Jump to content

HaseDesTodes

Member
  • Content Count

    108
  • Joined

  • Last visited

  • Medals

Posts posted by HaseDesTodes


  1. 1 hour ago, Groove_C said:

    @xaneas I have nothing to add. Great choice of components.

    are u sure you wouldn't advise to get 32GB ram? 😉

     

    @xaneas

    if you decide to go for 32GB ram, you wont be able run the ram with those fast timings.

    the fastest 32GB kit i see for this board (on the QVL) is the G.Skill Trident Z RGB DIMM Kit 32GB, DDR4-4266, CL17-18-18-38 (F4-4266C17Q-32GTZR) which cost unfortunately around 620€ here (in Germany)

    an alternative with decent timings would be G.Skill RipJaws V schwarz DIMM Kit 32GB, DDR4-3600, CL17-18-18-38 (F4-3600C17Q-32GVK) or G.Skill Trident Z silber/rot DIMM Kit 32GB, DDR4-3600, CL17-18-18-38 (F4-3600C17Q-32GTZ)

    both for around 300€ at the moment.

     

     


  2. 42 minutes ago, Groove_C said:

    With RAM and mobo you have now, i7-5775C wouldn't have helped much, if at all. Because only people who will OC it to the moon buy it. And they already have very good RAM and mobo. Without very good RAM and proper OC, which requires proper mobo and cooler, no point in buying it.

    I'm still willing to buy it though.

     

    dude, that was just a allusion to your failure when you got one. because you were talking about wasting money for nothing.

    i'm not sure what causes you to not understand half of the stuff i'm writing, but i'll make sure to not use any form of irony pointing towards you or giving you the option to misinterpret anything i write.

    i hope it's only the language barrier that's causing this.


  3. 11 minutes ago, Groove_C said:

     

    Well, I've checked the list of this mobo and if you'd have looked at it better, you would have seen, that 3866-4800 MHz RAM is supported by this board only for not more than 2x8 GB.

     I've never claimed anything else, nor gave any space for interpretation about that i was aiming for 16GB. So why are you bringing this up again?

     

    11 minutes ago, Groove_C said:

    So best solution for Ryzen 3XXX to buy 1800 MHz (3600 MHz) sticks and use them with Infinity Fabric at 1800 MHZ, in synchronous mode (1:1)

    ok, thanks for your answer

     

    11 minutes ago, Groove_C said:

    But you can always spend 500€ for 16 GB 4800 CL18 just for the bling and live with 16 GB only, 4eveR 🤣

     or i'll get myself an I7 5775C and kill it while delidding. 😛

     

    no seriously, i wouldn't buy the ram for that price, nor a MOBO for about 800!!!!€, just to be able to operate it.

     


  4. 44 minutes ago, Groove_C said:

    @HaseDesTodes Forget about this kit, like forever.

    Highest I've seen on current Ryzen was 4333 MHz and only 2x8 GB + very loose timings. Ok, may be with updated BIOSes it will improve a little bit, but not much.

     Well, at least it's listed in the QVL (https://de.msi.com/Motherboard/support/MEG-X570-GODLIKE#support-mem-19), so i guess it is supposed to work. (that's why i picked it for this)

     

    I actually plan now, to wait a bit until the prices of the X570 mainboards drop a bit. i'm not really willing to pay more then 1200€ for a "highend" CPU, MOBO, RAM combo. maybe 1400€.

    nevertheless, i'm not planning to wait another year. (i am thinking to replace my i5 4670K with shitty MOBO and RAM since about Ryzens came out first.

    I'd really like to have some more cores sometime soon.

     

    As for the amount of Ram: i was thinking about 32GB, but since i have never experienced (or at least not noticed) to fill my Ram to more than 12GB, i decided against it.

    But thinking about how long such a system is supposed to run, i might give it an other thought.

    Or i get a PCI-E 4 SSD, so the swap file is at least connected with max speed. 😉

     

     

    Oh, and i'm not sure if you skipped the answer to my question, or i have just overread it, but would the 4800 CL18 ram now be faster with a Ryzen 3000 or not 🙂


  5. 1 hour ago, Groove_C said:

    So the premium you pay over the rest is for almost lowest possible timings right from the factory. Plug in -> set XMP profil in BIOS and enjoy.

     

    I'm asking just out of interest, i'm not really planning to buy.

