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Everything posted by Ilias48rus

  1. Ilias48rus

    Disabling Radio Chatter

    Sorry, returning the post: How to tyrn off some radio channel? Something of that worked once, but i retryed it all and it doesn't working: description.ext disableChannels[]={{0,true,true},{1,true,true},{2,true,true},{3,true,false}}; disableChannels[]={0,1,2,3}; class RadioChannels{ class DirectSpeakingChannel{ level = 0; micOuts = "micOuts"; noise = "loop"; pauseAfterNumber = 0; pauseAfterUnitList = 0.05; pauseAfterWord = 0; pauseInNumber = 0; pauseInUnitList = 0; }; delete GlobalChannel; delete SideChannel; delete CommandChannel; delete GroupChannel; delete VehicleChannel; };
  2. Thanks both. duration=9999; onload="_d=_this select 0;d_p=_d;[]spawn{sleep 9999;cutRsc['d_p','plain',1,false]};-1 execvm'f\p\d.sqf'";
  3. Will work something like: class controls{ class g: RscControlsGroup{ idc = 0; x = 0.885188 * safezoneW + safezoneX; y = 0.717 * safezoneH + safezoneY; w = 0.107 * safezoneW; h = 0.232 * safezoneH; class controlsbackground{ class st: RscStructuredText{ idc = -1; text="Step:<br/>= - +5degree<br/>- - -5degree<br/>q - tyrn left<br/>e - tyrn right<br/>pageup - move up<br/>pagedown - move down<br/>8(num) - tyrn front<br/>5(num) - tyrn back<br/>space - drop|pick up<br/>f = place"; x = 0.886188 * safezoneW + safezoneX; y = 0.708 * safezoneH + safezoneY; w = 0.105 * safezoneW; h = 0.21 * safezoneH; }; }; class controls{ class at: RscText{ idc = 1; text="5"; x = 0.958375 * safezoneW + safezoneX; y = 0.708 * safezoneH + safezoneY; w = 0.02625 * safezoneW; h = 0.028 * safezoneH; }; }; }; }; initplayerlocal.sqf finddisplay 46 crtlcreate['g',0];
  4. How to make it do not fading out (constant, without "duration=999,,")
  5. class RscTitles{ class d_p{ idd=2000; enablesimulation=1; duration=0; //tryed -1 fadein=0; fadeout=0; name='d_p'; class controlsbackground{ }; class controls{ }; }; }; cutRsc['d_p','plain',1,false];
  6. Units's init fields: if i'm writing code it do not working If inserting (ctrl+c) it does code: [_this]execvm'ca\f\s.sqf';
  7. Will put here some questions which will get on the work, appreciate any help and hope someone will can find something useful in the theme for their work. Current questions is: 1.How to control 'what will be front | behind of something' ? 2.How to make creating list with buttons on right mouse click with passing to functions on the buttons information according to what item of the interface mouse was over at time of the click. 3.How to create list which will handle selecting, deselecting it's items instead of changing selected item?
  8. Ilias48rus

    Working on GUII, asking help.

    I want to get tree view same as in eden editor with ability to drag items between folders, would really appreciate anyone's help with the multiselection and dragging.
  9. How to create trough scripting each of the | (marked) waypoints ? _________________________| \|/
  10. Ilias48rus

    Cargo, fire waypoints.

    thank you, i'll try it, the information missed on wiki.
  11. Hot to ? ) It wasn't a problem, but now with the lines, if anyone know how to work with them, i would appreciate explanation )
  12. Ilias48rus

    Saving map markers

    thanks, but as i said it wasn't a problem, problem with lines )
  13. know is needeble interacting with trowed items and attaching explosives, was zorilua's 3d explosive interface, sadly broked (if anyone have it fixed please share). Persian MO 1| throwing items (magazines..): want to add, but not until will finish my mission, fix stones problem and if will have enough wish (so can be not soon ) ) currently using and you can |(posted by t.a.6)| (if will have problems, write, i'll help), throwing small dragged items is not bad idea, maybe together with. adjusting objects: know, but possible later. climing on trees: ) , would, but with alot of limitations for realism, but its long, maybe, but with low importance in list ) . dr death jm vts genstures perfectly working with ai (be careful doing like: "move" in vts then "in formation" in arma's menu (use "come", not always necessary, but can be)). Combination of enhanced movement and dynamic movement giving almost all is needeble in their direction (also laxemann's climb can have some meaning (it better determining positions to climb to then e.m. (but much \/ in other points))). trowable knives: maybe, need the item, other is not difficult, maybe with |1|.
  14. /|\ |___________________________________________________________ and of course would be nice to get more advanced then % parts damage system, but with | its fine
  15. All the time meeting the problem, do not even left what to check.
  16. i figured out what my external ip is ip of network device which using nat to send packets to my system in lan "behind it", +problem is what i do not have access to the |device|, is there some way to |get address to | get indexed by servers browser| service's port on the system having between it and internet the |device| using nat with unability to access it (or with providing the ability)? just in case: internet \|/ 34.643.764.453:|port| \|/ |device| if |port|==.. then \|/ \|/ system if |port|==2302 then arma 3
  17. all computers in my network have own external address (e. ""), same as own internal, they are connecting to provider independently via dial-up, pppoe protocol, connected to internet cable trough mac bridge doesn't looks like the external ip accessible from internet, but no idea how to fix it ) *-----
  18. Finally could check, thanks for answers but port forwarding didn't help.