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badanov

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Everything posted by badanov

  1. Room clearing on this terrain is a nightmare. I love it. Well done. That is all.
  2. Was just wondering. Always happy with the work you have put in. Hope you notice that room clearing in Weferlingen is a nightmare even without furniture.
  3. every single 2035 dwelling being a dilapidated shithole straight out of the Soviet 80s I've been following the war in eastern Ukraine since 2014, and many areas look like that, some even far from the front I've sprinkled in some furniture (not too much though Werferlingen?
  4. How hard would it be to make repair trucks behave the same way as gas stations. I so sick of repairing tanks in less than 60 seconds when I know something as simple as a thrown track can take at least 30 mins?
  5. During a firefight, especially in an urban area, phones should be ringing off the hook, from concerned neighbors and from bad guys and spies. My latest incursion in Leskovets, I didn't hear any phone ring.
  6. This seems to be working very well. I run several repeatable SP games, more than half involving road marches of BTRs and T-72s, and I can see a definitive improvement in road march behavior. The AI also moves itself, so it will be interesting to see if all AI controlled enemy QRFs arrive safely to the area of operation. Well done.
  7. Remember, when you make the music files for Werferlingen, "99 Luftballons" 😎
  8. The buildings in Werferlingen will be an absolute nightmare when it comes to room clearing. Here's hoping your furniture arrangements will make them an even bigger nightmare. I love Werferlingen. This is straight up tank country.
  9. The terrain is great, but it has some major problems. At the moment only the east half or the west of half of the terrain are playable 1) There are no 100 meter grids on the terrain. Not an insurmountable problem, but still. This is actually a big problem because spawned AI won;t move to a programmed destination without the 100 meter grid. Pretty much hoses my scenarios. 2) The fence can be destroyed with a massive heavy artillery barrage. But the concrete, dunno what you call it near the fence, can be, but light infantry refuses to cross. Wheeled vehicles will not cross, but tracked vehicles can.
  10. Try the Open Chernarus Project: Only problem is that AI will use a tiny fraction of the building interiors, but it works for live players: https://steamcommunity.com/sharedfiles/filedetails/?id=786777307&searchtext=open+Chernarus
  11. I have no talent, but I can donate money. Would that help?
  12. Chernarus special forces will be pleased to find they have a can available for the SVD.
  13. Your change log talks about winter UAZs and BRDMs, but I can't find them anywhere. Not in editor. I see a rendering for snow in Virtual Arsenal, but it is pretty weak. Was this intended?
  14. badanov

    VET_Unflipping

    Looks promising. Is there anyway you can add something that allows a player driven vehicle to flip another, such as a tank? In SP this occasionally becomes an issue and I recently have resorted to another tank to flip the vehicle back.
  15. badanov

    [WIP, ALPHA] Jasło, Poland

    If you want us to test your models in a game, then I just did. They work just fine. Note, please that actual trademark use could get your team in some hot water with American lawyers. I suggest redoing the Subway sign with something similar, similar scheme in color and design, and rename it something like Sammich Way and Slay's for the potato chip sign. Also: The building at 036991 is set too high. There's a gap at the bottom at NE corner.
  16. I'd like to commend the CUP team on a very subtle, but very important change to the AK-74 that I have only recently noticed: Setting the iron sights to 300 meters. Well done.
  17. I'd like to commend the CUP team on a very subtle, but very important change to the AK-74 that I have only recently noticed: Setting the iron sights to 300 meters. Well done. Wrong board. Sorry
  18. There ain't an issue with me. The pattern is great.
  19. Masterful job at this point. I have about 20 scenarios using the old Chernarus Winter map, and... there was no transition. Completely seamless. As an aside, I have a Utes Winter map, which originally came with the old Chernarus Winter map. The port to A3 worked, but you had to copy a copy of the old non winter Utes map over to the Chernarus Winter folder for a winter Utes map. I still have to keep the old Chernarus winter map to have access to the Utes map. One other thing; The uniforms. great improvement. Thanks for all the hard work.
  20. There is a problem with Winter Chernarus: The control tower in the northwestern airport blows up for no reason. Thought you might like to know.
  21. Now that we're talking about cool, can you add a thing that allows you to choose between Celsius and Fahrenheit temps?
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