    I thought about if i wanted to spend "some" money on a Ryzen 9 3900X, a MSI MEG Godlike and G.Skill Trident Z Royal silver RAM (DIMM Kit 16GB, DDR4-4800, CL18-22-22-42 (F4-4800C18D-16GTRS))

    (answer was NO, not for 1800€)

    I guess the RAM has the out of the Box best CAS latency (7.5ns) and not to bad secondary latencies (9.17, 9.17, 17.5). And it costs only like 500€. 😉

    But what bothers me, was the thing with the infinity fabric, would that weaken the performance so much to negate all gains compared to 3600MHz CL15 (eg. G.Skill Trident Z silver/red DIMM Kit 16GB, DDR4-3600, CL15-15-15-35 (F4-3600C15D-16GTZ)) because that Ram can operate in sync with the CPU.


  6. 1 hour ago, fn_Quiksilver said:

     

    nothing wrong with the tower.

     

    just like the unnavigable (by AI) bridges and roads and surfaces on Tanoa, the new gen of terrain designers at BI appear to not play or own a copy of the game.

     

    well, i don't think this boat is meant for operations on rivers in that form.

    and from what i could see, the tower doesn't provide any gameplay function in vanilla. diver has no working displays and the commander has the displays bound to the GMG in the front.

    all other boats provided by BIS can pass underneath all of the bridges, even APCs (not sure if i've tested the Marid, but i think i did).

     

    imo the bridges look realistically placed the way they are. no one would build a ramp for a bridge for such a small river unless there was a need for it. to me it doesn't look like the river was large enough for any proper ships.

    and even if they did build a ramp, i fear this would not only look silly, but also might cause some more problems with the AI.

     

    i really wish it was possible to use armed boats on that river for more than 2km, or whatever the longest distance is you can travel on the river.

     

    but having thought about it, i don't think changing that the bridges should be the way to go. it'd probably look silly.

    imo, the best way would be to give the option to hide the tower of the boat, but that's probably more than a bit work.

    second best would probably be an armed version of the RHIB for all factions. it even looks like it has a weapon mount in the front. but that's probably as much work as option #1.

    (i think there should be one or two versions in CUP, but i'm to lazy to check. and using mods for every little thing isn't really an option for me)


  7. 29 minutes ago, fn_Quiksilver said:

    Any reason the river is not navigable by the Speedboat Minigun?

     

    It would seem a no-brainer to design the bridges to allow the games boat assets to pass.

     

    51EE96923B6B9FD200189BAD04E16FF7DF308703

     

     

    and that's not even the worst bridge, just the most annoying, because you think you might just pass under it.

     

    you can't pass under 4 of the river bridges with a Speedboat HMG. all other boats, and even APCs are fine, but that damned tower on the boat blocks it from passing under.

    if only we could saw that stupid tower off the boat

    On 5/24/2019 at 12:55 PM, HaseDesTodes said:
      Reveal hidden contents

    664975DFC3416B46D977D7DEEDB1926A2C947D08

    E0B24E72FD3AEA317AD9EC96F77580A4485EEE3B

    07063F77784410A660E317D0C8B1F41805FC717B

    80D4BD0751EFA2F210D84AB94178AA770C313414

     

     

     


  8. 1 hour ago, Ball Race said:

    i dont get how tiny 1200 MHz can give me 30 fps more lol

    every ryzen 3rd gen can do 4400 MHz? 

    if so, i should buy this?

    even prefering 3rd gen to expensive intel ?

     

    Ryzen 3000 series CPUs will (almost certainly) be a good buy.

    but since there are no proper benchmarks out yet (at least i haven't seen any) we can't tell you.

     

    having a quick look in the benchmarks posted in the last month or two, i came to the conclusion, that Ryzen 2 are almost the same when it comes to FPS/GHz.

    now AMD claims to have increased the IPC (instructions per cycle) by 15% so the performance per clock should increase as well. but we will have to see how well.

     

    now the thing is, the I9 9900K has a maximum boost clock of 5GHz while the Ryzen7 3700X you mentioned has only 4.4GHz. so the intel has a 13.6% higher boost clock.

     

    taking those figures into account, makes me believe, that the R7 3700X might be as fast as or only slightly slower than the I9 9900K.

    but i think no one here will be able to give you a certain answer.

    just wait until the official release, there will be benchmarks shortly after.

     

    about the ram thing.

    tests have shown, that faster ram, or ram with faster timings helps increasing the FPS in Arma3.

    i would explain it this way (but without knowing for sure):

    Arma requires lots of different data from the memory but no large files.

