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CPT J. Shaw

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Everything posted by CPT J. Shaw

  1. Where is the height/sat map based off of in the real world?
  2. CPT J. Shaw

    [WIP] Sagarmāthā Zone

    Hopefully that can be rectified fairly soon after release.
  3. CPT J. Shaw

    [WIP] Sagarmāthā Zone

    This looks like a very cool map. What percentage of the custom buildings will be enterable?
  4. I've been seeing errors with ACE stamina in the editor since the Tac Ops update.
  5. CPT J. Shaw

    VSM Sweater Config Help

    Thanks a lot I really appreciate that.
  6. Hello, I'm trying to retexture and create multiple versions of the sweater found in Project Zenith. I've been able to retexture the sweater however with my config the texture does not show up on the character model, its just a white blank model. I've tried pretty much everything I can think of with my basic modding knowledge to get the uniforms to work. I'll post my config below if anyone can help me. class CfgPatches { class VSM_G2_Config { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]= { "A3_Characters_F_BLUFOR" }; }; }; class CfgVehicleClasses { class VSM_G2 { displayName="VSM G2"; }; }; class cfgVehicles { class B_Soldier_F; class VSM_G2_sweater_uniform_MultiCam_CB: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Coyote Brown Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_CB"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_cb.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class VSM_G2_sweater_uniform_MultiCam_BLK: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Black Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_BLK"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_BLK.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class VSM_G2_sweater_uniform_MultiCam_G: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Grey Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_BLK"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_G.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class VSM_G2_sweater_uniform_MultiCam_NB: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Navy Blue Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_BLK"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_NB.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; class VSM_G2_sweater_uniform_MultiCam_OD: B_Soldier_F { faction="BLU_F"; vehicleClass="VSM_G2"; modelsides[]={3,2,1,0}; displayName="(SFG) Olive Drab Sweater"; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; uniformClass="VSM_G2_sweater_camo_MultiCam_OD"; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; hiddenSelectionsTextures[]= { "vsm_g2\textures\vsm_flightgloves_511.paa", "vsm_g2\textures\vsm_gen2_pants_Multicam.paa", "vsm_g2\textures\vsm_sweater_OD.paa", "vsm_g2\textures\vsm_salomon_right.paa", "vsm_g2\textures\vsm_salomon_left.paa" }; linkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; respawnLinkedItems[]= { "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio" }; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class VestItem; class ItemCore; class ItemWatch: ItemCore { class ItemInfo; }; class VSM_G2_sweater_camo_MultiCam_CB: Uniform_Base { scope=2; displayName="(SFG) Coyote Brown Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_CB"; containerClass="Supply50"; mass=25; }; }; class VSM_G2_sweater_camo_MultiCam_BLK: Uniform_Base { scope=2; displayName="(SFG) Black Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_BLK"; containerClass="Supply50"; mass=25; }; }; class VSM_G2_sweater_camo_MultiCam_G: Uniform_Base { scope=2; displayName="(SFG) Grey Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_G"; containerClass="Supply50"; mass=25; }; }; class VSM_G2_sweater_camo_MultiCam_NB: Uniform_Base { scope=2; displayName="(SFG) Navy Blue Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; hiddenSelections[]= { "_MagpulGloves", "_Gen2Pants", "_VSM_Sweater", "_salomonRight", "_salomonLeft", "insignia" }; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_NB"; containerClass="Supply50"; mass=25; }; }; class VSM_G2_sweater_camo_MultiCam_OD: Uniform_Base { scope=2; displayName="(SFG) Olive Drab Sweater"; picture="\VSM_g2\Textures\Icons\VSM_Multicam_logo.paa"; modelsides[]={3,2,1,0}; model="VSM_G2\Models\VSM_Gen2_sweater.p3d"; class ItemInfo: UniformItem { uniformModel="-"; uniformClass="VSM_G2_sweater_uniform_MultiCam_OD"; containerClass="Supply50"; mass=25; }; }; }; class cfgMods { author="VanSchmoozin"; timepacked="1510599201"; };
  7. CPT J. Shaw

    VSM Sweater Config Help

    I appreciate the help! That doesn't seem to fix the issue. Doesn't matter which uniform I select in Arsenal/Editor the Standard VSM "vsm_sweater.paa" shirt shows up instead of the config'd one.
  8. CPT J. Shaw

    Task Force Arrowhead Radio

    Been having the following Teamspeak chat spam since updating to version 268. Clients seem to switch randomly every so often: Dingus TFAR nosim NoPlugEn Dingus TFAR nosim NoPlugEn Dingus TFAR nosim NoPlugEn Dingus TFAR nosim NoPlugEn 1LT Dylan TFAR nosim NoPlugEn Dingus TFAR nosim NoPlugEn Dingus TFAR nosim NoPlugEn
  9. CPT J. Shaw

    Winter 2035

    Excellent work, I can't wait to use this map for some missions this winter. Hats off to you for putting this together in less than 48 hours.
  10. CPT J. Shaw

    Winter 2035

    Extremely excited for this.
  11. CPT J. Shaw

    Tier 1 Gear Pack

    There are a couple of these in the MGP mod so I'd imagine they'll find their way into Adacas's stuff once more
  12. How does this mod behave with ACE?
  13. CPT J. Shaw

    6 x 6 Recce/Special Forces ATV

    Any idea what the size of the PBOs for the mod might look like when we get a first release?
  14. CPT J. Shaw

    6 x 6 Recce/Special Forces ATV

    Glad to see this mod is still being worked on, I was starting to get a bit worried when there weren’t any updates for a number of weeks. Hopefully we get get a chance to see this publicly soon!
  15. CPT J. Shaw

    Custom Faction Unit Icon

    Sorry, didn't see that someone had replied to this. Not exactly what I'm looking for. I'll post some pictures later tonight more in detail of what I'm after. Thanks for the help though!
  16. Hey guys, I'm creating a custom faction and I'm looking to add some custom icons for each unit that would show up in Shack Tac for example how Medics have the circle with the star inside of it. Is this possible, and if so what size/resolution would the icon be?
  17. CPT J. Shaw

    RHS Escalation (AFRF and USAF)

    Its still there, its not under the default waypoints though
  18. CPT J. Shaw

    3CB BAF Weapons

    Yes I would like to have just the mortar and the assets it requires. What do you mean by "inherit"?
  19. CPT J. Shaw

    3CB BAF Weapons

    60mm Mortar with its different ammo types
  20. CPT J. Shaw

    3CB BAF Weapons

    If I were to ask to have a single asset for my Arma Unit, would it be possible to get that?
  21. Please make one of a pistol held sideways
  22. CPT J. Shaw

    Ergon County

    Anything larger would be awesome, 8 x 8 with a decently large town is about perfect
  23. CPT J. Shaw

    Aspis Gear (Spec 4 Retextures)

    That'd be awesome, thanks a lot!
  24. CPT J. Shaw

    Aspis Gear (Spec 4 Retextures)

    Any chance I could get the uniform PSD to create some additional camos for my group?
  25. CPT J. Shaw

    1stBN/160th SOAR Mod ArmA III WIP

    Any idea what the size of the mod folder might be with just the blackhawk?
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