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ContheJon

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Everything posted by ContheJon

  1. ContheJon

    Ravage

    Wait, really? I've played this whole time and never knew that! I'll need to try that out when I play my mission, thanks!
  2. ContheJon

    Ravage

    @lv1234 On the topic of AI going into buildings, yeah they do. I've gone into a few buildings only to find doors open and an AI already in there. I'm not sure of the selection process for what building they enter, and it doesn't happen all the time, but I've seen it. I'm not certain if they loot anything, I don't think they do. @Hans(z) Yeah I don't think the gear trader actually buys anything. I've collected armour, helmets and clothes but he never buys any of it.
  3. ContheJon

    Ravage

    So I found a bolter yesterday. Was testing my mission and was wondering why there weren't many when one of them showed up. God, those animations are so creepy... He even crawled around inside the house like some kind of freaky monster. I love it!
  4. Hi TPW. I was just wondering where you got your wolf howl sounds from? I've been looking for a wolf howl sound to use on a trigger activation, but I'm honestly scared to use sounds from just anywhere, in case of copyright issues.
  5. ContheJon

    Ravage

    I've updated my Altis mission if anyone wants a look. It's got some better gameplay and obviously the classic intel items to collect, as well as a new threat to deal with in the great outdoors. https://steamcommunity.com/sharedfiles/filedetails/?id=905326339
  6. ContheJon

    Ravage

    Thanks very much Haleks! ALIAS did say that you'd done something with the script to make it work with Ravage. Read some of the changes, and I'm looking forward to trying him out! Can't wait to get another message from someone on Steam saying how they literally screamed with fright >:D
  7. ContheJon

    Ravage

    I'm not sure if anyone can help me here, but I'm trying to get ALIAS' Strigoi script to work. I can spawn him in, but he does no damage to me and I get script errors related to one of the lines, number 128, in the strigoi.sqf. Thanks in advance for any advice if anyone here knows what I'm doing wrong!
  8. ContheJon

    Ravage

    All these updates! I'm noticing some improved performance on my end too, and I'm not using a beastly PC. GTX 650 Ti BOOST with 1 gb of VRAM, 8 gigs of RAM and an i7 3770 processor, and Altis runs very smoothly. Not that I had major issues before though, but it's definitely a noticeable improvement. Even Esseker has had slight improvements! Been updating my Essker mission, it's got a new surprise over at the north western military base. My Altis mission is getting an update too, especially after one of ALIAS' newest scripts. Let's just say, beware of the forests at night ;)
  9. Thanks for the recent updates TPW! I've taken a break from Arma as I often do but I'm back again. I'm loving all the new ambience you've added like foxes, creaking woods and especially the wolf howls. Now all we need is for someone to make a wolf model with animations and add it in, that'd be terrifying fun! Just a quick question, if I disable the ambient volume in the SOAP settings (the one that has people talking in houses and such) does that also disable the wolf howls and fox sounds? I know dog barks still play, and I'm sure the creaking trees and woods sounds are playing as well. I might not have heard the other two yet. EDIT: Played a scenario that took place at night time, and the sounds are all playing. Oh my god was it creepy, it was like being in a actual forest! Nice job TPW!
  10. @Vandeanson Thanks an absolute ton for that script! I'll give it a go sometime and see how it works! :D
  11. ContheJon

    Ravage

    @kodabar I don't know about your second question I'm afraid, but for your first, are they asking about making a particular area radioactive (i.e, a military base, crash site, city, etc) or scripting so that the player gets radiation directly?
  12. ContheJon

    Ravage

    Oh my god, I was just thinking about such a script only a couple of hours ago! How the heck did you read my mind? :D
  13. ContheJon

