Jump to content

Realthinged

Member
  • Content Count

    87
  • Joined

  • Last visited

  • Medals

Everything posted by Realthinged

  1. Realthinged

    All-In-One AI Command Menu

    Hi Leopard20! Thank you for your amazing mod! But now after update 0.98 and 0.99 i have an error as you can see on these pictures https://imgur.com/PSJTmKs https://imgur.com/BhKbgdj
  2. Realthinged

    3CB BAF Vehicles

    Thanks, UK_Apollo! It looks realy fantastic at night!!!
  3. Realthinged

    RHS Escalation (AFRF and USAF)

    Hi Guys! After today's SAF update on Steam all of my UAZs and Urals are now without engine sounds, only start engine sounds are working. Can anybody confirm the same?
  4. Realthinged

    3CB BAF Vehicles

    Hi guys! What i need to write in trigger to turn on blue light on Land Rovers? P.S. Sorry, I found already! this animateSource ['Beacons', 1]
  5. Hi to all! Does somebody know what is happening on Ardennes map? Do you see also this horizontal thin line when you are in vehicles? When on foot all is well. Another maps are working well also. P.S. With the camera mode this line is absent always. https://imgur.com/aKRaJck https://imgur.com/lnPBnuT https://imgur.com/Urtuwde
  6. Hi guys! Why I can not load mines in mortars? I have no ACE menu LOAD MORTARS, only ACE INTERACTIONS. What i am doing wrong?
  7. Realthinged

    Missile Sounds Mod

    Thank you for your work!
  8. Realthinged

    DS Houses

    Thank you for your work, Torndeco!
  9. Okay, TPW! I will testing and will tell you if it will work.
  10. Thank you for your answer! Yes from 1.ogg to 10.ogg as you can see on image below https://imgur.com/a/lzmns P.S. I noticed only now! Maybe it doesnt' work because track number 9 has 3:00 duration?
  11. Hi TPW! Thank you for your fantastic mod! Please tell me, why my music (10 files, less than 3 minutes 2:58 or 2:59) converted in .ogg files and loaded in folder Arma 3/@TPW/music is not working? But instead of it i am hearing standart music from TPW. In file TPW_MODS.hpp in Arma 3/userconfig folder i set up: // SONIC AMBIENCE tpw_soap_active = 1; // 0 = inactive tpw_soap_ambientvolume = 0; // Ambient sounds volume (0-2) tpw_soap_musicvolume = 2; // Music volume (0-2) tpw_soap_azanvolume = 0; // Azan volume (0-2) tpw_soap_housefxvolume = 0; // House fx volume (0-2) tpw_soap_screamvolume = 0; // Screams volume (0-2) tpw_soap_usermusic = 10; // Number of user supplied music files in @TPW_MODS\music. 0 = no user music tpw_soap_usersounds = 0; // Number of user supplied sound files in @TPW_MODS\sounds. 0 = no user sounds tpw_soap_region = 0; // Region specific sounds. 0 = autodetect, 1 = Greek, 2 = Mideast, 3 = Fijian, 4 = French, 5 = Russian, 6 = Polyglot tpw_soap_trafficmult = 0; // 0 = no traffic sounds, 20 = very loud //>< What am I doing wrong? Thanks for your answer!
  12. Realthinged

    Heros Survive

    Thank you, Heros! It works, but it would be easier if it worked like in Ravage mod as Loot module where we can select RHS or CUP or something else. Anyway thank you for your great work man!!!
  13. Realthinged

    Heros Survive

    Hello, Heros! Can I ask you? Will you plan also RHS, CUP and (or) NiArsenal content to spawn in your great mod ? Thank you for your answer!
  14. Realthinged

    US Forces 2000s

    Hi guys! I have these errors at game start https://imgur.com/tA0X62X https://imgur.com/ci99lch
  15. Realthinged

    3den Enhanced

    Hi Guys! How i can add flags to vehicles? Need to add .jpg file in mission directory? Or what i have to write in "Flagge anbringen"? Thanks!
  16. Realthinged

    NIArms Release Thread

    Great update! Will be also AllinOne Pack on Armaholic, Steam or somewhere? I always use all of your weapons.
  17. Realthinged

    delete

    Yes! Would be great!
  18. Realthinged

    Dagger Weapons for Arma 3 (and ACE 3)

    Hello, Dagger! How can I find your rifles in virtual arsenal? Scopes are there in arsenal but rifles not. Your mod icon is showing in Arma main menu screen, that means it works... But how can we find its?
  19. Realthinged

    Advanced Train Simulator (ATS)

    Thank you for your post! Yes, I did the same things with attachTo also. Nothing is working. Of course i will share if someone will need the same rail system on Altis. :)
  20. Realthinged

    Advanced Train Simulator (ATS)

    Fantastic update! At last I can build the railroad on Altis. Thank you! Can I ask you 2 about things? Is the default rail system on Chernarus working with your mod or we need to lay down new A2 rails? And is it possible to attach some tanks or cars to A2 platforms to transport its by train? Thank you for your answers! Cheers! P.S. As i noticed 10 minutes ago AI doesn't want to cross the newly built A2 rails on Altis. The units only say "cannot comply" and stay on the same place. It is like an invisible wall for them.
  21. Thank you for your answer! But was it enabled in previous updates as default?
  22. Can I use now advanced ballistics for all units as default (without place any modules)? For example now AI became too accurate in default Arma missions and kill with the first their shot... and I can't change it. The battles now are too short... P.S. As I understand in previous ACE3 updates advanced ballistics for all units was used as default in every mission? Because all the battles were much longer and interesting.
×