solution.

     

    Thank you

    Retch


  7. SInce one of the last updates, it should work like this: You can only see the markers placed in e.g. Side-Chat if you are in the same one. So if you would then switch to e.g. Direct_chat you can no longer see it, unless you switch to the correct one.

     

    For 3LGStevo, it might be that custom radio channels are not supporting the above mentioned system, since the update. See if you can disable your custom radio channels and check if the clients still encounter the same issue. If thats not the case, Im quiet certain R0adki11 could help you out or you can open a report here.

     

    Thanks

    Retch


  8. Default key is as already mentioned holding RMB while aiming down the sight. If you changed your default keybind check your settings and look if they haven't reseted,

    as there was a new controll mapping added, at your first startup after you played the expansion for the first time it asks you if you want to use that mapping if you confirmed it obviously overwrote your

    settings. So have a look in your controll settings.

     

    If you have further problems, please report and we try to help.

     

    Retch


  9. I really have to say this mostlikely the best map ever created in the ArmA Series, it feels amazing.

    We did a patrol through the jungle along one of the small paths while raining.

    You could hear the rain hitting the leaves, flash then a thunder and out of nowhere you are surronded by IR-Lasers and you get attack by

    Bug and Spidermans.

     

    Very nice expansion, even incredible.

    10/10 

     

    Retch

    • Like 1

  10. Having an issue when playing official missions. When you die or try to continue a mission you left in the middle of, it never loads and the menu disappears and you get some whited out view of some of the in-game background. Currently using the pre release for apex. 

    Hi can you reproduce teh problem with the stable game version? It might just be a bug with the Sneak preview.


  11.  

    x3kj - BI have commented on this previously and it's to do with appearance and visual presentation I believe.  Pre-cautionary flare dumping serves no purpose in Arma so instead they made it that 1 flare push deploys a larger amount of flares similar to how modern aircraft would do so if a missile was heading there way.

    That makes no sense you cant still deploy them "pre-cautionary" just that you lose to many. You where able to prevent a hit with pressing it 2-3 times now, I think it should be the pilots decision.

    I see how the System works, I'm pretty sure you can rewrite it and add it in as a small mod/script, I know RHS for example has the timed System too.

    I'll Report about it once I know more.

     

    Retch


  12. There have been quite a few changes to flight model of VTOLs, Caesar BTT and Fenghuang drone and AI handling of the airplanes.

    While the changes still don't make it perfect and flawless, we're interested to hear your feedback. Please give it a try and let us know, how you like flying these beasts now and what issues you've encountered!

    Thanks a lot!

    Will definetly do that as soon as im home, as we are already talking alot about fixed-wing aircraft, I would like to suggest to also get a Manual flaring System, just how it was in ArmA 2 with 2 flares being

    deployed and not 24. I run out of flares really quick in A3 and have to RTB for that. I think that would improve alot, especially in Mil-Sim /COOP-Units.

    The System for changing countermeasures is already in the game (CTRL+C) and would be just a cycle Option.

     

    What do you guys think about it?

    Retch


  13. I would like to ask a question about UAV. When choosing the automatic flight altitude  2000 meters - it is not possible to see  anything through  camera (see and then direct the laser at the target) because the clouds close review. Even when exposed to the maximum view distance in option (12000). If the way to fix this?

    I'm afraid you can't unless you change the weather, clouds are usually at about 1-2km height and if you fly above them you obiviously can't look at the ground.

    Same for any Aircraft but there for, depending against what Kind of enemy you fight, you can use the clouds for cover.

     

    Retch

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