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jarrad96

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Everything posted by jarrad96

  1. The fuel probe is already available, it's an option you can enable/ disabled in the Vehicle Arsenal.
  2. Yeah, the Bundesgrenzschutz are slowly being worked on, I have a few others that are higher priority right now, but I do hope to polish them up into a more stable faction and release them in maybe a couple of weeks (roughly). I've not signed most of the mods I've done apart from a few because I don't play with groups that sign stuff (ACE kicks people anyway) and none of the other groups that I know of sign either, but I totally understand that some groups do run signs, it's just not something I've ever had really work on my end/ I've always had the signing fail when I try to get it working with my factions and I'm unsure why. (Hash not loaded and failed to sign errors)
  3. Nothing going to release at the moment, just ignore these for now, as they need a ton more work. WIP as hell Bundesgrenzschutz Overhauled TACTICOOL C CLAMP BGS, so tactical. Some of the new units- BGS Team Leader and BGS Rifleman (PzF84) BGS Marksman and BGS Rifleman (PzF44) Global Mobilisation dependant. Additional units and squads added to the BGS include Border Guards, Teams with various set ups like AT, MAT, MG3, Support. Larger 9 man squads are also added, with equipment and loadouts based on a Manoeuvre Element of a Jäger Company in 1985 as I could not find specific infantry squad level organisation for the BGS. Officers and supporting units like AT/Anti-Infantry engineers, Medics, Recon, minelayers and Marksmen are also added.
  4. INDEP FIA Overhauled (RHS Edition) updated- M16A2 fix update. Download- https://steamcommunity.com/sharedfiles/filedetails/?id=1437796488
  5. NATO US Army Overhauled [RHS] updated -bug fixes for some helmets Download https://steamcommunity.com/sharedfiles/filedetails/?id=1458833592
  6. Pre-2035 AAF backed INDEP FIA fighters replacement pack for the main campaign, DL'ed missions, ect. Mods MLO Uniforms, CUP, INDEP FIA Overhauled (CUP Edition)
  7. Notes I've always seen the AAF / INDEP FIA as a really cool faction that was portrayed ingame as badly equipped and trained, but that's not really something that comes across with their gear very well, and they have access to large numbers of good body armour, LMG's like the Mk200 / KAC / LSAT and the F2000 as a primary rifle. What I went with here was something that was overtly NATO aligned, but with small elements of older ex-Soviet weapons (like the PKM as a standard LMG) to make them sound different in distant combat for ID purposes compared to a pure NATO force. I've used older Interceptor body armour, as well as chest rigs and ALICE rigs alongside M81 Woodland because it keeps the deep green tone of the AAF while matching a more contemporary low/medium poorer army well. The UN helmets and hats were used for a bit of spot colour, and to help the faction stand out a bit compared to other M81 wearing factions. The FN FAL is used a DMR/ marksman rifle to replace the M14, and the standard sidearms remain the M1911, with small numbers of VZ's as PDW's.
  8. INDEP FIA Overhauled [CUP Edition] released- This mod is a total replacement of the INDEP FIA forces, bringing them more in line with modern day equipment, weapons and uniforms. It works in the official Arma 3 Campaign and custom scenarios that use the INDEP FIA faction will be using the new faction as well. The Faction The FIA (Freedom and Independence Army) draws it's origins and name from the 1985 anti-Soviet resistance movement of the same name that fought in the Malden and Everon conflicts. The modern FIA was established out of civilians and Altis Armed Forces defectors following a coup d'etat in the capital city of Kavala, causing a civil war between the FIA and AAF to break out. This FIA insurgency cell is supported by AAF forces, so is armed primarily with M16A2's as primary weapons, with CAR-15 Carbines used in some roles. The standard support weapons are the PKM, FN FAL and RPG-32 and the fighters wear mostly M81 Woodland camo mixed in with civilian and geurilla clothing, as well as ex-American body armor, helmets and other equipment. Standard sidearms are the M1911 or VZ-61 Scorpion. Supports The INDEP FIA units are supported primarily by re-purposed and camouflaged civilian vehicles, including technicals and trucks. Faction has full Editor, Zeus, MCC and ALiVE support (faction name IND_G_F ) Also supports ACE3 Medical system. It totally replaces the INDEP FIA faction in Editor, Zeus, ALiVE and all scenarios played when the mod is enabled. Download https://steamcommunity.com/sharedfiles/filedetails/?id=1723465379
  9. CSAT are a complete bastard to replace, due to the fact that the helicopter transport crates are considered something that count's as 'infantry' in ALiVE. That's also the reason that there was not a NIA version, as the crates broke the replacement pack, so I'll give Modern CSAT CUP Edition a shot but it might not work, not sure yet.
  10. Pre-2035 CSAT backed OPFOR FIA fighters replacement pack for the main campaign, DL'ed missions, ect. Mods- CUP Terrains, CUP, MLO Uniforms, OPFOR FIA Overhauled (CUP Edition)
  11. OPFOR FIA Overhauled (CUP Edition) released- This mod is a total replacement of the OPFOR FIA forces, bringing them more in line with modern day equipment, weapons and uniforms. It works in the official Arma 3 Campaign and custom scenarios that use the OPFOR FIA faction will be using the new faction as well. The Faction The FIA (Freedom and Independence Army) draws it's origins and name from the 1985 anti-Soviet resistance movement of the same name that fought in the Malden and Everon conflicts. The modern FIA was established out of civilians and Altis Armed Forces defectors following a coup d'etat in the capital city of Kavala, causing a civil war between the FIA and AAF to break out. This FIA insurgency cell is supported by CSAT forces, so is armed primarily with older Chinse Type 56's and AKM's as primary weapons, with the VZ-61 Scorpion and AKS-74-U used in some roles. The standard support weapons are the PKP, civilian hunting rifles, SVD and RPG-32 and the fighters wear mostly Desert Digital camo mixed in with civilian and geurilla clothing, as well as ex-Soviet body armor, helmets and other equipment. Standard sidearms are the Makarov, PMM or VZ-61 Scorpion. Supports The OPFOR FIA units are supported primarily by re-purposed and camouflaged civilian vehicles, including technicals and trucks. Faction has full Editor, Zeus, MCC and ALiVE support (faction name OPF_G_F ) Also supports ACE3 Medical system. It totally replaces the OPFOR OPFIA faction in Editor, Zeus, ALiVE and all scenarios played when the mod is enabled. Download Link Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1720966540
  12. jarrad96

