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Tranks85

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About Tranks85

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  1. Tranks85

    [MP][CTI-COOP] Liberation (beta)

    i've deleted the vehicles in the "elite" section, and... it works!!! thank you :)
  2. Tranks85

    [MP][CTI-COOP] Liberation (beta)

    ive done this with a new game
  3. Tranks85

    [MP][CTI-COOP] Liberation (beta)

    Thanks for this! This works very good. Ive edited your classname_extension and added a couple more light and heavy vehicles and some additional air vehicles. Ive also added some of the newly added vehicles to the following lines ***** // Elite vehicles that should be unlocked through military base capture. elite_vehicles_extension = [ ]; ***** as soon as i start the server with this modified file, i see all the vehicles in that list to be unlocked by capturing military bases. But i also see the ARMA3 vanilla vehicles, like Sholef, Seara, Merkava and so on. How do i get rid of them? (they're not in the changed classnames_extension) Thank you :)
  4. Tranks85

    [MP][CTI-COOP] Liberation (beta)

    your changes sound very good! i bet my squad would like this. any chance of sharing your modified .pbo?
  5. okay thank you! iam very basic at editing that kind of mission files, so excuse me :) i've searched the web and found the different templates on the arma 3 wiki. Problem is, in certain missions i dont want any respawn - so i change the "Base" to "None" - which on the other hand makes CAS not work anymore. In another mission (Liberation), there are different respawn systems hardcoded, which i dont want to touch! and implementing the CAS stuff doesnt have any positive side scroll menue effect :( iam clueless
  6. i think i have detected the reason why it didnt load in MP sessions for me (and probably others?) i've used the files in the official example mission (which doesnt work in eden editor). in that particular "description.ext" you can find: respawn = "Base"; respawndelay = 1; disabledAI = 1; respawnDialog = 0; The coloured word has to be in the mission and should be called "Base" to have it work. I have absolutely no idea why, also i have no idea what it actually means. ive found this by changing every single line in the description and tried the new mission file in a MP session. How can i change that? what does "Respawn = "Base"; " mean? :D
  7. hello :) im not getting this to work in an existing MP Mission with just "Playable" characters. I get it to work in a brand new MP Mission with just one Player Character and no other scripts or whatssoever in the init.sqf and description.ext but the CAS stuff. any help would be appreciated
  8. Tranks85

    [MP][CTI-COOP] Liberation (beta)

    i couldn't get the parameters to work for my dedicated. even with the wiki commands... iam probably too dumb for it. i've unpacked the mission, deactivated the revive script (like in the wiki explained), loaded the mission into the editor, put all my ACE3 modules inside (ie advanced medic system and lots more) and started up the server with the new .pbo. worked like a charm! thanks for the help. awesome mission, but sometimes a tad too easy :)
  9. Tranks85

    [MP][CTI-COOP] Liberation (beta)

    Alright, thanks for the answer. Iam currently running this Mission on a dedicated Server using TADST. 1. Do i Need to go into the Mission files and edit it there, or can i put it somewhere into the starting Parameters? 2. Is the safegame gone after the changes?
  10. Tranks85

    [MP][CTI-COOP] Liberation (beta)

    I really really like this Liberation Mission! But i've been running into Problems making this Mission compatible to the ACE3 medic System. 1. Is it even possible? I mean, when you die in the Liberation Mission you get wounded and Need to be revived by a mate with a first aid kit. In ace3, there are no first aid kits. 2. Can you somehow remove the revive thing and make it fully ACE3 compatible? (wounded Body parts, unconscious, etc.), i.e. is it just removing the revive script, then including the ACE3 modules via Editor and voila, you ve got the ACE3 medic System? 3. Can you replace the required object to revive someone? For example, to any other object like a ACE3 Bandage or even a Banana ? ;)
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