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H.M.Helbrecht

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About H.M.Helbrecht

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  1. H.M.Helbrecht

    Ravage

    Haleks I can't thank you enough for the help. If you're ever in Austin, Texas let me know and I'll arrange a beer, or two, for you ....if you're of legal drinking age that is ;-).
  2. H.M.Helbrecht

    Ravage

    Swing and a miss but still appreciated. I know about the module and setting up uniforms in that. My problem is the module spawns the horde as soon as a player is withing the specified radius even if a trigger with conditions is sync'd to it. I want to be able to set a condition on the horde module or be able to manually spawn a horde with a trigger AND have them wear the correct uniform. example: Players start at military base when missions start but I don't want zombies spawning there until certain criteria are met. The current module doesn't do that and I can't figure out how to do what I need.
  3. H.M.Helbrecht

    Ravage

    ok, so I've been fighting with trying to get a zombie horde to spawn manually based off a trigger so no avail. I've tried linking the horde module to a trigger and that failed. There is no condition field so I can't use that. The closest I've come to getting a horde the way I want it was using the following script... 0 = [] spawn { for "_i" from 0 to 50 do { _hordePos = getMarkerPos "horde1" _pos = [_hordePos, 1, 50, 3, 0, 20, 0] call BIS_fnc_findSafePos; _zed = createAgent [call zedsToSpawn, _pos, [horde1], 50, "NONE"]; _zed setDir random 359; }; }; This gives me 50 random zombies but I would like to specify the clothing they are wearing but have no idea how to do that. Any assistance or gentle nudges in the right direction would be much appreciated. P.S. I'm new to scripting and terrible at it so go easy on me. ;-)
  4. H.M.Helbrecht

    Ravage

    Thanks so much for that, it helped me a ton with the Ambient stuff. Now any ideas on how to manually spawn a horde with the module using a trigger?
  5. H.M.Helbrecht

    Ravage

    ok, I've just spent the past couple of hours going through google, this thread, and the wiki but can't seem to find the answer I'm looking for so here it is... How would I be able to activate the Ambient Zombie and hordes module only after a specific triggers or condition is met? I've tried syncing the module(s) with a trigger but the zeds all show up as soon as player enters the area. I'm working on a mission where a horde will be present only after certain events happen and/or conditions are met but can't seem to figure it out. BTW, I only have a basic knowledge/understanding of scripting so any examples or even pointers would be highly appreciated.
  6. If you did that I, and many others in my group, would be highly appreciative of your efforts.. We love your M1A1 over the RHS version by 200% but the lack of ACE interactions is a bit of a bummer.
  7. I love the Burnes M1A1 tanks but unfortunately they don't work with ACE3 which is a bit of a disappointment. Are there any plans to make them compatible?
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