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Everything posted by CPT J. Shaw
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RHS Escalation (AFRF and USAF)
CPT J. Shaw replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there anyway to deploy the CPBS (think thats the designation) from the editor through init?- 16550 replies
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Any plans to make this map any larger? 4x4km is a little tight to work with.
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FREEDOM IS A LIE-China Overseas Operation MOD
CPT J. Shaw replied to Reptilienski's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are the PMC type uniforms also in this mod or are they from something else? -
RHS Escalation (AFRF and USAF)
CPT J. Shaw replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great update as usual. Am I able to get the XCF/PSD template for the G3 Uniforms from anyone? I'd also love to have them for the Eagle and Falcon backpacks if possible.- 16550 replies
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Community Texture Templates.
CPT J. Shaw replied to slatts's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Where can I find any of the RHS USAF templates to retexture? More specifically for the G3 Uniform, and the Eagle and Falcon backpacks? -
sound enhancement mod Enhanced Soundscape by LAxemann and Jokoho482
CPT J. Shaw replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you!- 72 replies
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sound enhancement mod Enhanced Soundscape by LAxemann and Jokoho482
CPT J. Shaw replied to laxemann's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This has probably been asked a number of times, but should this mod be running on a Server along with Client-Side?- 72 replies
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RHS Escalation (AFRF and USAF)
CPT J. Shaw replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With the CH-53 you can fold the blades in the Vehicle Appearance Editor or whatever its called by right clicking it in EDEN, there should be a "Pack" option. The other choppers don't fold because as far as I know, and correct me if I'm wrong, they don't fold up in real life.- 16550 replies
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Hello, I need some help with the config for a small mod I've been working on recently. I'm trying to create a few items based off of some static Arma objects/props that are already in the base game. I hope that this object can be put in a units inventory, as well as be placed by Zeus or in EDEN, with the object able to be picked up by a player. This is my first mod from "scratch" and it may be not possible to accomplish, or I forgot to add something simple. Here is what I have so far: class CfgPatches { class ODA_intel { units[]={}; weapons[]= { "Intel_Item_Base", "Intel_VideoCamera", "Intel_FileDoc", "Intel_FilePic", "Intel_Map", "Intel_Laptop", "Intel_MobileO", "Intel_MobileN", "Intel_Walkie" }; requiredVersion=0.1; version=1; requiredAddons[]= { "A3_Characters_F", "A3_Weapons_F", }; author[]= { "J. Shaw [2/5SFG(A)]" }; fileName="ODA_intel.pbo"; }; }; class cfgWeapons { class ItemCore; class InventoryItem_Base_F; class Intel_Item_Base: ItemCore { scope=1; access=3; displayName="-"; detectRange=-1; simulation="ItemMineDetector"; useAsBinocular=0; type=4096; picture=""; descriptionShort=""; class ItemInfo: InventoryItem_Base_F { mass=1; }; }; class Intel_VideoCamera: Intel_Item_Base { scope=2; scopeCurator=2; displayName="Video Camera"; model = "\A3\structures_f\Items\Electronics\HandyCam_F.p3d"; picture="\ODA_intel\cpccoy_ca.paa"; descriptionShort="Video Camera"; editorSubcategory="EdSubcat_Office"; class ItemInfo: ItemInfo { mass=1; }; }; class Intel_FileDoc: Intel_Item_Base { scope=2; scopeCurator=2; displayName="File of Documents"; model = "\A3\structures_f\Items\Documents\File1_F.p3d"; picture="\ODA_intel\cpccoy_ca.paa"; descriptionShort="File full of documents"; editorSubcategory="EdSubcat_Office"; class ItemInfo: ItemInfo { mass=1; }; }; class Intel_FilePic: Intel_Item_Base { scope=2; scopeCurator=2; displayName="File