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Staines

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Posts posted by Staines


  1. I think the new Ace Medical is good. 

    It would be nice to see some extra options though. 
    Being able to set the probability of success or timing of actions for things like CPR and applying splints/bandages.

    For example;
    CPR Success Rate
    Soldier: 20%
    Medic: 40%
    Doctor: 60%
    CPR Action Time
    Soldier: 12 seconds
    Medic: 8 seconds
    Doctor: 6 seconds

    It's nice to be able to tweak the skill gradients. 

    • Like 3

  2. Heya. Love the mod. 

    Our unit plays older decades where combat medics don't have defibs. 
    The ADV setting "Maximum Time for successful CPR" (default 1200 seconds) is pinned to the Ace Medical setting "Maximum Revive Time"
    Additionally, the "Seconds added to revive timer (+/- 3 seconds)" for CPR is minimum 15 seconds. 

    This means that in many cases, especially with multiple people doing CPR, if there is no defib it can get people stuck in a deathless revive state where CPR will keep them alive but they can never be revived due to the patient having passed the Ace Revive timer which is tied to the Maximum Time for successful CPR. 

    Would it be possible to add a checkbox to decouple "Maximum time for CPR" from "Max Revive Time" to allow patients to expire?
    Or, allow the "Seconds added to revive timer" to go all the way down to 0 seconds?


    Thanks.

    • Like 1

  3. It would be great to see some of the less well known (in Arma) Soviet/Warsaw vehicles. 

    I would imagine it might not be a be a great leap to use the BMD-1 chassis to do something similar to what you have done with the MTLB; with turretless flat top variants like the BTR-D, BTR-ZD and BTR-RD.
    Even having the lower portion of a KUB modeled is a third of the way to a PT-76 or ASU-85. 

    • Like 1

  4. Altis Campaign Update [1976]

    Here's a media recap of our first two months of our current campaign!
    We're on Week 8 of a campaign that will most likely last another 2.5 - 3 months. 

     

    Nidasos Valley (Mission 2)
    Bad to Worse (Mission 6)

    Prototype (Mission 7)

    Chalkeia Raid (Mission 8)

    grrGBsh.jpg
    d1Gl79g.jpg
    p7FcXdW.jpg
    A70jlDW.png

     

     


    We've also had plenty of other interesting Non-Soviet events over the past few Sundays/Wednesdays, including WW2 and Vietnam.
    WW2 Pacific Extra Event
    Vietnam Korean Marine Extra-Event


    CE88D1DD8908CE57CA87F01E80237A27ABA6ED33
    BACFD840F2B4AE17460A2640453A362A69738FFA


  5.  

    PTJ2yRr.png

    [ 345th Guards Airlanding Regiment ]

     

    - Company Sized Unit (35+ Attendance)

    - No Mandatory Attendance
    - Realistic Battles/Equipment

    - In House Mod-Team

    - Meritocratic Leadership
     
    --Event Times--

    Saturday Campaign Event:    7PM UK | 8PM EU | 2PM EST

    Sunday Extra Event:              7PM UK | 8PM EU | 2PM EST 
    Wednesday Extra Event:       7PM UK | 8PM EU | 2PM EST

     

    Privyet Tovarishch!
    The 345th is a comfortably casual realism unit, our goal is to make high quality, OPFOR orientated realism game play that is accessible to people who don’t want to deal with the stress and drama of more rigid milsim or realism units. We play our missions in the spirit of authenticity, with corresponding real-life equipment, tactics, and settings. We embrace the practical organisation and tactics of real life militaries – but reject “Yes Sir, No Sir” roleplay of some Arma communities. We have no mandatory attendance; as long as you're still interested you won't be removed from the unit, making us a good choice for serious Arma gameplay with unpredictable real life commitments.
     
    We play a Mechanised Airlanding Company (35+ player attendance for the main event) of 1970-1990s Soviet/Russian VDV Paratroopers Our approach is realistically low-tech and period appropriate; meaning only very limited use of optics, night vision, and radios. We believe this provides the best gameplay experience, with a greater focus on tactics, cohesion and camaraderie. We're blessed with an in-house mod team that creates great content for our missions; ensuring we can enjoy Cold War Arma to the fullest. In the near future, we may play a modern 2017 Syria campaign to shake things up a bit.
     
    Our main weekly event is a custom-made, Zeus-operated campaign. Each mission is linked together and the campaign evolves based on what happens each week. Each campaign lasts around 3-6 months, with around 12-24 missions in each. We're currently running a 1970s Altis Campaign, with some custom-made gear. We also run more varied, casual events throughout the week playing as anything from WW2 to Vietnam or even Modern. Mission Making/Zeusing is available to all - the high number of willing mission creators has been a huge factor in the dramatic growth of our unit over this past year.

