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Posts posted by CPT J. Shaw
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Hey all,
I’m looking for some guidance in developing a few different fire support modules that could be placed in either the editor or in Zeus.
Does anyone have any links to previous work completed by people, or any idea the path to find the BI versions?
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Cannot wait for this terrain!
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Do you plan to release PSD or XCF for items when you’ve started releasing so people can do their own retextures?
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5 minutes ago, R0adki11 said:It was tested before been released, by the B52 Project Delta.
How’d it turn it? Anything I should be worried about in using it?
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Has anyone used the STABO Rig on a dedicated server?
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How does this mod behave in dedicated multiplayer?
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This looks awesome
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18 hours ago, Wiki said::(
I use it in conjunction with [this disableai "move";] and [this disableai "path";] though so that might be of some use to solve your problem.
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16 hours ago, Wiki said:Hey guys.
Is it just me, or does RHS override the command setUnitPos ?
- I place 2 units - 1 blufor and 1 opfor
- i set the unit position as middle with the command setUnitPos
- when the unit spots me, they change stance
- also tried with double-clicking the unit and setting the stance position as middle - same result
Its just you, I've been doing this in missions for a long time and have never had an issue.
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Really excited to check this out!
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2 hours ago, GoldSquadronRecruiting said:Yes, if possible. I know DEGA Parachutes had that capability before ArmA did some updates. They may still work but I haven't used them in quite some time. That could be a good source to use or look for and ask the creator questions if you need help with that.
DEGA Parachutes does still work
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8 hours ago, wsxcgy said:well you could always just rip the textures, greyscale them, and work from there. they dont have camouflage patterns on them so you don't necessarily need a template, you can just make your own pretty quick.
Looks like the Mechanic Clothes in the Orange DLC are EBO files so they can't be opened which is somewhat disappointing.
Essentially what I'm looking for is a baggyish looking T-shirt with jeans to retexture. Anyone have anything like that?
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Anyone have the template for some of the civilian clothing? Mainly the Mechanic Clothes released in the Laws of War DLC
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Really cool stuff, any chance the QB Wrist could have Hidden selections so we could put in our own info in there?
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(3mb - Updated 28JAN2018)
This is a simple retexture of the Airframe and Opscore helmet from the Military Gear Pack created by Adacas. He graciously provided me permission and source files to retexture his helmets with Multicam Alpine Camouflage to fit into Winter Terrains such as Winter 2035 and Winter Chernarus
With this being a retexture it requires Military Gear Pack version 1.7.1. This is my first retexture that I am posting for public download, I'm open to suggestions for improvement for my future work.
Thanks to Adacas for allowing me to put this together and post it for others to use! Please do not upload this to Steam Workshop.
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For an initial release this map is really well put together. The ground texture does need some pretty substantial work to it, especially on the Eastern side. The towns on the Western side though are very nice and I think could create a great atmosphere.
I look forward to the work that will come to this map in coming updates.
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3 hours ago, JohnKalo said:Oh, no go then :)
Because that is about 20 giga of mission requirements.
Anyways thanks for the prompt reply.
CUP Terrains isn’t really a surprising dependency for a map. Especially one that is Middle Eastern.
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Do you plan to release the mission file with that circuit as well?
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12 hours ago, Dj Rolnik said:@Djoutlowd There is a special eden editor module for this. You can navigate to Modules and type in "Hide" to find a special module.
You can then place it on top of an object(s) and change its size and shape in order to remove some terrain items. Have you considered that?
Although very useful, it won't make player FPS any better since the map is still loading the objects even though they are hidden.
Hopefully work on this map is still underway as it does have much potential and is incomplete in its current state.
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Best of luck, as we all know Arma is seriously lacking in the naval department.
Do you think that once this mod is finished you could create some Zeus Fire Support Modules similar to the 155mm Artillery Shell that is similar to the ordinance that the ships will fire against land targets such as a 5 inch gun round (133mm) Tomahawk missile, etc?
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Where can the ANG Skin pack be downloaded from?
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Can someone explain how to use the CBA Settings for a mission on a dedicated server?
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Every time I see this thread get updated it’s exciting. Keep up the hard work, the entire community is eagerly awaiting this release.
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Somalia??? You really know how to make a man weak in the knees
[WIP] Terrain Diyala province Iraq
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Used this map about a month ago on a dedicated server with about 20 people, had no issues on anyones end so any issue I'd say is on the user end.