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Everything posted by CPT J. Shaw
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M'Wagda (African Terrain) Source-files (for anyone willing to take over)
CPT J. Shaw replied to mcnools's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Where is the height/sat map based off of in the real world?- 16 replies
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- terrain
- source-files
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(and 2 more)
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terrain [WIP] Sagarmāthā Zone
CPT J. Shaw replied to ArmanIII's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hopefully that can be rectified fairly soon after release.- 71 replies
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- sagarmatha zone
- himalayas
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terrain [WIP] Sagarmāthā Zone
CPT J. Shaw replied to ArmanIII's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This looks like a very cool map. What percentage of the custom buildings will be enterable?- 71 replies
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- sagarmatha zone
- himalayas
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ACE3 - A collaborative merger between AGM, CSE, and ACE
CPT J. Shaw replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've been seeing errors with ACE stamina in the editor since the Tac Ops update. -
VSM Sweater Config Help
CPT J. Shaw replied to CPT J. Shaw's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks a lot I really appreciate that. -
Hello, I'm trying to retexture and create multiple versions of the sweater found in Project Zenith. I've been able to retexture the sweater however with my config the texture does not show up on the character model, its just a white blank model. I've tried pretty much everything I can think of with my basic modding knowledge to get the uniforms to work. I'll post my config below if anyone can help me. class CfgPatches { class VSM_G2_Config { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "A3_Characters_F_BLUFOR" }; }; }; class CfgVehicleClasses { class VSM_G2 { displayName="VSM G2"; }; }; class cfgVehicles { class B_Soldier_F; class VSM_G2_sweater_uniform_MultiCam_CB: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Coyote Brown Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_CB"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_cb.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class VSM_G2_sweater_uniform_MultiCam_BLK: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Black Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_BLK"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_BLK.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class VSM_G2_sweater_uniform_MultiCam_G: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Grey Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_BLK"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_G.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class VSM_G2_sweater_uniform_MultiCam_NB: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Navy Blue Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_BLK"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_NB.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class VSM_G2_sweater_uniform_MultiCam_OD: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Olive Drab Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_OD"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_OD.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class VestItem; class ItemCore; class ItemWatch: ItemCore { class ItemInfo; }; class VSM_G2_sweater_camo_MultiCam_CB: Uniform_Base { scope=2; displayName="(SFG) Coyote Brown Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_CB"; containerClass="Supply50"; mass=25; }; }; class VSM_G2_sweater_camo_MultiCam_BLK: Uniform_Base { scope=2; displayName="(SFG) Black Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_BLK"; containerClass="Supply50"; mass=25; }; }; class VSM_G2_sweater_camo_MultiCam_G: Uniform_Base { scope=2; displayName="(SFG) Grey Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_G"; containerClass="Supply50"; mass=25; }; }; class VSM_G2_sweater_camo_MultiCam_NB: Uniform_Base { scope=2; displayName="(SFG) Navy Blue Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_NB"; containerClass="Supply50"; mass=25; }; }; class VSM_G2_sweater_camo_MultiCam_OD: Uniform_Base { scope=2; displayName="(SFG) Olive Drab Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_OD"; containerClass="Supply50"; mass=25; }; }; }; class cfgMods { author="VanSchmoozin"; timepacked="1510599201"; };
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VSM Sweater Config Help
CPT J. Shaw replied to CPT J. Shaw's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I appreciate the help! That doesn't seem to fix the issue. Doesn't matter which uniform I select in Arsenal/Editor the Standard VSM "vsm_sweater.paa" shirt shows up instead of the config'd one. -
Been having the following Teamspeak chat spam since updating to version 268. Clients seem to switch randomly every so often: Dingus TFAR nosim NoPlugEn Dingus TFAR nosim NoPlugEn Dingus TFAR nosim NoPlugEn Dingus TFAR nosim NoPlugEn 1LT Dylan TFAR nosim NoPlugEn Dingus TFAR nosim NoPlugEn Dingus TFAR nosim NoPlugEn
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Excellent work, I can't wait to use this map for some missions this winter. Hats off to you for putting this together in less than 48 hours.
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Extremely excited for this.
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There are a couple of these in the MGP mod so I'd imagine they'll find their way into Adacas's stuff once more
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Project Human 1.2 - Making Death Come Alive!
CPT J. Shaw replied to sic-disaster's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How does this mod behave with ACE? -
6 x 6 Recce/Special Forces ATV
CPT J. Shaw replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any idea what the size of the PBOs for the mod might look like when we get a first release? -
6 x 6 Recce/Special Forces ATV
CPT J. Shaw replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Glad to see this mod is still being worked on, I was starting to get a bit worried when there weren’t any updates for a number of weeks. Hopefully we get get a chance to see this publicly soon! -
Custom Faction Unit Icon
CPT J. Shaw replied to CPT J. Shaw's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Sorry, didn't see that someone had replied to this. Not exactly what I'm looking for. I'll post some pictures later tonight more in detail of what I'm after. Thanks for the help though!- 2 replies
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- custom faction
- icon
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Hey guys, I'm creating a custom faction and I'm looking to add some custom icons for each unit that would show up in Shack Tac for example how Medics have the circle with the star inside of it. Is this possible, and if so what size/resolution would the icon be?
- 2 replies
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- custom faction
- icon
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RHS Escalation (AFRF and USAF)
CPT J. Shaw replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its still there, its not under the default waypoints though- 16550 replies
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- Weapons
- Accessories
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Yes I would like to have just the mortar and the assets it requires. What do you mean by "inherit"?
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60mm Mortar with its different ammo types
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If I were to ask to have a single asset for my Arma Unit, would it be possible to get that?
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nikoaton static animations for photography
CPT J. Shaw replied to nikoaton's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Please make one of a pistol held sideways -
Anything larger would be awesome, 8 x 8 with a decently large town is about perfect
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Aspis Gear (Spec 4 Retextures)
CPT J. Shaw replied to T. Ditch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That'd be awesome, thanks a lot! -
Aspis Gear (Spec 4 Retextures)
CPT J. Shaw replied to T. Ditch's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance I could get the uniform PSD to create some additional camos for my group? -
1stBN/160th SOAR Mod ArmA III WIP
CPT J. Shaw replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Any idea what the size of the mod folder might be with just the blackhawk?