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wsxcgy

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Posts posted by wsxcgy


  1. 22 hours ago, jujurat said:

    I personally average around 40 on ultra settings with view distance set reasonably high. (That's staring into the main city and having stuff going on). Outside of the city, I have no issues getting around 60. It's unfortunate because I really only think there's so much I can do, with the limitations of the engine and how it processes occluding and stuff. I'm also just one guy doing all of this, so it probably won't be perfect.
    However, most of the buildings are in a currently unfinished state; some models aren't as optimized as they could be, and that's something I'm definitely planning on working on towards release. I imagine there will be a performance boost then. How significant I'm not sure. I think all cities in arma ultimately run like shit.

    But, if it makes you feel better, it's something I've been very conscious about. I've had to sacrifice things I wanted to do for the sake of gameplay purposes with the AI and for optimization. I hope Enfusion can handle cities better?

    I definitely blame RV4 more than I blame you. because like you say, it just doesn't handle dense clutter or occlusion very well. personally, I think interiors on buildings are overrated too - they compromise basically all details and furnishing to run better, but still trash performance anyway. and performance aside, fighting indoors in arma just sucks tremendously and isn't fun most of the time, it isnt worth the performance losses. pathing and hitboxes are typically really bad in interiors and player movement is too clunky, the whole experience just isnt good. but people still cry incessantly about not having interiors on everything.  if you didn't make the buildings thats not really your fault either though.

     

    I've been playing arma games for at least a decade and still haven't had the sense to install its on a solid state or upgrade to a high-end CPU that can actually keep up, so its kind of my fault for perfomance problems lol.

     

    I do like the idea of a diet version of the map with less of the detail objects like trash, furniture, etc and less dense clutter. definitely have to wait and see. might not be necessary at all.

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  2. I've long hoped for a nice middle eastern urban environment, and from those screenshots you seem to have hit the nail on the head. a few have tried before but honestly they've never been that good. it looks like it should be able to represent many different parts of the middle east rather well too, which I appreciate. very much looking forward to this project.

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  3. a model change script like the grip system, that activates when you change optics mode and then swaps over to a copy of the original model where the entire rifle has been rotated to the left some in oxygen and new hand animations to go with it. easier said than done of course, and an unproven idea that might be too buggy for arma to do right.

    • Like 1

  4. no replacer exists that I know of. I don't really mean to play the base game campaigns and missions again, and in my own missions I have no reason to use the vanilla units when I've made my own. so making a replacer version is not at all a high priority for me right now, though it is something I've thought I would like to do eventually.

     

    at the moment I don't really have much interest in arma, don't have it installed on my computer, though updates, fixes, and new content is due to arrive some time in the foreeable future I guess?

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