    Ravage

    Heh, just recently found out that I can attach glowsticks to myself by double clicking them. Had no idea I could do this, spent all this time throwing them around instead
  14. I was thinking of recording some trailers for future missions, so if I do that I'll try and get a hold of some footage of me running for my life from dogs! EDIT: I tried using those scripts you provided but still no bueno. Now I'm not sure if this is what I've done wrong; in the script for the feral dog pack you provided a script line in the init.sqf and said to delete everything below that line, but I couldn't find that line in the init.sqf. This is line: // ************************************************************************** // Create game logic used by JBOY_AIFightsDogs.sqf to force AI to fire weapons. // ************************************************************************** JBOYDogLogicCenter = createCenter sideLogic; JBOYDogLogicGroup = createGroup JBOYDogLogicCenter; JBOYDogGameLogic = JBOYDogLogicGroup createUnit ["Logic", [0,0,0], [], 0, "NONE"]; This didn't exist in my init.sqf so I had to add it in manually, and from there I deleted all other scripts apart from the _pos = getpos dogPackTrigger1; script (edited it down to just that line for this comment for brevity, I used the full script obviously :P). I'm not sure if that's the problem. I will say that it seems to be giving me an error on the trigger now, not the dogPackCreate, so I've made it one step closer it seems! :D
  15. ContheJon

    Ravage

    @Gill93 Oooh, nice! When I download the CUP stuff again, I'll need to give it a play
  16. @johnnyboy Thanks an absolute ton! I didn't know I needed that line in my Init.sqf, maybe that was the problem all along I'm working on a survival mission basically, with AI robots like a Skynet sort of thing (UGVs and such) along with radiation, and I wanted to make the woodlands a little bit more deadly to the players (and other AI). I'm sure with your feral dog pack script, I'll be able to make the players just as scared of the woods as the cities! >:D Thanks again!
  17. Hey johnnyboy, thanks for making this script! I'm having some trouble getting the feral dog packs to spawn, I can get everything such as the trigger, the game logic and the init set up, but it keeps giving me an "Error undefined variable in expression: JBOY_dogPackCreate" and quotes the script to create a dog pack in the trigger's activation box. I'm not sure what I'm doing wrong since I'm pretty script inept, and I would love some help figuring it out!
  18. ContheJon

    Ravage

    Oh dang, nice one [SEN]Baraban! I might have to use that myself, thank you!
  19. ContheJon

    Ravage

    @CptStampede The only workaround I know of, I think, is to hold the weapon you want to sell in your hands first, sell it off and then it'll actually go to the trader. I'm not sure if there's a fix for it or not, but hopefully that workaround will help a bit!
  20. ContheJon

    Ravage

    @MisterOth Oh wow, thank you very much, that looks like a good script to use! And thank you @GEORGE FLOROS GR for posting it! :D
  21. ContheJon

    Ravage

    Ok so it looks like my Esseker mission has startled its first victim player >:D This player also noticed a bug, and I think it may have been reported before but I'm not sure. You can take items out of a traders backpack and place them on the ground without them getting hostile. Just posting this here in case anyone else manages to replicate it. If not, it's possibly an issue on my end and if so, I'm sorry for the false alarm.
  22. ContheJon

    Ravage

    @kodabar Dang, shame that save file killing didn't work for you! The weirdest thing is, it works wonders for me, but if it crashes after I delete the save files, loading up Arma 3 again and then playing the scenario seems to work. Arma 3 is both incredibly cool and incredibly weird/annoying at the same time, somehow. But I still love it lol Looking forward to the new release Haleks! :D
  23. ContheJon

    Ravage

    @haleks If it helps, my mission uses all the RHS mods, Frith's Ruin, Essker and CUP Core. I personally use TPW's mod for ambient stuff mainly, but that's recent and I got the memory crashes before I started using it. And I think you're right, it's mainly the mission creators who have the issues. I think maybe once or twice I got a complaint that it wasn't working in a similar fashion on someone's end, but since posting my recent mission on Steam, I haven't (fingers crossed) had any complaints about it. And considering it's Steam, if there was a problem I'd definitely know about it ;P
  24. ContheJon

    Ravage

    Ah, so it's Ravage Settings module! Thanks for telling us Kodabar, I was starting to wonder if it was CBA not playing well with something or even just an Arma issue. Hopefully my method worked, but you can try doing it in various ways. I can say with complete certainty that it does work, it's just a pain in the ass getting it to work is all. After that though, saving and reloading offers no problems, for me at least.
  25. Nice one TPW, thanks! Thanks for making the chainsaw sounds configurable as well!
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