     

    --Media--
    Mechanised Warfare

    Chechnya Checkpoint
    Bunker to Bunker

    Vietnam Chill

     

    UEVQkgt.pngqEri46P.pngdC73FRx.png 

    6WeDyji.jpg

    --Joining 345--
    Our joining process is simple. You tell us you're interested, and we'll set you up with the mods (we use an extremely simple method!) - and then you come along and play as a guest. If you enjoy it, welcome aboard! You don’t need any experience and you won’t be forced into hours-long training - you’ll learn on the go as a Conscript during the events. We’re looking for 16+ EU/NA players who are reasonably mature. We're always looking for leaders and crewmen; we have a very limited number of leadership positions, but we fill them based on merit and interest, not time spent in the unit. If you're looking for a leadership role, make sure to volunteer for Team Leader positions when they are available; they're even open to Conscripts for Wednesday/Sunday events.
    JOIN - Join us on Discord.

    JOIN - Steam Profile - Staines
    JOIN - Steam Profile - Brandt
    If you're interested, add us on Steam using the two links, or join our Discord.


  6. 8 hours ago, REFORGER88 said:

    It's a good time to be a Cold War junkie it seems! Hell, the folks up in Pyongyang are even recreating the real world tension! It's nice to see some more proper old school Soviet gear. Am I to understand elements of this are to be rolled into the Soviet Armed Forces mod?

     

    Most assets will be rolled into the Soviet Armed Forces mod, yes. The two mods are being developed in tandem just now. 

    345th Soviet Uniforms Mod includes a lot of things that are, unnecessary for gameplay, such as a large amount of rank variations as well as barracks/field uniforms.

    Soviet Armed Forces mod will likely only include things that you'd commonly want to use in game, to keep the file size a bit lower. 

     

    Plus, nothing buggy will be added to the Soviet Armed Forces mod; unlike our cavalier project. 

    • Like 2

  7. 345th Soviet Uniforms Mod

     

    Thank you for checking out this page. I'm from the 345th SGVAR Arma Unit. We have made some equipment for our latest campaign, and we would like to share it with everyone, due to the unexpectedly high quality.
    It is a bunch of 1970/80's Soviet equipment. We are a VDV unit at the core but we will also add equipment from other branches soon! We're super hyped to see various mod teams working on more Cold War content.

     

    qFgYZtT.png

     

    Features:

    This mod contains uniforms, vests, backpacks and headgear to recreate the Soviet Armed Forces of the 1970s and 1980s Cold War Period.

    All uniforms/gear are compatible with Red Hammer Studios style uniforms and gear.

     

    This mod currently contains VDV and VMF equipment, but other branches are on the way. It also includes “roleplay” uniform variations that we use within the 345th SGVAR Arma 3 Unit.

    If you would like a slimmed down version of this pack that does not include rank shoulder boards, I suggest you download the Soviet Armed Forces mod, which will soon be updated!


    Future Plans & Bugfixes:

    We plan to include full sets of Motor Rifle (MSV), and Tank/Artillery equipment – including unique uniforms  with rank variations, and unique service-appropriate gear with class variations.

    The mod is currently progressing rapidly, so expect regular updates. Please report any bugs you encounter here in the thread.

     

    Mod Contains:

    • Full Set of M69 Field Uniforms (VDV), with ranks Ryadovoy to Major.
    • Full set of M69 Barracks Uniforms (VDV), with ranks Ryadovoy to Major.
    • Full set of M69 Uniforms (VMF), with ranks Ryadovoy to Major.
    • RD-54 Desentnik Backpack (With Variations)
    • RD-54 Desentnik Radio (TFAR)
    • RD-54 Backpack Pouches (With Variations) 
    • VDV Berets (Officer and Soldier) + VDV Jump Helmet
    • VMF Berets (Officer and Soldier)

     

     

    Steam Workshop Download - 345th Soviet Uniforms Mod

    http://steamcommunity.com/sharedfiles/filedetails/?id=1111540071

    Steam Workshop Download - Soviet Armed Forces

    http://steamcommunity.com/sharedfiles/filedetails/?id=716518271

    DependenciesRHSAFRF and NI Arms AK are required.

     

    Credits:

    Basher (from IFA3 Lite and Soviet Armed Forces Mod) - Basher did all the imports and 90% of the bug fixes.

    Xeno (from IFA3 Lite and Forgotten Fronts) - 3D models, rigs/skin's and textures.

    Aleksei - Quality control, texture streamlining and reference models.

    Staines (345th SGVAR Co-Founder) - Moral support and research (useless ;) ).


    Thank you to RHS and NI Arms teams for your wonderful weapons. 

     

    • Like 18
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