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00Asgaroth00

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Posts posted by 00Asgaroth00


  1. this happens if the .dll file is not signed(whitelisted) from Battleye. And only Client side.

     

    The both mallocs in Dwardens dropbox are for server side using, so it´s not possible to use it clientside with active battleye.

     

    The dll itselve does work also clientside, but if you want to do this, you have to send it(or a link to dwadens dropbox) to Bastian Suter from Battleeye, than he can whitelist this file and all is working fine.

     

    Okay, thanks for this information, I thought the dll's and exe's were able to work on client side too. 

     

    I will try the v4 client exe when it comes out, as I cannot use the v3 one for some reason, battleye doesnt like the v3 exe file. 


  2. Go to Maniphest-application and you should have a "Create Task" in the upper right corner. Tag the ticket with "Escape".

     

    Hi NeoArmageddon,  when I click "Create Task" in Maniphest, a popup window appears with the message "You do not have permission to create these objects.".


  3. Good morning folks!

     

    We worked hard on the escape in the last few weeks and I think we are getting close to a new release.

    It would be really nice if some of you guys could test the latest "bleeding-edge" build with number 62 from the repository (or click here).

     

    The main changes in the newest update will be:

     

    • Type of the search chopper can be set (Normal mix, less armed, highly armed).
    • Overhauled revive cam with mouse controls. 1st person perspective (num enter) in cam.
    • A lot of performance optimization.
    • Preventing of players becoming renegades (resulting in problems entering vehicles together).
    • Some radio messages for immersion (when anybody wants to do a voiceover, please contact me via PM).
    • Flags in camps are now showing the proper faction (!!!)
    • Added Abramia
    • Improved briefing (better description of tasks, also now shown before mission start again).
    • New prison template (HESCO insteadt of the thin metal fences). Also a including a Fanta.
    • Better placement of structures on slopes.
    • New weather script.
    • Extraction is now triggered by throwing smoke or flare.
    • A lot of bugfixes.
    • And much more.

     

    Excellent work guys (and gals), I've updated our server with build 62 now and will let you know if we spot anything out of the norm.

     

     

    Oh, and everyone is invited to register with my Phabricator instance and post bugs there: http://phab.anzp.de/

     

    I've registered on the site, but how do I go about posting a bug there. I don't seem to have permission to create a bug for Escape.

     

    Just for reference, I get the following, repeatedly, while the mission is running:

    10:54:50 Error in expression <_unit = _units select 0;
    _group = group _unit;
    
    _group
    };
    
    drn_fnc_Escape_Create>
    10:54:50   Error position: <_unit;
    
    _group
    };
    
    drn_fnc_Escape_Create>
    10:54:50   Error Undefined variable in expression: _unit
    10:54:50 File mpmissions\__cur_mp.Stratis\Scripts\Escape\Functions.sqf, line 271
    10:54:50 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    10:54:50   Error position: <_refUnit) select 0) + (_minSpawnDistance>
    10:54:50   Error Undefined variable in expression: _refunit
    10:54:50 File mpmissions\__cur_mp.Stratis\Scripts\Escape\Functions.sqf, line 636
    10:54:50 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    10:54:50   Error position: <_refUnit) select 0) + (_minSpawnDistance>
    10:54:50   Error Undefined variable in expression: _refunit
    10:54:50 File mpmissions\__cur_mp.Stratis\Scripts\Escape\Functions.sqf, line 636
    10:54:50 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    

    I have the full RPT file, which I was planning on attaching to the bug report, which may assist you all more in debugging.

     

    The above doesn't appear to be breaking the mission (although I cannot absolutely verify it), but it does log the above error messages continously for the duration of the mission, once the mission resets back to the lobby then the errors stop.


  4. You can't really save multiplayer sessions in ArmA.

     

    In theory you have to complete the mission in one session. But most squads won't complete the mission at all in their first few tries.

     

    Thanks, 6 of us (4 mates and 2 public players) tried it last night and got our arses handed to us  :)  We managed to navigate to one ? location, then we all got nuked by an enemy tank, lol. Anyhow, I was hoping to save state, but alas, no-can-do. Thanks for the info.

     

    PS: Will you be supporting the autoinit feature of the dedicated server at some point, or is this "bug" going to be a non-starter for you guys?

     

     

    Sorry to butt in here, not sure how it would work with this particular mission, but in the server.cfg you can enable persistence so the mission continues even after the last player disconnects, so when you rejoin the server each players status should be the same as when you last disconnected.

