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Ilias48rus

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Everything posted by Ilias48rus

  1. + , any start not as preview do not changing dificility
  2. I found what its "preview" is always running with resetting difficulty to "recruit"
  3. Any mission created in 3d editor.
  4. Ilias48rus

    Warfare CTI - [PERF] - Seattle, WA - www.ofps.net

    Can't join server and link to mod list (check).
  5. Command returning all cargo (and to add (commend)) (including modules on weapon, ammo in mag, cargo of "containers", ammo in mag in weapon in container, ..) (if on unit - returning "containers" with cargo (and items), maybe: |command to add| letting add returned to cargo of object | unit (if returned from unit)) !.
  6. ai do not forgetting about targets, ever
  7. Need some way to make system which will trigger every time some unit are spotted or in certain range (according to both units's types) with line of sight to another unit and returning both the units. Guies not to easy, but meeting needebility of it not first time and saw few times others needed it too, if someone have solution or know how to make it glory forever. Very appreciate any help.
  8. Couldn't find commands to add something to selection. (from mouseover for example) And is it possible to select something being in preview?
  9. Ilias48rus

    How to select 3den entity?

    thanks, just didn't thought about doAction
  10. Ilias48rus

    How to select 3den entity?

    1-st, sad, thanks and 2-nd by command?
  11. save as sqm i guies still saving for 2d editor (i see here classes like groups exchange of entities), will it be adapted in next update and when the update will be?
  12. add floor recognizing from eden to zeus (for placing entities).
  13. Make AI's visibility reacting on grass, pleeease
  14. What a hell? i tested all ways is possible, created in description.ext dialogs can't be created in game (even examples from b.i. wiki), can someone please explain it?
  15. Ilias48rus

    Last update

    validated game files, it helped
  16. Ilias48rus

    Last update

    i have ~80kb donloaded in steam and no one dialog in description.ext doesn't working
  17. Command to remove item from cargo of object like entitykilled missioneventhandler but with handledamage 's abilities (if its possible, please) it would be +++++
  18. Ilias48rus

    Get position after isnull

    jshock Holy crab, (tested it,) it's so cool, it working with absolutely everything even map objects, explosives ) , triggering on all mahines, so much options how to use it, want to give more likes ) , thanks again
  19. hey, hope someone can help i need to get position of object (where it was) when the object isnull - loop which getting the objects position while !isnull is bad option because to much objects need it working for.
  20. Ilias48rus

    Get position after isnull

    Cool, will try to think it-here, but even if it will not help here, its very nice thing, huge thank you, i already know where to use it.
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