    So the CPU will have to wait for that data in order to complete it's calculations. the faster the memory delivers the requested data, the faster the CPU can complete the calculation = higher FPS

    faster Ram not only has higher bandwidth, but also can often respond in a shorter period of time, given the timings didn't suffer to much.

    • Like 1

  9. 39 minutes ago, oldbear said:

    There are not many technical solution, and after having tested the idea myself, the outside dark green terrain color is ugly when played from the ground.

    The only way around is the classical view distance limitation or fog usage.

     

    bring the good ole skybox to arma 🙂

    just not like usual where you are inside the box.

    like a large box 20m high and 4km wide surrounding the whole map, with different textures for the side and the top.

    not sure if the engine would support this, but sounds like a proficient way to deal with this.

    • Like 3

  10. 6 hours ago, lexx said:

    Generally I like the map. It looks good. Love the ambient details (forest sfx, etc.). Nice.

     

    What I don't like is.... this:

    2owa0Qn.png

     

    These Arma2 objects are sticking out very hard. The above example is even worse, because it has detailed objects all around it and then you see stuff like its stairs, which are just horrible at this point. Not sure if the texture got a touchup, as I haven't played A2 in a long time, but the quality difference is very, very noticeable.

     

    that't the Chernarus+ version of that chapel. you can see it's enterable, unlike the A2 version.

    but in this case it seems to me, like there is a LOD issue with the roof.

     

     

    i really like the look of this map.

    one grain of salt i have found so far is, that you can't pass under 4 of the river bridges with a Speedboat HMG. all other boats, and even APCs are fine, but that damned tower on the boat blocks it from passing under.

    Spoiler

    664975DFC3416B46D977D7DEEDB1926A2C947D08

    E0B24E72FD3AEA317AD9EC96F77580A4485EEE3B

    07063F77784410A660E317D0C8B1F41805FC717B

    80D4BD0751EFA2F210D84AB94178AA770C313414

     

    i still have the hope for armed boats to be part of the new factions, but deep inside i'm sure that won't happen.

    • Like 1

  11. 7 minutes ago, Grahame said:

    Hang on... they just put Tisy's Radar from DayZ in ARMA3? Can we do the same please?

     

    since it's in the game files now it should be possible. i think i will buy and test ("tomorrow"= after i wake up again)

    and it's not only the radar. i see some more chernarus+ structures on the screenshots.

    • Like 1

  12. 48 minutes ago, Groove_C said:

    Actually frequencies I have indicated are max boost frequencies for all cores for all of these CPUs, tested in the article oldbear has linked. Not what you have indicated.

     

    and i'm saying, that A3 doesn't require all cores to run at their limits. otherwise it would benefit more from a surplus of cores.

    A3 does like higher singlecore performance, so the CPU will rather run with 1 core at a higher clock (=max clock) than all cores at a relatively high clock (=all core boost).

     

    maybe an owner of a i7 8700k can enlighten us about CPU 1/2/3/4/5/6 load and clock in A3.

    i actually don't know know how the CPUs are using their boost (especially those with more than 4 (physical) cores), so if it doesn't behave like i think it does, i'm always willing to learn.

    but simply saying max boost doesn't matter in a singlecore loving game like A3 doesn't sound plausible to me.


  13. 1 minute ago, Groove_C said:

    Actually A4 development was already "confirmed", indirectly in the SITREP #00231 (Jan. 2019)

    "a large part of the original Arma 3 development team is now working on Bohemia's new Enfusion engine, which means we'll not be introducing any major new gameplay features".

     

    i have no doubt they are working on A4, but they just didn't officially announce it.

    and i think this will probably mean that it will still take a while until we can test it (if they make it EA again) or even longer until it hits version 1.0.

    17 minutes ago, Groove_C said:

    High end Corsair PSU are also manufactured by Seasonic.

    i had a look on 80+ Titanium certified PSUs, and the only ones from Corsair i found had 850W+, and those were all more expensive. So i came to recommend the one of that's pretty much the one i have.

    I have no doubt that Corsair PSUs are of high quality, they just didn't match the profile in that matter.

    24 minutes ago, Tankbuster said:

    I'm afraid I'm an out-of-the-closet Intel fanboi. I won't be going AMD any time soon. We've done this to death, but in my view, to get performance out of Ryzen, there's a lot of intricate and expert level tweaking to be done. That's fine for some, but it aint for me. Don't get me wrong, I desperately want someone - anyone - to give Intel a good run for their (and our) money. If for no other reason than to drive down the price of the Intel CPUs I'm so gay for.