     

    I have the persistence setting enabled already, I think in this particular missions case, when everyone dies/leaves, the mission is automatically reset back to the lobby, therefor the persistence feature in server.cfg doesn't actually "work" for this particular mission. Thanks for the hint though.


  5. Never used autoinit... don't think anybody else does :D

     

    Also you don't need to add a mission-cycle on your server, when you don't plan to host a public server with map rotation (who wants this?!?). Just login as admin and select the mission. No need to bugger about with params and mission init on config level.

     

    When you edit the escape params in the MP lobby and you select "Use below and save" all settings are saved upon mission restart and you don't need to change them again (you won't see the loaded params until the mission is started).

     

    Thanks for the info, I didn't know that  :)

     

    I was thinking of making the server public at some stage and I just wanted to load a specific map on server startup.

     

    I try your way described above in the meantime.

     

    Thanks all for the assistance thus far.


  6.  

    Just a quick question, how would I go about specifying the mission parameters from the server.cfg file?

     

    I want to increase the EnemyFrequency parameter to see if I encounter the AI more frequently.

     

    Does something like this look right?

    class Missions{
        class Mission1{
            template="co10_Escape.Altis";
            difficulty="Regular";
    	class Params{
    		EnemyFrequency = 2;
    	};
        };
    };
    

     

    Just for completeness, in-case someone else asks the same question, the below seems to work:

    class Missions {
    	class Mission_1 {
    		template = "co10_Escape_CUP-US.Chernarus";
    		difficulty = "regular";
    		class Params {
    			Param_EnemySkill = 2;
    			Param_EnemyFrequency = 2;
    			Param_VillageSpawnCount = 10000;
    		};
            };
    };
    

  7. OK, I think I found the issue, if I don't auto initialize the mission on server startup then the rest of the AI do spawn in, however, if I specify "-autoInit" then I only get the 3 or 4 AI at the beginning of the mission.

     

    I still see the same errors while the mission runs, but at least the AI spawn in without having the "-autoInit" parameter.

     

    Hopefully this gives you something to go on.


  8. I've just tried it with 3 of us on the server, but there are still no AI units once we leave the initial spawn point. The "count allunits" command shows 52 units around, but we dont encounter them, we ran around for 20 minutes without encountering any of them.

     

    Any other thoughts as to where I could look next?


  9. Just a quick question, how would I go about specifying the mission parameters from the server.cfg file?

     

    I want to increase the EnemyFrequency parameter to see if I encounter the AI more frequently.

     

    Does something like this look right?

    class Missions{
        class Mission1{
            template="co10_Escape.Altis";
            difficulty="Regular";
    	class Params{
    		EnemyFrequency = 2;
    	};
        };
    };
    

  10. count allunits = 50 looks like the mission runs fine and AI spawns. You sure there are no patrols in the area? Try walking to a town.

     

    I just tried it again, it took several attempts to get out of the initial compound, but there were 4 AI at the compound, i ran around the place for several minutes and came across a town, I ran down the main street without encountering any AI. 

    I ran the count allunits command you showed me and its value was 44, so I presume they are showing up somewhere, I've just not managed to encounter them.

     

    Half the problem here is that I have never played an Escape mission before, so I am not sure what to expect. I was under the impression that the AI show up fairly quickly and the game is supposed to keep you "on your toes", with scarce breaks in between lulls in meeting AI. I just ran around for a good 30 minutes without encountering AI (after dealing with the initial 3 or 4 AI that spawn in the beginning.)

     

    Is that normal for this type of mission?


  11. count allunits = 50 looks like the mission runs fine and AI spawns. You sure there are no patrols in the area? Try walking to a town.

     

    I'll try again and see if i encounter any other units besides the 3 outside the starting point, the last time I tried it was the CUP Escape Chernorus and there were no AI after the initial 3 units that spawned, I played for a good 20 minutes afterwards without encountering any AI, at 2 different towns.

     

    Let me try again now, with the Vanilla Altis mission, I'll let you know shortly.


