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Everything posted by Realthinged
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commanding All-In-One AI Command Menu
Realthinged replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Leopard20! Thank you for your amazing mod! But now after update 0.98 and 0.99 i have an error as you can see on these pictures https://imgur.com/PSJTmKs https://imgur.com/BhKbgdj- 209 replies
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- ai mod
- all-in-one
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Veteran mod (VTN) - announcement and WIP
Realthinged replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just awesome!!! -
Thanks, UK_Apollo! It looks realy fantastic at night!!!
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RHS Escalation (AFRF and USAF)
Realthinged replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Guys! After today's SAF update on Steam all of my UAZs and Urals are now without engine sounds, only start engine sounds are working. Can anybody confirm the same?- 16550 replies
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- Weapons
- Accessories
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(and 1 more)
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Hi guys! What i need to write in trigger to turn on blue light on Land Rovers? P.S. Sorry, I found already! this animateSource ['Beacons', 1]
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Iron Front in Arm3 LITE - preview versions
Realthinged replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi to all! Does somebody know what is happening on Ardennes map? Do you see also this horizontal thin line when you are in vehicles? When on foot all is well. Another maps are working well also. P.S. With the camera mode this line is absent always. https://imgur.com/aKRaJck https://imgur.com/lnPBnuT https://imgur.com/Urtuwde -
Iron Front in ArmA3 : ACE3 Compatibility patch
Realthinged replied to El Tyranos's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys! Why I can not load mines in mortars? I have no ACE menu LOAD MORTARS, only ACE INTERACTIONS. What i am doing wrong? -
Thank you for your work!
- 9 replies
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- sounds mod
- sound
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(and 4 more)
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Thank you for your work, Torndeco!
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Realthinged replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Okay, TPW! I will testing and will tell you if it will work.- 5764 replies
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- single player
- realism
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(and 1 more)
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Realthinged replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for your answer! Yes from 1.ogg to 10.ogg as you can see on image below https://imgur.com/a/lzmns P.S. I noticed only now! Maybe it doesnt' work because track number 9 has 3:00 duration?- 5764 replies
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- single player
- realism
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(and 1 more)
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Realthinged replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi TPW! Thank you for your fantastic mod! Please tell me, why my music (10 files, less than 3 minutes 2:58 or 2:59) converted in .ogg files and loaded in folder Arma 3/@TPW/music is not working? But instead of it i am hearing standart music from TPW. In file TPW_MODS.hpp in Arma 3/userconfig folder i set up: // SONIC AMBIENCE tpw_soap_active = 1; // 0 = inactive tpw_soap_ambientvolume = 0; // Ambient sounds volume (0-2) tpw_soap_musicvolume = 2; // Music volume (0-2) tpw_soap_azanvolume = 0; // Azan volume (0-2) tpw_soap_housefxvolume = 0; // House fx volume (0-2) tpw_soap_screamvolume = 0; // Screams volume (0-2) tpw_soap_usermusic = 10; // Number of user supplied music files in @TPW_MODS\music. 0 = no user music tpw_soap_usersounds = 0; // Number of user supplied sound files in @TPW_MODS\sounds. 0 = no user sounds tpw_soap_region = 0; // Region specific sounds. 0 = autodetect, 1 = Greek, 2 = Mideast, 3 = Fijian, 4 = French, 5 = Russian, 6 = Polyglot tpw_soap_trafficmult = 0; // 0 = no traffic sounds, 20 = very loud //>< What am I doing wrong? Thanks for your answer!- 5764 replies
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- single player
- realism
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(and 1 more)
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Thank you, Heros! It works, but it would be easier if it worked like in Ravage mod as Loot module where we can select RHS or CUP or something else. Anyway thank you for your great work man!!!
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Hello, Heros! Can I ask you? Will you plan also RHS, CUP and (or) NiArsenal content to spawn in your great mod ? Thank you for your answer!
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commanding All-In-One AI Command Menu
Realthinged replied to Leopard20's topic in ARMA 3 - ADDONS & MODS: COMPLETE
404 FILE NOT FOUND @Armaholic P.S. Already is working- 209 replies
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- ai mod
- all-in-one
- (and 27 more)
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Hi guys! I have these errors at game start https://imgur.com/tA0X62X https://imgur.com/ci99lch
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Hi Guys! How i can add flags to vehicles? Need to add .jpg file in mission directory? Or what i have to write in "Flagge anbringen"? Thanks!
- 1251 replies
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smallarms NIArms Release Thread
Realthinged replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great update! Will be also AllinOne Pack on Armaholic, Steam or somewhere? I always use all of your weapons. -
Yes! Would be great!
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Dagger Weapons for Arma 3 (and ACE 3)
Realthinged replied to quickdagger's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hello, Dagger! How can I find your rifles in virtual arsenal? Scopes are there in arsenal but rifles not. Your mod icon is showing in Arma main menu screen, that means it works... But how can we find its?- 73 replies
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- sniper
- ballistics
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Advanced Train Simulator (ATS)
Realthinged replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for your post! Yes, I did the same things with attachTo also. Nothing is working. Of course i will share if someone will need the same rail system on Altis. :) -
Advanced Train Simulator (ATS)
Realthinged replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fantastic update! At last I can build the railroad on Altis. Thank you! Can I ask you 2 about things? Is the default rail system on Chernarus working with your mod or we need to lay down new A2 rails? And is it possible to attach some tanks or cars to A2 platforms to transport its by train? Thank you for your answers! Cheers! P.S. As i noticed 10 minutes ago AI doesn't want to cross the newly built A2 rails on Altis. The units only say "cannot comply" and stay on the same place. It is like an invisible wall for them. -
ACE 3 Extension Mod (Anim & Actions) + (Placeables)
Realthinged replied to KokaKolaA3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The same thing...- 142 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Realthinged replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you for your answer! But was it enabled in previous updates as default? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Realthinged replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can I use now advanced ballistics for all units as default (without place any modules)? For example now AI became too accurate in default Arma missions and kill with the first their shot... and I can't change it. The battles now are too short... P.S. As I understand in previous ACE3 updates advanced ballistics for all units was used as default in every mission? Because all the battles were much longer and interesting.