     

    I'm familiar with Seasonic, they make good stuff. I've got some of their gear here. You're right, the build I am considering would not use half of the available connectors the Corsair provides. That's a good reason for going for a fuly modular unit.

    I hope that the Ryzen 3000 will deliver their performance (in A3) without much tinkering from the use side. Especially the relatively weak performance of the DDR4 memory from the Ryen 1000/2000 series keep me worrying, but if they improve that even more, i think it should pose no obstacles for good performance in A3.

    as mentioned  I9-9900K (8x3.6/5GHz base/boost clock) and the coming Ryzen 9 3850X (rumored 16x4.3/5.1GHz base/boost clock) are almost the same boost clock wise. and the performance gap between the i7 8700k and the R7 2700X in the diagram oldbear posted are almost the same as the turbo clock difference

     

    22 hours ago, oldbear said:

     

    V1Xpflol.jpg

    I7 8700K: 4.7GHz

    R7 2700X: 4.3Ghz

    ratio: 4.7/4.3=1,093 (~9%)

    fps ratio: 63.9/57.6=1,109  (~10%)

    i9 9900K: 5GHz

    ratio: 5/4.3=1,163 (~16%)

    fps ratio: 70/57.6=1,215 (~22%)

     

    so the latest Intel generation seems to have a bit more performance per clock again.

    but even if the Ryen 3000 don't make any more progress in that matter they still have those extra 2% boots clock.

    so i guess from the current point of view, the Ryzen 3000 series looks very promising.

     

    when i bought my current CPU (i5 4670K) i didn't really want an Intel (because they were acting like *ickheads), but i decided by the performance (AMD FX series was abysmal) and didn't regret it.

    So if you want the best now, get the i9 9900K, but if you can wait, wait for Ryzen 3000 tests and make a rational decision then.

    I honestly have some doubts if the specs that are rumored for the R9 3850X can be true (5.1GHz with 16!!! cores (with SMT (AMD version of hyperthreading))), but if it is true, it should be a beast.


  14. 1 hour ago, Tankbuster said:

    I quite fancy the Cosair HXi range and the smallest they do is the 750, so that will give me plenty of spare power.

    For a PSU i can recommend the Seasonic Prime Ultra Titanium 750W ATX 2.4 (SSR-750TR).

    It should be a bit more efficient (less heat loss and, over time less electricity costs), so it would probably not matter much. And it should be quieter.

    The main advantage (apart from the price) of the Corsair would be, that it has a few more connectors (1x 20/24-Pin, 2x 4/8-Pin ATX12V, 6x 6/8-Pin PCIe (+2), 12x SATA (+2), 8x IDE (+3), 2x Floppy (+1))

    Spoiler

    Difference at 600W load is about 10-15W (lest say 10W). With 3h of load every day for a lifetime of 10 years, you would save 10.95kWh, and for an average price of 0.13pence/kWh this would make a saving of 14.24 pounds.

    The PSU has a warranty of 12 years in Germany (not sure about the UK), so a lifetime of 10 years should be quite realistic.

     

    The price difference (71 pounds at amazon), as well as the price level seems to be significantly higher than in Germany (UK seems to be like 25-35% more expensive for those PSUs, (again amazon)), so it should probably make to less of a difference to justify that upgrade.

    Nevertheless, i have the smaller brother of the Seasonic PSU (650W version), and i'm pretty happy with it, so i recommend it, and i'd buy it again.

     

    2 hours ago, Tankbuster said:

    If I'm honest, it's likely I won't get permission from Mrs Tank to buy this this year, by which time, we might have ArmA4. If that does use ray tracing, an RTX might be a better proposition but as it is now, for A3, the 1080 (or specifically, the Ti version) is still best bang for buck.

     

    if you are not going to buy it right away, you might want to wait for the next generation of the AMD Ryzen CPUs and see how they perform in A3, and if Intel will lower their prices.

    I'm pretty confident, that the performance gap between the I9-9900K (8x3.6/5GHz base/boost clock) and the coming Ryzen 9 3850X (rumored 16x4.3/5.1GHz base/boost clock) will be less than 5% for Intel, if not even favorable for AMD (if AMD gets their memory clock improved).

