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CPT J. Shaw

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Everything posted by CPT J. Shaw

  1. CPT J. Shaw

    RHS Escalation (AFRF and USAF)

    Is there anyway to deploy the CPBS (think thats the designation) from the editor through init?
  2. CPT J. Shaw

    Ergon County

    Any plans to make this map any larger? 4x4km is a little tight to work with.
  3. Are the PMC type uniforms also in this mod or are they from something else?
  4. CPT J. Shaw

    RHS Escalation (AFRF and USAF)

    Great update as usual. Am I able to get the XCF/PSD template for the G3 Uniforms from anyone? I'd also love to have them for the Eagle and Falcon backpacks if possible.
  5. CPT J. Shaw

    Community Texture Templates.

    Where can I find any of the RHS USAF templates to retexture? More specifically for the G3 Uniform, and the Eagle and Falcon backpacks?
  6. This has probably been asked a number of times, but should this mod be running on a Server along with Client-Side?
  7. CPT J. Shaw

    RHS Escalation (AFRF and USAF)

    With the CH-53 you can fold the blades in the Vehicle Appearance Editor or whatever its called by right clicking it in EDEN, there should be a "Pack" option. The other choppers don't fold because as far as I know, and correct me if I'm wrong, they don't fold up in real life.
  8. Hello, I need some help with the config for a small mod I've been working on recently. I'm trying to create a few items based off of some static Arma objects/props that are already in the base game. I hope that this object can be put in a units inventory, as well as be placed by Zeus or in EDEN, with the object able to be picked up by a player. This is my first mod from "scratch" and it may be not possible to accomplish, or I forgot to add something simple. Here is what I have so far: class CfgPatches { class ODA_intel { units[]={}; weapons[]= { "Intel_Item_Base", "Intel_VideoCamera", "Intel_FileDoc", "Intel_FilePic", "Intel_Map", "Intel_Laptop", "Intel_MobileO", "Intel_MobileN", "Intel_Walkie" }; requiredVersion=0.1; version=1; requiredAddons[]= { "A3_Characters_F", "A3_Weapons_F", }; author[]= { "J. Shaw [2/5SFG(A)]" }; fileName="ODA_intel.pbo"; }; }; class cfgWeapons { class ItemCore; class InventoryItem_Base_F; class Intel_Item_Base: ItemCore { scope=1; access=3; displayName="-"; detectRange=-1; simulation="ItemMineDetector"; useAsBinocular=0; type=4096; picture=""; descriptionShort=""; class ItemInfo: InventoryItem_Base_F { mass=1; }; }; class Intel_VideoCamera: Intel_Item_Base { scope=2; scopeCurator=2; displayName="Video Camera"; model = "\A3\structures_f\Items\Electronics\HandyCam_F.p3d"; picture="\ODA_intel\cpccoy_ca.paa"; descriptionShort="Video Camera"; editorSubcategory="EdSubcat_Office"; class ItemInfo: ItemInfo { mass=1; }; }; class Intel_FileDoc: Intel_Item_Base { scope=2; scopeCurator=2; displayName="File of Documents"; model = "\A3\structures_f\Items\Documents\File1_F.p3d"; picture="\ODA_intel\cpccoy_ca.paa"; descriptionShort="File full of documents"; editorSubcategory="EdSubcat_Office"; class ItemInfo: ItemInfo { mass=1; }; }; class Intel_FilePic: Intel_Item_Base { scope=2; scopeCurator=2; displayName="File of Pictures"; model = "\A3\structures_f\Items\Documents\FilePhotos_F.p3d"; picture="\ODA_intel\cpccoy_ca.paa"; descriptionShort="File full of pictures"; editorSubcategory="EdSubcat_Office"; class ItemInfo: ItemInfo { mass=1; }; }; class Intel_Map: Intel_Item_Base { scope=2; scopeCurator=2; displayName="Sleeved Map"; model = "\A3\structures_f\Items\Documents\Map_F.p3d"; picture="\ODA_intel\cpccoy_ca.paa"; descriptionShort="Sleeved map with marked locations"; editorSubcategory="EdSubcat_Office"; class ItemInfo: ItemInfo { mass=1; }; }; class Intel_Laptop: Intel_Item_Base { scope=2; scopeCurator=2; displayName="Laptop"; model = "\A3\structures_f\Items\Electronics\Laptop_F.p3d"; picture="\ODA_intel\cpccoy_ca.paa"; descriptionShort="Laptop"; editorSubcategory="EdSubcat_Office"; class ItemInfo: ItemInfo { mass=1; }; }; class Intel_MobileO: Intel_Item_Base { scope=2; scopeCurator=2; displayName="Old Cellphone"; model = "\A3\structures_f\Items\Electronics\MobilePhone_old_F.p3d"; picture="\ODA_intel\cpccoy_ca.paa"; descriptionShort="Old cellphone, like the one Sierra had"; editorSubcategory="EdSubcat_Office"; class ItemInfo: ItemInfo { mass=1; }; }; class Intel_MobileN: Intel_Item_Base { scope=2; scopeCurator=2; displayName="New Cellphone"; model = "\A3\structures_f\Items\Electronics\MobilePhone_smart_F.p3d"; picture="\ODA_intel\cpccoy_ca.paa"; descriptionShort="New cellphone, like the one Sierra has trouble using"; editorSubcategory="EdSubcat_Office"; class ItemInfo: ItemInfo { mass=1; }; }; class Intel_Walkie: Intel_Item_Base { scope=2; scopeCurator=2; displayName="Walkie Talkie"; model = "\A3\structures_f\Items\Electronics\PortableLongRangeRadio_F.p3d"; picture="\ODA_intel\cpccoy_ca.paa"; descriptionShort="Radio Shack style walkie talkie"; editorSubcategory="EdSubcat_Office"; class ItemInfo: ItemInfo { mass=1; }; }; }; As it currently stands, the mod throws no errors when I run it, and the game loads without issue, however it is not visible in the EDEN, or Zeus. Any help is greatly appreciated.
  9. CPT J. Shaw

    Tier 1 Gear Pack

    Is there anyway that on the model there could be a spot on vests where custom patches could be added by people wishing to do so? Similar to the guy on the right.
  10. CPT J. Shaw

    6 x 6 Recce/Special Forces ATV

    Could you not just add the Classnames for the Bandages and stuff, I'm sure its just a Config line. Yes the Vanilla Medkit will give you ACE Medical gear, but to use the FAK or Medkit instead of just loading the bandages you'd like is barbaric.
  11. CPT J. Shaw

    6 x 6 Recce/Special Forces ATV

    I'm talking about this specifically: " Medkit, Toolkit, Rifle and laser designator are displayed as cargo if they are in the inventory and hidden if they're removed." If ACE Bandages/etc are in the vehicle inventory, will the Medkit show up? Same goes for the Designator if theres a Vector 21?
  12. CPT J. Shaw

    6 x 6 Recce/Special Forces ATV

    My unit is really looking forward to this. Any chance you could make the Medkit model work with ACE Bandages/ACE Medical Items?
  13. CPT J. Shaw

    [WIP] =ARC= Farkhar Valley

    Very excited for this release. If you need assistance in testing I am the lead of a 20 person community willing to try the mod out.
  14. CPT J. Shaw

    Deltas Mega Release Thread [Github]

    Anyone having troubles with this mod since the Jets update?
  15. CPT J. Shaw

    RHS Escalation (AFRF and USAF)

    Is there any intention on adding armor for the turret gunners on the Humvees? Similar to this:
  16. Is this mod good to go with the Jets DLC update? Or are you planning on releasing something to be compatible?
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