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Unleashthepain

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Everything posted by Unleashthepain

  1. Unleashthepain

    Faces of War [WW2]

    Agreed, Aussie's and Kiwi's is all you'll hear down here from tourists, don't see us kicking up a shit storm. Jap really only became derogatory during WWII,, Plus i'd say Nip or Tojo would be more offensive words to use.... People get to easily offended these days....need to chill out, have a beer and enjoy the world of ARMA
  2. Unleashthepain

    Faces of War [WW2]

    I think you're over-reacting a bit about the whole mocking thing. Every Allied country had a dig at each other and had a laugh about it (unless that's just a Aussie thing). and to be fair a vodka bullet would be better than a spaghetti bullet ;) It's a joke not a dick don't take it so hard. And choosing one weapon over another comes down to personal preference. Can't say they'd always choose a MAB over a Sten. While the Sten did have it's issues it still kicked ass. I'd say a Owen gun would be picked over both...but that just a preference
  3. Unleashthepain

    Faces of War [WW2]

    try this, works to have it firing like a AA gun Place Game Logic down, name GL Place Invis Helipad in sky, name t1 Put AA Down and enter this in init field of gunner: null=this spawn {_this dotarget t1 ;sleep 2;while {alive t1 and alive _this} do {sleep 0.3; gl action ["useweapon",vehicle _this,_this,0]; }}; this doWatch t1;
  4. Unleashthepain

    JSRS SOUNDMOD - CE.20.0419

    Yeah definitely agree with you there, better to sort out what you want with the main mod first. Was just curious if it was on your plate as I was intrigued to how you would tackle WWII. Seconding the Squad soundscape. I always love playing that game just for the sounds (I'd love to see what arma could be like on that engine) but back on point. The whiz's and cracks in that seem to be just at the right level of holy shit where did that come from / this is glorious. And they're not to over the top to block everything out. As well as the mortar hits and vehicle explosions Really enjoy the pops of the M4's as well for some reason. It's a constant swap between JSRS and Squad for my soundgasms. But I do appreciate the amount of work you've put into this. Been using it since A2 1.5. Thanks for all your dedication as frustrating as it can be.
  5. Unleashthepain

    JSRS SOUNDMOD - CE.20.0419

    Great stuff as always LJ. I didn't mind the previous update but each to their own. I know you have a lot on your plate and are non stop. But have you ever considered giving the IFA3 mod a bit of your magic?
  6. Unleashthepain

    IFA3WarMod Release

    Excellent, thanks heaps
  7. Unleashthepain

    IFA3WarMod Release

    Quick question. What did mod did you use for the recoil, to keep the sights on the target. I tried that ifa3 recoil tweak but seemed the same. Or did you modifying file?
  8. What's the best way to get the lvcp's to do a landing? Whenever I use transport unload or another waypoint, they either creep really really slowly to the beach or zig zag up and down the coastline trying to find a spot. Any suggestions?
  9. I've been using the paradrop waypoint from the Ares Achilles Mod. Was gonna use the RHS one but was tryingto to keep the mod load small
  10. I seem to be still getting this error. Anyone know of a solution? Also the flakpanzer isn't in game either. I've got IFA3_AIO
  11. No entry 'bin\config.bin/CfgVehicles/LIB_FlakPanzerIV_Wirbelwind.scope 'bin\config.bin/CfgPatches.ww2_assests_c_vehicles_tanks_c_flakpanzeriv
  12. I have a error about the panzerflak and I can't see them in the editor? If it's in your hotfix no worries. Also is there a way to get my Ai team members to static line jump with me? When I press it, I'm the only one that jumps out
  13. This is so good!! Thanks so much for putting in so much time and dedication into this project for us all to enjoy. It's amazing! Now if you'll excuse me I need to say goodbye to society and invade France from the sky.
  14. Unleashthepain

    RHS Escalation (AFRF and USAF)

    Quick question, what's the go with the one eyed nvg the U.S use? Is it some sort of tactical advantage, always been curious.
  15. Would be keen to play that D-day event! Looks awesome..Unfortunately the time zone is 4am here
  16. @shay_gman hey man, Just letting you know a few of us are having some conflict issue's with the Zeus Ares- Achilles expansion mod. Seems that when mcc is loaded it's stopping 3rd party addons/ factions being loaded in zeus. Also its conflicting with the Ares mod attribute features as i've been told that mcc writes over attributes? not sure if there's a way to fix this at all or maybe the two just aren't compatiable. Thanks for any help, greatly appreciated.
  17. Can't wait!! So pumped for this next release. The work that has gone into this is amazing
  18. Unleashthepain

    Achilles

    @oOKexOo I did notice that, when I tried altering a units attributes or waypoints, it would reset them to default or make everyone go prone and ignore combat. I'd have to confirm it then cancel it so it would work. Might let MCC creator know
  19. Unleashthepain

    SSF Factions and Faction Overhauls

    You're right, I did a bit of reading it's a type 88-2. Chinese assault rifle with the bizon mag. Holds 35 rounds?
  20. Unleashthepain

    SSF Factions and Faction Overhauls

    @jarrad96 @ineptaphid I laughed pretty hard at the photos. I guess the new gun shoots only 1 magical bullet that kills all in it's path. I'll also put money on there being no plates in those vests haha
  21. Unleashthepain

    Faces of War [WW2]

    @tomolyons that looked really cool. was like watching band of brothers. the flak script and flashes were really good
  22. Unleashthepain

    SSF Factions and Faction Overhauls

    that's fair enough there isn't much on them part from these photos that just surfaced recently from the parade they had: http://www.dailystar.co.uk/news/latest-news/606206/north-korea-special-forces-commando-trump-nuclear-missile-world-war-3-update-latest-news Looking forward to the ADF mod, might finally get a completed mod. So many have gone under over the years unfortunately. Shame about the islamic state mod, guess their flag is pretty much the new swastika.
  23. Unleashthepain

    Achilles

    @oOKexOo Sorry meant to add in I was gonna check those errors out today. Was in a rush. Will let you know what I find EDIT: A) didn't work, just had rhs, cba and achilles ticked. Placed a rhs US rifleman and loaded it up. The only factions to load in was the U.S and default factions. Tried the reinforcement module, couldn't load any of the RHS vehicles. came up with a black debug box reinforcement.sqf error. B) The game master option worked flawlessly, everything loaded and all modules worked...so there's the solution. However when i've loaded in other mods it's not working. perhaps MCC?
  24. Unleashthepain

    SSF Factions and Faction Overhauls

    this may be considered controversial due to recent events. But what about the North Korean special forces, there's 180,000 of them, so i imagine they're some what of a formidable force....if not just the normal KPA? I know you probably got a giant list you want to get through and other mods you're working on.
  25. Unleashthepain

    Achilles

    I've had this problem with the factions not being loaded. I'll go into Zeus, then about 2 seconds later the screen goes black with the nvg sound and then it'll reload Zeus but only the factions from the units I've used in the editor will load along with default factions. I'm not sure it's a bug from the latest arma update or another mod conflicting. But Ares is the only Zeus mod I have running
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