  12. My logs starts like this, all I can see the the attempts to override some functions, and then the errors begin:

    14:09:31 Starting mission:
    14:09:31  Mission file: co10_Escape (__cur_mp)
    14:09:31  Mission world: Altis
    14:09:31  Mission directory: mpmissions\__cur_mp.Altis\
    14:10:10 Attempt to override final function - a3e_fnc_systemchat
    14:10:10 Attempt to override final function - a3e_fnc_systemchat_meta
    14:10:10 Attempt to override final function - bis_functions_list
    14:10:10 Attempt to override final function - bis_functions_listpreinit
    14:10:10 Attempt to override final function - bis_functions_listpostinit
    14:10:10 Attempt to override final function - bis_functions_listrecompile
    14:10:10 Attempt to override final function - bis_fnc_missiontaskslocal
    14:10:10 Attempt to override final function - bis_fnc_missionconversationslocal
    14:10:10 Attempt to override final function - bis_fnc_missionflow
    14:10:10 Connected to Steam servers
    14:10:10 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
    14:10:10  Mission id: 1b518a7b975570464534f2efdd5dc75d7caff308
    14:10:10 "Escape Diaglog: No parameters found or params were updated, loading default."
    14:10:10 Attempt to override final function - a3e_fnc_getplayers
    14:10:13 Weather was forced to change
    14:10:13 Cannot create non-ai vehicle HeliHEmpty,
    14:10:13 class HitPoints::HitFuel not found in O_HMG_01_high_F
    14:10:16 MovesType CfgGesturesMale load time 321 ms
    14:10:17 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aim_obstructed.rtm not found or empty
    14:10:17 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aim_fromobstructed.rtm not found or empty
    14:10:17 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aim_toobstructed.rtm not found or empty
    14:10:17 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aimpistol_obstructed.rtm not found or empty
    14:10:17 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aimpistol_fromobstructed.rtm not found or empty
    14:10:17 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aimpistol_toobstructed.rtm not found or empty
    14:10:26 MovesType CfgMovesMaleSdr load time 9495 ms
    14:10:28 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    14:10:28 Cannot create non-ai vehicle HeliHEmpty,
    14:10:29 soldier[O_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    14:10:29 Cannot create non-ai vehicle HeliHEmpty,
    14:10:29 soldier[O_G_Sharpshooter_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    14:10:29 Cannot create non-ai vehicle HeliHEmpty,
    14:10:29 soldier[O_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    14:10:29 soldier[O_soldier_UAV_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    14:10:30 Cannot create non-ai vehicle HeliHEmpty,
    14:10:30 soldier[O_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    14:10:30 Cannot create non-ai vehicle HeliHEmpty,
    14:10:30 soldier[O_HeavyGunner_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    14:10:30 soldier[O_Soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    14:10:30 soldier[O_Soldier_AT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    14:10:31 Error in expression <_unit = _units select 0;
    _group = group _unit;
    
    _group
    };
    
    drn_fnc_Escape_Create>
    14:10:31   Error position: <_unit;
    
    _group
    };
    
    drn_fnc_Escape_Create>
    14:10:31   Error Undefined variable in expression: _unit
    14:10:31 File mpmissions\__cur_mp.Altis\Scripts\Escape\Functions.sqf, line 277
    14:10:31 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    14:10:31   Error position: <_refUnit) select 0) + (_minSpawnDistance>
    14:10:31   Error Undefined variable in expression: _refunit
    14:10:31 File mpmissions\__cur_mp.Altis\Scripts\Escape\Functions.sqf, line 642
    14:10:31 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    14:10:31   Error position: <_refUnit) select 0) + (_minSpawnDistance>
    14:10:31   Error Undefined variable in expression: _refunit
    14:10:31 File mpmissions\__cur_mp.Altis\Scripts\Escape\Functions.sqf, line 642
    14:10:31 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    

  13. I run this mission for about month and a half now, on my homemade Linux dedicated server and play on it with couple of my friends, the same Linuxheads as me; on Linux clients.

     

    I just spotted that you're running on linux *clients* too, wow, ok, the only reason I have windows on my desktop is because of the games, has 1.56 linux client been released already? I thought it was the previous version (1.42 I think)

     

    Sorry of going off-topic.


  14. arma3server only runs as dedicated. By design. Where else I was checking this functions is on client. And it never failed.

    If you're new to Arma series (as you say) nobody expects you to unpack mission and fix stuff there. Posting issues on forum is already good job. Keep it up.

     

    I run this mission for about month and a half now, on my homemade Linux dedicated server and play on it with couple of my friends, the same Linuxheads as me; on Linux clients.

