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MaartenvB123

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Posts posted by MaartenvB123


  1. Arma 3 launched with a new feature, Scuba diving.

    It's a cool feature but the naval it still feels like we lack a amount of naval vehicles.

    For example, CUP adds quite a nice amount of naval vehicles.

    If we could also see more Civilian or Static ships like a Cargo ship that has to be boarded and cleared as in a anti-pirate situation would be a nice addition.

    This can be quite cool for scenarios on Tanoa or any Terrains with a large body of water.

     

    If anyone could work this idea into a nice looking product would be nice. :thumbsup:

    • Like 1

  2. On 30-5-2016 at 7:48 AM, donjuandavis said:

    Hi, error 86 (launching buldozer). I´ve solved it, running Arma 3 Tools, then \ Work Drive Management \ Install Buldozer. (After checking cache). Looks simple, but in my chase was effective.

    In spite of that, I can´t keep moving on, because of the "Layers Generation". Every time I Hit on "Generate Layers" TBuilder crashes.

    Ive got the same issue and at this point i'm starting to get angry. i'm losing my temper because i'm trying to fix problems with this whole program ever since november 2016. ones you fix the small bug in the layers config because you had a typo and you're like "Ow well now thats fixed i can start up buldozer and get on working" and than with the flick of a Magic Bugging Wand :icon_bash:  a wild error appears and so ON and ON and ON!

    some how google looks into the future and perfectly predict what my next problem is.

    anyways...

    if someone knows how to fix it all, be my guest and a thanks in advance. 


  3. On 13-4-2017 at 7:55 PM, Tom_48_97 ☠ said:

    What are your buldozer options in Terrain Builder?

    i found out that: 

    P:\Buldozer.exe            -buldozer -name=Buldozer -window -exThreads=0 -disableSteam -noAsserts -cfg=p:\buldozer.cfg -showScriptErrors        has textures but no controls.

    C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe           -buldozer -name=Buldozer -window -noLand -exThreads=0 -noLogs -noAsserts         has controls but no textures.

    also if i set the options in the buldozer configurator, it wont do anything after you apply it. it just goes back to what it was before.

    now the question is how to fix it.


  4. ARMA 3 Short Film Trauma

     

    So i made this Short film for Halloween and it took me a whole month to make but due to technical issues it got a little delay. but i hope you guys like it.

     

     

     

     


  5. ARMA 3 Short Film Trauma

     

    So i made this Short film for Halloween and it took me a whole month to make but due to technical issues it got a little delay. but i hope you guys like it.

     

     

     

     

    • Like 2

  6. so i tried to make a post about this a while ago and my browser crashed so the 50 lines of text that took 2 hours to type where lost.

    now i'm trying this again with a video where you can hear and see the problem.

     

    https://youtu.be/5Foz2uDl8k0

     

    Anyone know how to stop this.

     

    all sectors are CSAT controlled. only base sector is NATO controlled.

    i want to create a mission where you kill all the hard targets in the sector and fly around to capture it.

    keep that in mind.

     

    BTW i'm new to coding and scripting so yeah...

     

    Thanks for the effort.

     

    ------------------------------------------

    Edit:

    Ok so i found the fix.

    i turns out i watched a tutorial video where the guy does it wrong. so yeah.

    i placed multiple MP sector modules.  :face_palm:


  7. So i have been thinking for a while now about a arma 3 knife design for Real life.

    i wish i could use somekind of NATO camouflage but Army Green looks kinda boring on a knife.

    so i thought maybe i should look at CSAT's camouflage

    i love the Hexagon type of texture to it and i finally applied it to a random knife i found on google.

    here is the result.  :D i'm proud of the good looking product.  :notworthy:

     

    Share your opinion down below

    bPIL0VP.png

    • Like 3

  8. i got some extra hints for zeus. things that can be useful to know.

     

    1. Pressing G will Force AI to disembark. even when they are flying mid-air.

    2. if you place a move marker by clicking the r-mouse button you can change walk speed and awareness by dubbel clicking the move marker.

    3. if you want AI to walk in circles you can place multiple move markers by holding Left CTRL and you can place a cycle marker by holding Left ALT.

    4. you can destroy or kill units with the END button located above the arrow keys.

     

    hope you found out new stuff.

    • Like 1
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