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Vyllis Fuhajins

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About Vyllis Fuhajins

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  1. Vyllis Fuhajins

    JSRS4 - APEX 1.2

    Thank you very much for the update. I do appreciate your sound mod a lot!
  2. Vyllis Fuhajins

    JSRS4 - APEX 1.2

    I get this, but just the firsts shots or explosions so its not a big problem for me.
  3. Vyllis Fuhajins

    Vcom AI V2.0 - AI Overhaul

    Thank you, i'll use ' this setVariable ["NOAI",true,false]; ' so. The Pre-created difficulty settings file readme told me: But i have not any .sqf into my VCOM folder, just ' AISettingsV2.hpp ' is this normal?
  4. Vyllis Fuhajins

    Vcom AI V2.0 - AI Overhaul

    Hello, anyone using VCOM with TPWCAS ? Does this work?
  5. Vyllis Fuhajins

    JSRS4 - APEX 1.2

    Indeed yes, i think sounscape mean what you refer as things like wind sound, birds, environment, nature, waves, etc. Because for me they are rather low and weapons are super loud. Anyway the mod is really great. Riding a Mora APC made my ears full of joy. Can't wait to try the tanks and hear their tracks sound.
  6. Vyllis Fuhajins

    Help, count players near an entity(resolved).

    Thank you very much ! I'll try this tomorrow morning. edit: It is working very well. Thank you.
  7. Hello, i have trouble and can't finish my mission script. I am newbie into scripting so here is my problem: During a multiplayer game, listen or dedicated server; I want to count players in a given radius around an entity (?, a trigger/marker). Unfortunately i can't get what i have wrote to work and search give me tons of way to count entities/objects/AIs around a player, this is not what i want. I did try these: They all returned 0 or "scalar". I know some of them must be really wrong but i had to try. I am searching for hours but my scripting level is too weak. If anyone would like to help some. Thank you.
  8. Vyllis Fuhajins

    Vcom AI V2.0 - AI Overhaul

    Well for ALIVE actually you can use a light vehicle for transport while waiting for the mod to mature. With Vcom AI anebled, i call AAF Striders or trucks. They drive me around without problems \o/
  9. Vyllis Fuhajins

    Vcom AI V2.0 - AI Overhaul

    Disregard my last post. Now Vcom is indeed enabled in SP with the new version.
  10. Vyllis Fuhajins

    Vcom AI V2.0 - AI Overhaul

    I am not sure if its working on my computer. Does the Hold order still make them take cover/go into building? I have seen way less smokes than the previous version too. I'll enable the debug marker next time to see if i run the mod indeed.:x
  11. Thank you MKD3. Used moveincargo and fnc_spawnvehicle. Now my infantry spawn into the freshly spawned truck.
  12. Well, when i place the units in the editor, it does work very well. But i want to do this for units i spawn with a script so my mission wont overload the host computer. And my spawned units with script does not board the truck :'(
  13. Hello i am newbie to scripting and arma3 editing and i can't find an answer to this: I spawn a group of AI infantry and a truck (will be 2 IFVs when i get it to work) then set the waypoint so the AI infantry group board the truck. I had no success yet. The AI infantry group move then stand still near the truck and do nothing. I would be glad if anyone can tell me what i am doing wrong. This is the code for the truck: And this is the code for the infantry group:
  14. Vyllis Fuhajins

    Release Candidate Branch Discussion

    Is this something we can change? Because i agree that the old was best and easy to read.
  15. Vyllis Fuhajins

    Vcom AI V2.0 - AI Overhaul

    Thank you for the update Genesis92x. Yes, indeed, good luck with your studies !
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