    So first I had to backport mission (only Chernarus_Summer variant) so it actually worked on 1.42. I had this and some other errors related to new commands (yeah, 1.42 was quite old for this mission). Fixed mostly by stubbing, additional error checking and falling back to old BIS_ functions. Arma Mac/Linux port updated recently, so I forthported it back to new commands >_<

    And I was really planning reporting some issues there, but since mission started to work properly... damn... somehow it did not happen until now, sorry, NeoArmageddon, :D This mission is very addictive.

    The other reason was Arma was very unstable and crashing like crazy with RHS mod, so I was not sure what is what and what is really related to mission. I only SQF'ing for that month and a half.

     

    It's great to see another linux user :) I want to run this mod on a dedicated linux server, as unix is what I am most familiar with, however, when I came accross the errors, I thought I would fire it up on windows to make sure there wasnt anything wrong with the arma 3 linux version. If I could get this working on windows, I will switch back to Linux and get it running there again.

     

    I am new to Arma, however, this specific map was recommended by a friend who said it was absolutly legendary, I think khe said he had been playing it since co-08 or something like that. I'd really like to get this one going, as everyone I have spoke to who ever played Escape, seems to rave about it, I only got in with Arma 3 recently so have not had the opportunity to play the original Escape missions. In syaing that, even while I get these errors, I had my arse handed to me by those only 3 AI units that spawn up in the beginning, looks like this could be fun indeed when we get it going. I have read all the posts in this thread now, so I will hopelly run the CUP's versions of the maps as it looks like NeoArmageddon is also a dev on the CUP side of things, so that sould be a match made in heaven.

     

    Thanks for the information thus far, looking forward to getting this mission going.

     

    PS: I have now tried it wit bleeding-edge/15-03-2016/build-46-* and the issue is there too (just letting you know)

     

    Keep the suggestions coming, I appreciate all the assistance thus far, thanks!


  15. Is your server up to date? The functions pointed out by pedeathtrian are using commands introduced in 1.56. Escape will not work with A3 versions prior to 1.56.

     

    Hi, yes it is up to date, I just ran the steam updater and its validated the installation and there are no updates needed.

     

    According to the RPT file, my version is:

    Type: Public
    Build: Stable
    Version: 1.56.134787
    

  16. 1. A3E_fnc_GetPlayers defined both in functions.hpp (functions/Common/fn_GetPlayers.sqf) and in Scripts/Escape/Functions.sqf, but that's not the issue

    2. On dedicated, it returns empty list of players quite often (especially while not too much time passed after start). drn_fnc_Escape_GetPlayerGroup and some other functions easily fail because of that.

     

    PS. Checked on RHS Chernarus_Summer version.

     

    Hi thanks for the info, I thought this mission is designed for dedicated server setups?

     

    How do you run arma3server[.exe] in non-dedicated mode, so that the above functions return correctly?

     

    Is there something on my side I should set so that it can startup properly, I presume there are loads of people out there in the wild running this map on dedicated servers and dont have the errors I am seeing. I must have a setting somewhere which causes this?


  17. Would a server startup parameter potentially cause this issue, these are my startup parameters to arma3server/arma3server.exe

    "-profiles=d:\Apps\Arma3\A3Master" -port=2302 -cfg=CONFIG_basic.cfg -config=CONFIG_server.cfg -noSound -autoInit -loadMissionToMemory -server -bandwidthAlg=2 -cpuCount=8 -exThreads 7
    

  18. Strange indeed. As you have the problem with all missions, I suspect your server has a problem spawning units and/or an addon is interfering with spawning.

     

    Does the mission runs as expected besides the errors?

     

    When I try the Vanilla version with no mods loaded, I get the following in the RPT:

    10:28:11 Error in expression <_unit = _units select 0;
    _group = group _unit;
    
    _group
    };
    
    drn_fnc_Escape_Create>
    10:28:11   Error position: <_unit;
    
    _group
    };
    
    drn_fnc_Escape_Create>
    10:28:11   Error Undefined variable in expression: _unit
    10:28:11 File mpmissions\__cur_mp.Altis\Scripts\Escape\Functions.sqf, line 277
    10:28:11 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    10:28:11   Error position: <_refUnit) select 0) + (_minSpawnDistance>
    10:28:11   Error Undefined variable in expression: _refunit
    10:28:11 File mpmissions\__cur_mp.Altis\Scripts\Escape\Functions.sqf, line 642
    10:28:11 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    10:28:11   Error position: <_refUnit) select 0) + (_minSpawnDistance>
    10:28:11   Error Undefined variable in expression: _refunit
    10:28:11 File mpmissions\__cur_mp.Altis\Scripts\Escape\Functions.sqf, line 642
    10:28:11 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    