    So i guess Intel will have to lower their prices at least a bit.

     

    Oh and don't expect A4 anytime soon, you will probably disappointed. It's not even announced, so I don't expect early access before 2022.


  15. 1 hour ago, R3vo said:

    What new commands?

     

    1 hour ago, POLPOX said:

    Changelogs are removed from the topic(And never notified via the bell icon and e-mails... right?). Most likely we'll see actual update w/ changelogs in Monday.

    There're some brand-new commands like touch off projectile (bombs and rockets?), set/get missile target pos etc etc. We still don't know how its like yet though, I'm really looking for the new commands.

     

    in case someone can't wait until it gets released again, i had it posted somewhere else...

    didn't copy the links they had for the commands though, but i think it were links to the commands in the BI WIKI, so you might still find those there.

    Spoiler

    08-03-2019

    EXE rev. 145402 (game) 
    EXE rev. 145402 (launcher)

    Size: ~233.5 MB

    KNOWN ISSUE: Game will crash to desktop when opening the Field Manual from Eden editor.



    DATA

    Tweaked: BIS_fnc_switchLamp is now using recently 'fixed' switchLight command instead of breaking / fixing the lamp's light bulb
    Tweaked: Durability of vehicle wheels - the damage required for a flat tire and a fully destroyed wheel
    Tweaked: Added a wheel_x_x_damage selection in visual LODs for visual damage representation
    Tweaked: Key Frame Timelines are no longer calculated on each frame when their animation is not running
    Fixed: IDAP's AR-2 drone was missing translations for its livery in Virtual Garage
    Fixed: It was not possible to access the compass in vehicles (WIP)
    Fixed: A typo in the UH-80 Ghosthawk gun initElev elevation parameter (kudos Kju!)
    Fixed: Added BIS_fnc_setIdentity safeguard from applying empty values (https://forums.bohemia.net/forums/topic ... slow-down/)
    Fixed: Identity not persisting in BIS_fnc_arsenal
    Fixed: Camera bug in BIS_fnc_arsenal
    Warlords

    Tweaked: Dead unit deleting procedures
    Fixed: Some independent garrison units would occasionally still carry mortar bags


    ENGINE
    Documentation of some of the changes / additions will be added soon™

    Added: A new scripting command (setBehaviourStrong) for forcing a behaviour to the Group itself

    Added: New scripting commands for simple graphs: getGraphValues, decayGraphValues, ctrlSetPositionX, ctrlSetPositionY, ctrlSetPositionW, ctrlSetPositionH, bezierInterpolation

    Added: New scripting commands for working with matrices and vectors interpolation: vectorLinearConversion, matrixTranspose, matrixMultiply

    Added: A getter (customWaypointPosition) for the player's custom waypoint (LShift + LMB)
    Added: Support for forcing the initial direction of 3D particles
    Added: A disableAI / enableAI "NVG" option for the AI to not use worn NVGs
    Added: A disableAI / enableAI "LIGHTS" option for disabling AI from controlling lights
    Added: Support for a new simple expression in weapon sound configuration (camPos)
    Added: Muzzle event handlers for reloading weapons (reload - start, reloaded - finished)
    Added: A mission event handler for the change of the time acceleration (HandleAccTime - returning true also suppresses the IGUI message)
    Added: Scripted control over (legitimate) missile targets of guided missiles or target positions of manually guided missiles (setMissileTargetPos, missileTargetPos, setMissileTarget, missileTarget)
    Added: A script command to trigger a munition (triggerAmmo)
    Added: Support for the green TI mode in render-to-target and the setPiPEffect scripting command
    Changed: SwitchLight now supports terrain objects, entities, and terrain lamps (automatic when "on")
    Changed: Increased the limit of array length for scripting DLL extensions to 2048
    Changed: The getSuppression command now returns -1 if an object is invalid, non-local, or there is no suppression enabled
    Changed: boundingBox and boundingBoxReal now can be passed a number (0-ClipVisual, 1-ClipShadow, 2-ClipGeometry, 3-ClipGeneral) and return the bounding sphere value
    Fixed: A possible crash when reading the headGforceLeaningFactor parameter
    Fixed: Magazine proxies texture camo flickering
    Fixed: Constant black in / out when a player's UGV was critically damaged
    Fixed: Allow Lights in the UAV Terminal did not work
    Fixed: Compiled script caching responsible for memory issues (https://feedback.bistudio.com/T135718)
    Eden Editor

