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Cherkasov

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Posts posted by Cherkasov


  1. Hello all, I wanted to rework one of my old projects now with blender 2.8. However when trying to import I only ever get the first LOD in my collections of whatever p3d I try to import. I receive this error: 

    Spoiler

    5ffb8f1127c65beff2410dd739fac2e8.png

    I/O error: 'Scene' object has no attribute 'update' <traceback object at 0x000001E9C462FDC8> - I/O error: Exception while reading

     

    I am running on blender version 2.80.75 and the latest git-hub version of the Toolbox. The O2Script.exe path is also given. I have also tried other p3d's, including some from the ArmA3 Samples. I have asked earlier today in the A3 Discord but the suggestions there unfortunately did not solve my issue.

    Hope anyone can suggest some solution, sadly I do not know how to troubleshoot this..


  2. On 20.10.2017 at 11:48 AM, Frag The Cullen said:

    I also noticed the JPC/MMAC w/Belt (Heavy Gunner) variants throw a script error for "Bad Vehicle type Supply340." It's not supported in the base game, so you'll need to define it.

     

    In the CfgVehicles section of the config.bin for tfa_vests2.pbo, insert this code at the beginning:

    
    	class Supply340: ContainerSupply
    	{
    			maximumLoad = 340;
    	};

    That fixed the Heavy Gunner vest/belt on my end; I wanted to ensure that you knew about it, too.

     

    Fixed for the new update. Apologies for the amount of stupid errors, I never checked my release folder good enough :/ Thanks for the great amount of feedback


  3. On 15.10.2017 at 11:26 PM, Frag The Cullen said:

     

    Loving the pack, excellent quality gear!

     

    I've been modifying it some for private use in my group (with credit in the arsenal to the authors), and have been setting up multiple helmets for specific roles [black, tan, green, multicam; EOD, JTAC, MED on both sides in the flag slots] and I noticed an issue with both of the airframe helmet models:  In multiple places, tfa_airframe_cover.p3d calls tfa_facewear\data\tfa_facemask_mc_co (not tfa_facemask_mc_co.paa). No matter what I do, to include making a duplicate texture with no file extension, it still throws a script error saying it can't load the texture. In one place, tfa_airframe_base.p3d calls e:\program files (x86)\steam\steamapps\common\arma 3 tools [pdrive]\tfa_airframes\data\patches\flags_f_ca.paa.

     

    I look forward to future updates, this mod stands out among its peers!

     

    Awesome to know you got to modify it a bit, precisely what I want for people!

    Errors fixed for future updates.

     

    On 15.10.2017 at 11:42 PM, CPT J. Shaw said:

    Any chance I could get the uniform PSD to create some additional camos for my group?

     

    My psd file is really big and it would take me a lot of time to upload.. can't promise it but I will want to try sending that your way

    • Like 2
    • Thanks 1

  4. On 4.10.2017 at 4:22 PM, Dekster175 said:

    Hey man, created an account just to say this, but I just love this mod and it is by far my favorite gear mod. I know these are just retextures, but they are definately the best, with accurate color and nice patches! The latest update is also awesome! If you don't mind me asking, what are you working on at the moment? 

    Thank you for the love, much appreciated.

     

    Currently I'm updating the vests, expanding the airframes by a bit and fixing issues that I've been informed about. I can't tell when I will have the update ready but I will be working on it for sure.

    • Like 2

  5. Just now, TacticalDropBear said:

    Any chance that you would you consider doing camos that Australian special operations use such as AMCU?

     

    Myself and the unit I play with would be forever grateful of your efforts. I can totally understand if this is too much to ask though as I'm sure it's no easy task!

     

    Cheers

     

     

    Yes, I was planning to do some smaller nation-based "extensions" eventually primarily for UK, Russia, Germany, Australia and so on. 


  6. 14 hours ago, Korda said:

    Very good work on uniforms and cunico vest! The mixes are really good I waited for its a long time on this mod because the cuts are better represented on this mod! I have a question why not have made a mix with the AOR1 and a mix with the AOR2? to come up ? Otherwise I noticed a problem with the S4 cunico since merging with your retexture

     

    1492208269-20170415000711-1.jpg

     

     

    Thanks for the nice words. :)

    Regarding AOR mixes I will eventually work on a whole set for DEVGRU related gear. Keep in mind that I started working on this solely for my unit in which AOR camo's were not used.

    That error you posted should resolve itself by restarting the game. It shouldn't be caused by my uniforms.

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