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BlackFerret

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About BlackFerret

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  1. @Vandeanson sir, i have to commend you on some amazing work you (and jboy) have done with these scripts. you are a scholar and a gentleman. :) this really makes it super easy to bring coolness go a survival mission. i have one q&a tho: i have set all 3 factions (blufor, opfor and ind) as hostile to each other. in my mission the players are IND. what i want to know is this: is there a way to customize the loottables/arrays to give each faction their own gear sets? i see in the BC scripts when a new group is created its always "east". this applies to the standard ravage spawns as well. any ideas where i can go rummage to alter to my requirements? digging through your scripts is a fun exercise on its own. enjoy your holidays.
  2. BlackFerret

    [MP][CTI-COOP] Liberation (continued)

    boss. worked! thanks sir.
  3. BlackFerret

    [MP][CTI-COOP] Liberation (continued)

    Greetings Wyqer, Alright, will check it out when I get home after work. Thanks for the quick response - much appreciated.
  4. BlackFerret

    [MP][CTI-COOP] Liberation (continued)

    Hey guys, Wanna add we are enjoying the stuffing out of this mod! I have one question. I am trying to get the ACE3 medical (basic) going on the server, but I get the feeling that the vanilla medical isn't disabled completely - will sometimes get the vanilla icons and such when attending a downed player. I have changed the settings in the ace's serverconfig.hpp file. I left most of it as is, just changed ace_medical_level to "1". I also then added the ace_server.pbo as stated (serverMod). Any thoughts? Am I missing something to disable the vanilla medical? (I KNOW it's going to turn out to be something totally stupid I missed). This is my first hosted server I'm trying to configure so it's slow going but I'm figuring it out. Thanks again to Wyqer (and the others) for this effort. Good Hunting
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