    Tweaked: Eden Editor model selection detection over character weapons has been improved
    Fixed: Module areas were not hiding along with the rest of the models in Eden Editor


    LAUNCHER

    Fixed: Localization typos
    Fixed: -malloc parameter tooltip (https://feedback.bistudio.com/T136864)

     

    • Thanks 1

  16. 52 minutes ago, oukej said:

    Well, this is embarrassing 😕 Probably too excited about the dev-branch update myself that I forgot to do the last most important step. Really sorry about that 🤦‍♂️

     

    Just say there were "logistical issues" that caused the update to be delayed. 🙂

    • Haha 1

  17. 3 minutes ago, Groove_C said:

    @HaseDesTodes I've always played at ultra, as the fps was always good with my GTX 1060. and I'm used to play with 4-6 km view distance. Moved from 1080p to 1440p in January/February, without changing the GPU. have done it today and no benefits.

     

    that's what i meant.

    what point does it have to change the settings, so that you can actually see differences, if it's all the same with normal settings.

    benchmarks with different resolutions make some sense, in order to help people see what performance they can expect with different monitors/resolutions with the respective GPU.


  18. 1 hour ago, Groove_C said:

    Because I've seen a video, where the guy had to go for 1440p instead of 1080p and lower the view distance to only 600m, to put max load on GPUs he was comparing in order to compare them as fairly as possible.

     

    i don't think you should use settings that are so far away from usual settings, just to force GPUs into a max-load state.

    if you wan't to find out what GPU is better, there are better ways than Arma3 benchmarks.

    and if you want to see how well a GPU performs in Arma3 you should use more realistic settings, because at the end of the day, that's how it will be used anyways.

    sure, increasing the display (or rendering resolution) for benchmarks can be interesting for people that own those monitors, but 600m view distance. i guess that's more for users with weaker CPUs playing in cities.


  19. 18 minutes ago, dragon01 said:

    Also, if you really want the VLS, it should be possible to make it attack scripted targets using triggers and script commands. I'm busy with other things right now, but definitely want to try to set this up someday. 

     

    simple solution i found:

    create a target that doesn't interfere with the surroundings; i used a game logic i placed in the editor for my test.

    place a VLS 

    run this:

    west ReportRemoteTarget [TARGET, 3600];
    
    TARGET confirmSensorTarget [west, true];
    
    VLS fireAtTarget [TARGET, "weapon_vls_01"];

    i tested this in the editor, and it worked fine for me.

     

    i think the report can't be decreased to times smaller than the missiles traveling time, as the lock would break.

     

    i think that people who can actually write scrips could make something out of this. eg. placing the target when you click on the map, and the firing from the action menu.

    or moving the target to some players laser position, so there can me made some adjustments.

     

    i guess the clever people here will find a good solution.

    • Like 7

  20. 3 hours ago, Tobur said:

    I am thinking about an upgrade to 2x 8GB DDR4 @3000 or 3200 Mhz. Will that make a difference? According to this https://techreport.com/review/31179/intel-core-i7-7700k-kaby-lake-cpu-reviewed/11 it might....

     

    Do you have suggestions which RAM would fit to my mainboard? Budget is around 170 €

     

    will it make a difference? probably.

    enough to spend 170€ for it. depends on how much you need your money. but probably not.

     

    i had a quick look in the memory qvl of you mainboard (https://www.msi.com/Motherboard/support/Z170-A-PRO#support-mem-3), and found

    F4-3200C16D-16GTZ ram for around 170€ (shipping not included) 

    https://www.mindfactory.de/product_info.php/16GB-G-Skill-Trident-Z-schwarz-weiss-DDR4-3200-DIMM-CL16-Dual-Kit_1111127.html

    F4-3200C16D-16GVKB (around 160€)

    https://www.mindfactory.de/product_info.php/16GB-G-Skill-RipJaws-V-schwarz-DDR4-3200-DIMM-CL16-Dual-Kit_1013799.html

    not sure where you live, but i guess you might be able to find this ram for around the same price in your country

     

     

    • Thanks 1

  21. 2 hours ago, Yoshi_E said:

     

    It seems this is time depended, in the first min im 100% unable to get a lock, only after around 60s I can lock and fire. Maybe its waiting for the vehicle to heat up first? Does not make any sense for a target thats detected by radar though....

     

    you could test with a heated up heli

    this setVehicleTIPars [1,1,1]

     

    • Like 1
×