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Ilias48rus

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Everything posted by Ilias48rus

  1. No any responses at all ?? (if you readed the "suggestion" before v0.3 suggesting you to review it, sorry for the editing within 3hours after posting)
  2. Ilias48rus

    Scripting software

    correct kind of, more writing friendly Sorry, but it starting look like trolling, i showed the bold texst to 3 my friends who's 1st language is English and noone experienced problems with reading or understanding the question
  3. Ilias48rus

    Scripting software

    i found some inconsistencies in the review, sorry for it, i fixed them
  4. Want to say sorry for previous "unrefined" suggestion posts due to it difficulty for understanding,reading I removed from rewrited version most of technical parts, hope its easy to read,understand enough and created new feedback ticket, You can find the suggestion and link to ticket in first post, Encouraging you to support the improvement request and thanks for interest;
  5. Ilias48rus

    Scripting software

    thank you for first appropriate answer :) , yes and in visual studio present nodes type code map (similar), and there is some other programs for creating maps of that kind But i hope to find something in multilayer format (multiple layers on same field (like 3d not like just folders))
  6. Ilias48rus

    Scripting software

    emm.., related to scripting :)
  7. Ilias48rus

    Scripting software

    so you think its fine to complain with some one who asking to suggest software with certain functionality about that he need it?
  8. Ilias48rus

    Scripting software

    oh, god, yes, hell complex, unexplainable high tech huge complex systems, if you know the answer i would highly appreciate answering the question
  9. Ilias48rus

    Scripting software

    for any complex system i working with, for easy explanations, for ability to easy leave,resume project without needability to reread and rebuild in mind the scheme and of course for easiest editing
  10. Ilias48rus

    Scripting software

    Unreal engine's “blueprint” systemhttp://3.bp.blogspot.com/-aaC2TiWT9es/VSlywExqmKI/AAAAAAAAOPQ/T-Wqutz0hBY/s1600/2015-04-11%2Bcharacer%2Bbp.jpg still it is one layer :(
  11. Ilias48rus

    Scripting software

    :) (know where it been made in?)
  12. Ilias48rus

    Scripting software

    congratulations
  13. Ilias48rus

    Scripting software

    visual studio ultimate have nodes "code map", but its only: nodes,connections; one layer; what is not enough
  14. Great video, thank you for it through i'm not sure which of the problems really related to commands execution speed as always accepting confirmations|contestations Inserted in first post; (work on "multithreaded commands execution realization concepts suggestion" continuing)
  15. Yes, showed on the video can be problems caused by not enough fast commands procession, Thanks for it, and yes the theme' suggested improvement on one side directed to improve the overall commands procession speed; I always welcome practical checking of anything and have some practical parts of the concept development process (which been bit slowed down, cause to my usual snowball principle of development (as further i go so deeper want to get in)) (for now updated first topic and name, hope its better)
  16. (i meant "aditions" to the program' structure) Behaviour of execution of scripts without insertion of new commands in them, _ or implementation of automated system (in that case it will not be important cause the system' work will be visible mostly only in performance enhancement) will not change; i meant what i inserted between | : | and | ; | symbols in same post where you quoted it from (couldn't attentively read fully, saved for close future :) ) .. ,+ ,it can verry seriously, but only with certain custom scripted things, that script' speed is the problem
  17. i do not feel it very difficult writing it' possible realisation concept, regardless to: _ what truly i would say if user crashing something by own script its his action, do not see real ways to crash anything in the concept (obviously i always welcome mistake,inconsistency finding in my works|states)
  18. Already described all additions, just wait for rewrited suggestion version (actually in obsolete one it described too) Sorry, but you like do not reading my posts ) : Its how its going to be, but: (yes, i edited it for easier reading) ; Yes, but thats something will leave for dev. team while only they getting paid for it :)
  19. Its question of realisation, if will not be used way to prevent "reading" of memory ceil while other process "writing" on it (which are exist (and according to what you said before: yes it can be too performance lowering, but main goal is execution of independent code and ability to access shared memory is just awesome enhancement for it)) then ~yes: all connections to shared information will be unavailable, but only "shared", (arrays can be local (all actions with them you described can be used))
  20. https://img-fotki.yandex.ru/get/467152/111360945.1/0_19b2b2_e8ee7b8f_orig (did fast so can be mistakes) (marked what can't) (counting what here captured half of "add|_|", all "remove|_|" and only ~30% of "get|_|") in total is ~ half :) (only when commands changing only shared memory they can't run simultaneously) (point of multithreaded execution is running analysation,data changing processes)
  21. Thank you for good response in theme, all true (except "Almost all" :) (not really close, but as you said it depends on what you writing)), and yes integration of something, like: new 'more precise' number variable type and set of commands for it; would be great with this improvement, but: _ i am sure even in default Arma 3 there is parts of code which' performance could be seriously,noticeable improved by usage of this addition, _ and you did not counted abilities which would be granted by the addition (things which now just can't be written and work without braking the game' process (like: noticeable much more complex analyzation part of AI' behavior control)) Using of extensions was 1st idea which came to mind about realisation of the multithreaded execution in arma, but the option: can be integrated in the game (what leads to mutch better working performance) and do not require knowledge of additional programming language.
  22. as i already said, and the suggestion is to fix this, the goal is to show the issue and for now get around it (already know some (not good enough, but still) ways (will post bit later)) (still writing, now working with possible solutions for same time "wrire" from 1 and "read" from another thread requests to same memory ceil, overal ~50% done)
  23. Thank you ) , without it anyway worse all i writing always using as low resources as technically possible, can't write some things because the program will not handle it, thanks for answer While i can't say why it not worthwhile to integrate and noone else vindicated why.. As i said the room for implementation can be not obviously visible, with not low influence of: (rewriting the suggestion)
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