of Pictures"; model = "\A3\structures_f\Items\Documents\FilePhotos_F.p3d"; picture="\ODA_intel\cpccoy_ca.paa"; descriptionShort="File full of pictures"; editorSubcategory="EdSubcat_Office"; class ItemInfo: ItemInfo { mass=1; }; }; class Intel_Map: Intel_Item_Base { scope=2; scopeCurator=2; displayName="Sleeved Map"; model = "\A3\structures_f\Items\Documents\Map_F.p3d"; picture="\ODA_intel\cpccoy_ca.paa"; descriptionShort="Sleeved map with marked locations"; editorSubcategory="EdSubcat_Office"; class ItemInfo: ItemInfo { mass=1; }; }; class Intel_Laptop: Intel_Item_Base { scope=2; scopeCurator=2; displayName="Laptop"; model = "\A3\structures_f\Items\Electronics\Laptop_F.p3d"; picture="\ODA_intel\cpccoy_ca.paa"; descriptionShort="Laptop"; editorSubcategory="EdSubcat_Office"; class ItemInfo: ItemInfo { mass=1; }; }; class Intel_MobileO: Intel_Item_Base { scope=2; scopeCurator=2; displayName="Old Cellphone"; model = "\A3\structures_f\Items\Electronics\MobilePhone_old_F.p3d"; picture="\ODA_intel\cpccoy_ca.paa"; descriptionShort="Old cellphone, like the one Sierra had"; editorSubcategory="EdSubcat_Office"; class ItemInfo: ItemInfo { mass=1; }; }; class Intel_MobileN: Intel_Item_Base { scope=2; scopeCurator=2; displayName="New Cellphone"; model = "\A3\structures_f\Items\Electronics\MobilePhone_smart_F.p3d"; picture="\ODA_intel\cpccoy_ca.paa"; descriptionShort="New cellphone, like the one Sierra has trouble using"; editorSubcategory="EdSubcat_Office"; class ItemInfo: ItemInfo { mass=1; }; }; class Intel_Walkie: Intel_Item_Base { scope=2; scopeCurator=2; displayName="Walkie Talkie"; model = "\A3\structures_f\Items\Electronics\PortableLongRangeRadio_F.p3d"; picture="\ODA_intel\cpccoy_ca.paa"; descriptionShort="Radio Shack style walkie talkie"; editorSubcategory="EdSubcat_Office"; class ItemInfo: ItemInfo { mass=1; }; }; }; As it currently stands, the mod throws no errors when I run it, and the game loads without issue, however it is not visible in the EDEN, or Zeus. Any help is greatly appreciated.
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Is there anyway that on the model there could be a spot on vests where custom patches could be added by people wishing to do so? Similar to the guy on the right.
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6 x 6 Recce/Special Forces ATV
CPT J. Shaw replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you not just add the Classnames for the Bandages and stuff, I'm sure its just a Config line. Yes the Vanilla Medkit will give you ACE Medical gear, but to use the FAK or Medkit instead of just loading the bandages you'd like is barbaric. -
6 x 6 Recce/Special Forces ATV
CPT J. Shaw replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm talking about this specifically: " Medkit, Toolkit, Rifle and laser designator are displayed as cargo if they are in the inventory and hidden if they're removed." If ACE Bandages/etc are in the vehicle inventory, will the Medkit show up? Same goes for the Designator if theres a Vector 21? -
6 x 6 Recce/Special Forces ATV
CPT J. Shaw replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My unit is really looking forward to this. Any chance you could make the Medkit model work with ACE Bandages/ACE Medical Items? -
[WIP] =ARC= Farkhar Valley
CPT J. Shaw replied to soronelite's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very excited for this release. If you need assistance in testing I am the lead of a 20 person community willing to try the mod out. -
Deltas Mega Release Thread [Github]
CPT J. Shaw replied to deltagamer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone having troubles with this mod since the Jets update? -
RHS Escalation (AFRF and USAF)
CPT J. Shaw replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any intention on adding armor for the turret gunners on the Humvees? Similar to this:- 16550 replies
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F-16 Fighting Falcon Series Standalone
CPT J. Shaw replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is this mod good to go with the Jets DLC update? Or are you planning on releasing something to be compatible?