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ryonthelion

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About ryonthelion

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  1. ryonthelion

    [MP][CTI-COOP] Liberation (beta)

    Will check out the new version soon! Very pleased with this mod, Zbug. I do have two questions that haven't been answered yet, though. 1. How do I go about setting up artillery and CAS? If they aren't functions of the mod, how could I go about adding them manually? 2. what the heck is the Bobcat supposed to do??
  2. ryonthelion

    [MP][CTI-COOP] Liberation (beta)

    Does anyone know how I could set up artillery/air support?
  3. ryonthelion

    [MP][CTI-COOP] Liberation (beta)

    Sounds like a sore subject hahaha. I understand some people may get disproportionately rude or entitled on this issue, so I can understand why you don't want to open another discussion. I greatly appreciate you giving us the information on how to adjust it ourselves, however. Thank you very much man!
  4. ryonthelion

    [MP][CTI-COOP] Liberation (beta)

    I know what you mean about enemies popping in. I sent a message to zbug about it, and I posted about it in the comments a day or so ago, yet no reply. I really hope this can be fixed, and that enemies become persistent to an extent.
  5. ryonthelion

    [MP][CTI-COOP] Liberation (beta)

    Just started using this, it all works well, however, when I try to build objects, the red radius spheres are obstructing construction?? Like they're showing up as "Sphere 100cm" as if they're objects that normally stop building like a person or a house. Anyone know how to fix this??
  6. ryonthelion

    [MP][CTI-COOP] Liberation (beta)

    So I downloaded a PBO manager and I extracted it to the mission folder. I have all the script files now, and I've edited the classnames_extension.sqf to add several RHS infantry, however they aren't appearing in my build menu. I also tried replacing a vanilla infantry with an RHS one in the classnames.sqf, but that didn't do anything either. What am I missing here?
  7. ryonthelion

    [MP][CTI-COOP] Liberation (beta)

    Thanks, I'll do that asap! Also, two more questions: 1. is there a way to increase the distance that enemies spawn at? I've experienced enemies popping in at 400 meters away, and ideally I'd like it to be more like 1.2km, so that observation can be done. 2. What does the bobcat do?
  8. ryonthelion

    [MP][CTI-COOP] Liberation (beta)

    Hi all! Just started playing this mod, and I think it's great. Definitely gonna keep playing for a while. However, I'm lost as to where to find the classnames_extensions.sqf, or even the classnames.sqf. The only file I can find relating to Liberation is the .pbo, am I missing something here? Secondly, does anyone know how to increase the radius at which enemy ai spawn? They only seem to spawn in when I'm about 400 meters away, ideally I'd prefer about a kilometer.
  9. ryonthelion

    [MP][CTI-COOP] Liberation (beta)

    I'm very interested in this mod, downloading it as I type! I do wonder though, how would I go about making a total conversion to, say, RHS? As in all the forces would be either U.S., Soviet, or Eastern Militia? I plan on using this mod in coop with a friend of mine, and neither of us very much care for the vanilla selection hahaha.
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