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Gauroroth

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Posts posted by Gauroroth


  1. On 23-5-2017 at 2:45 AM, Mokka said:

    I am not quite sure, what exactly you plan to achieve with this. As far as I know, CfgHQIdentity is only/mostly used by the chat commands, such as globalChat.

    The connection to the Falcon seems not entirely obvious to me, maybe you could provide some more detail in that regard?

    I meant "Falcon" aka captain miller, from the campaign.

    Since I used some of the .ogg files from the campaign it would be strange to hear him talking and have a different radiochannel.

     

    30 minutes ago, Midnighters said:

    Or you know. If you want some super coolio callsign names: radioChannelCreate

    
    mySuperCoolRadio = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "Le Radio", "The binkini bottom", [patrick,spongebob]];
    mySuperCoolUnit customChat [mySuperCoolRadio, "Hello world!"];

     

    Thank you Midnighters I will try this although I am not that good at scripting and it would have been nice just to have this channel already present like the other ones.

    • Like 1

  2. I am having the same issue.

    I think however that you will need to fix this yourself since BI stated that users have to check afterwards.

    It is not guaranteed that terrain processor will do everything perfectly.

     

    The settings you showed do what is showed here so I don't think it will resolve your issue when you change anything.

    https://community.bistudio.com/wiki/Terrain_Processor:_Heightmap:_Road_Integration

     

    I do not know why this happens to me though, looks way to off.

    Spoiler

    road_issue.jpg

     


  3. Ok I made some changes in config.cpp and in cfgClutter.hpp.

    Now the path to every file starts with P:\, after i did this PBOproject was able to find the files.

    However there are still a lot of .rvmat files in the layers directory.

    These still have the old path and i don't intent to change all 200 files to the new path manually.

    Clearly I did something wrong?

    Spoiler

    PBOproject_error4.png

     


  4. when I look in "P:/a3/plants_f/clutter/c_Flower_Low_Yellow2.p3d" for example, everything seems to be there.

     

    I checked the small letters, everything I spelled should be exactly the same.

     

    for the unpacking of a3 data. I need to start Arma3p then press p then press y then pres y and just let it do its thing right?

     

    Still same error

    PBOprojecterror2.png


  5. On ‎23‎-‎2‎-‎2017 at 9:59 PM, rossoe said:

    In game it looks a little flatter than I expected, not huge but enough to think i set something wrong.

     

    Unfortunately I don't have L3DT yet :down: - maybe soon.

     

    Not many people seem to mention these terrain properties within TB:

    properties.JPG

     

    The first Youtube tutorial i watched played with them to lower change water levels, but not much on the pmc.editing wiki about it?

    How did you get to the terrain properties window? I used it a while back but I dont know anymore how it will show up.

     

    Found it already, actually really obvious.

     

    just go to window and check object properties.

    Then just press edit terrain.

    After selecting the terrain the window shows the terrain properties.

    • Like 1
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