    The above line 642 error repeats continously, then I get a couple of these errors, which repeats continously

    10:28:47 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    10:28:47   Error position: <_refUnit) select 0) + (_minSpawnDistance>
    10:28:47   Error Undefined variable in expression: _refunit
    10:28:47 File mpmissions\__cur_mp.Altis\functions\DRN\fn_RoadBlocks.sqf, line 44
    10:28:47 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    10:28:47   Error position: <_refUnit) select 0) + (_minSpawnDistance>
    10:28:47   Error Undefined variable in expression: _refunit
    10:28:47 File mpmissions\__cur_mp.Altis\functions\DRN\fn_RoadBlocks.sqf, line 44
    10:28:47 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    10:28:47   Error position: <_refUnit) select 0) + (_minSpawnDistance>
    10:28:47   Error Undefined variable in expression: _refunit
    10:28:47 File mpmissions\__cur_mp.Altis\functions\DRN\fn_RoadBlocks.sqf, line 44
    10:28:47 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    

    And then it cycles between these two errors repeatedly until I shut the server down.

     

    I can login to the game, it runs, but it looks like only 3 AI are spawned at the starting point, after that, after several minutes of running around, I dont see any AI spawned in.

     

    So, yeah, the game runs, but looks like I am only up against 3 AI units and that's it. So, like you said, it looks like an issue with spawning AI.

     

    I am very new to the Arma series, and this is my 1st attempt at firing up a dedicated server, so, it's very possible a configuration issue on my side, unfortunately, I'm not sure where to start in debugging this.

     

    I followed the server installation guide on the Bohemia wiki, and my server config is basic so I'm not too sure right now where the issue lies.


  19. Hi All,

     

    I am new to running an arma server, and I was trying your CUP version Escape.I tried the one listed on the front page and have now tried the Feb and Todays release of "bleeding edge" CUP Escape mission.

     

    I seem to be getting the following error's repeatedly, I was wondering if someone could assist me in trying to get this going.

    20:46:51 Error in expression <_unit = _units select 0;
    _group = group _unit;
    
    _group
    };
    
    drn_fnc_Escape_Create>
    20:46:51   Error position: <_unit;
    
    _group
    };
    
    drn_fnc_Escape_Create>
    20:46:51   Error Undefined variable in expression: _unit
    20:46:51 File mpmissions\__cur_mp.Chernarus\Scripts\Escape\Functions.sqf, line 277
    20:46:51 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    20:46:51   Error position: <_refUnit) select 0) + (_minSpawnDistance>
    20:46:51   Error Undefined variable in expression: _refunit
    20:46:51 File mpmissions\__cur_mp.Chernarus\Scripts\Escape\Functions.sqf, line 642
    20:46:51 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    20:46:51   Error position: <_refUnit) select 0) + (_minSpawnDistance>
    20:46:51   Error Undefined variable in expression: _refunit
    20:46:51 File mpmissions\__cur_mp.Chernarus\Scripts\Escape\Functions.sqf, line 642
    20:46:51 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    20:46:51   Error position: <_refUnit) select 0) + (_minSpawnDistance>
    20:46:51   Error Undefined variable in expression: _refunit
    20:46:51 File mpmissions\__cur_mp.Chernarus\Scripts\Escape\Functions.sqf, line 642
    20:46:51 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    20:46:51   Error position: <_refUnit) select 0) + (_minSpawnDistance>
    20:46:51   Error Undefined variable in expression: _refunit
    20:46:51 File mpmissions\__cur_mp.Chernarus\Scripts\Escape\Functions.sqf, line 642
    20:46:51 Error in expression <
    _dir = random 360;
    _refPosX = ((getPos _refUnit) select 0) + (_minSpawnDistance>
    20:46:51   Error position: <_refUnit) select 0) + (_minSpawnDistance>
    

    This repeats over and over.

     

    I've tried this on a Linux and now on a Windows 20008 R2 server and I still get the same error's.

     

    I have the CBA_A3 and CUP Terrains Core/Maps, Units, Vehicles and Weapons Loaded.

     

    Is there any other requirement to get the CUP version of this mission to startup?

     

    Any assistance would be greatly appreciated.

     

    EDIT: I tried this with the Vanilla version too, and I get the same error messages for the vanilla version on Altis and Stratis maps.

     

    Thanks

    Asgaroth

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