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Yoyodef

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Posts posted by Yoyodef


  1. Really nice map, i like the rough terrain and the overall quality.

     

    Just a few things that maybe you didn't consider. My team and I are using this map for milsim and the main base is at the airport. So we deploy all our equipment at the airbase and now with the update we cannot get out of the big hangar without hitting the trees. We cannot get out easily from the airport (hangar or runway) with ground vehicle.

     

    So can you make the airport more accessible from the roadways and get rid of some trees near the hangar please?


  2. On 02/05/2018 at 1:20 PM, ravenholme said:

    I actually have a request for potentially the first time ever.

     

    Would anyone be willing to make a variant of the AH99 Blackfoot with the EFAMS the original RAH66 was going to have to extend its ability to carry ordnance/fuel? They were just little stub wings that would have been mounted above the existing weapon bays. Managed to find an old, archived mock-up of them from Boeing that should give an idea

     

    Would basically allow the AH99 to go into full attack helicopter mode.

    this : http://www.armaholic.com/page.php?id=30453

    • Like 1

  3. Hi,

     

    Same problem here.

     

    I'm playing on Linux server, the mission is a sector control with BIS module on map sector, side and ticket module.

    When one team goes out of ticket the mission end, everybody got a correct message of ending (winning or loosing depending on which team you're), then everybody is sent out to the lobby but the mission don't restart and if you click on OK you get back on the map as it is.

     

    Server side I launch it with -autoinit parameter, with persistent =1; in config.cfg and my mission rotation is setup like this :

    class Missions
    {
    	class Mission_1
    	{
    		template = "tdm_tactical_fun_kavala_hopital.altis"; // omit the .pbo suffix
    		difficulty = "custom"; // difficulty: recruit, regular, veteran or custom (see CfgDifficulties in the main game config)
    	};	
    };

    I follow the method above except for the debriefing because I use SideScore rather than end1 or loser

     

    In my init.sqf I got this :

    0 = [] spawn {private ["_eastTickets", "_westTickets"];
    while {true} do {
        sleep 7;
    
        _eastTickets = [east] call BIS_fnc_respawnTickets;
        _westTickets = [west] call BIS_fnc_respawnTickets;
        
        if (_eastTickets == 0) exitWith {
                "SideScore" call BIS_fnc_endMissionServer;
        };
        if (_westTickets == 0) exitWith {
                "SideScore" call BIS_fnc_endMissionServer;
        };
    };

    What am I doing wrong ?


  4. On 25/11/2016 at 5:43 PM, Larrow said:

    Just in the initPlayerLocal.sqf. It does not need to have any reference to your VA or anything to do with when you assign items to the VA.

    The VA will automatically call the script when the VA is opened as long as it has been defined some where on the client.

     

     

    So you want only VA white listed items to be loaded when a player loads an existing loadout?

    How about something like this

    Link is not working anymore, can it be reupload, please?

     

    Edit : Nevermind I found it on Larrow dropbox  -> " override_VA_templates"


  5. I got the message "LOOKS LIKE TASK FORCE RADIO ADDON NOT ENABLED OR VERSION LESS THAN 0.8.1.1" and I got it before the briefing screen when I got the loading mission screen. So problem is I can't click on it to close it because I can't see it it's actually hidden by the loading screen.

     

    If i shut down my server A3 detect that the server is not responding and I got the message "Server not responding" (or something) and I can see the message of TFAR.

     

    I think I look everywhere, check everything but this message always come back, like it's random

     

    Is there a way to deactivate it ?

     

    For info :

    I run stable branch, latest CBA, latest TFAR (0.9.12) plugin is up-to-date.

    When i use my pc as server i don't have this problem only on my dedicated server.

    • Like 1

  6. 22 hours ago, Redphoenix said:

     

    Mh, no, it shouldnt be the case. Do you have dev branch installed? If yes, typ diag_toggle "epevehicle" in the console and check what it says.

     

    I'm not using the devbranch

     

    I redownload the latest version of your mod to be sure, i launch A3 with refined vehicles vanilla and test the offroad again, I got the same issue. 2nd gear from 50km/h to 180km/h :/


  7. On 15/06/2016 at 0:17 PM, aluc4rd said:

    (in future some existing official vehicles could be tweaked for this functionality, but probably after APEX)

     

    So are others vehicle getting some love soon?

     

    It would be great to be able to load some ammobox and stuff using this feature on the offroad, transport truck, transport helicopter and so on.

     

    People could make the config for the object they want to load but we need the vehicle to get some model tweak first !


  8. Yup, I got the same problem since Apex, it's like everything is put in low texture unless you got close enough (too close) and then the texture are fully loaded.

    On some modded map buildings are disapearing if u fly at 300m over them. That's the worst case scenario I got, but I got this thing in every map I play, Vanilla or not.

    I try changing my video settings but nothing would work.

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