    (SMA) Specialist Military Arms

    Just got into contact with the SMA team. Because of the amount of people involved in making SMA in the first place, not enough are still around/active/able to keep working on it and the team split. I was able to get into contact with a few of them including BlazenChambeR himself, who has since quit A3, and essentially the permissions from all the people involved would not be able to be obtained means that the mod will never continue mainline work, nor be able to be donated/used by any other mod teams, no matter how reputable. He gave permission for maintenance, config patches and other such support, but not anything involving modifying/taking SMA files themselves, and SMA is for all intents and purposes halted/cancelled. As of April 2019, if you want to keep SMA more compatible with other mods into the future, optional configs include the following- https://steamcommunity.com/sharedfiles/filedetails/?id=1650158104 https://steamcommunity.com/sharedfiles/filedetails/?id=1541682259 https://steamcommunity.com/sharedfiles/filedetails/?id=1620184241 Moderators may be contacted by Blazenchamber about this thread, not sure yet, but if not assume it's halted/cancelled.
  13. Provisional Irish Republican Army Mods- [SFF-C] Provisional Irish Republican Army, CUP, IFA3 (Terrains), CBA3
  14. Irish Republican Army updated- -Added SPG9 static gun -Added M2 50. Cal static gun -Added DsHKM static gun -Added Dirt Bike, Quad Bike, Land Rover and Land Rover armed (M2) as vehicles to the faction. -Added some more infantry units, like additional rifleman variants as well as an IED Specialist -Removed the majority of Mk3 body armour from the faction. It's still present, but MUCH less common than before. It has been replaced with either more chestrigs and bandoliers for lighter units, or with older PASGT body armour or ALICE rigs. As a result they should be easier to kill overall. -Greatly improved the number of balaclavas and face masks in the faction, from it being a rather rare item to something that is very common, but not on 100% of the units. Comes in 3-4 variants, black, green, 2 and 3 hole versions, depending on the individual unit. -The text /information for the faction was also expanded slightly to reflect the new units and gear.
  15. Yep, I do. I've done a few before and they are included in the Community Faction Project ( https://steamcommunity.com/sharedfiles/filedetails/?id=1369691841 ) , but might be doing some additional standalone factions, like the 90's SEALS and the IRA, using CUP, I've already got a collection link for the series on my Workshop here (https://steamcommunity.com/workshop/filedetails/?id=1704626946) . My plan is to hopefully go on to have some actual new groups that are CUP specific or more CUP conversions in the same way I did NIA / RHS conversions of factions I have done previously.
  16. EDIT- removed the majority of the Mk3 armour (it's still present, but much rarer) and have replaced them with either PASGT body armour, chest rigs, bandoleers or ALICE rigs. Also added a whole bunch of balaclavas. Uzis, AK's, FN MAGS, RPG-7's, M16A1/ AR-15's and a few non-Soviet AK's are all already in the mod units and part of the faction. I could not find a MG42 without adding extra dependencies- While I did think about the MG3 as a standin/replacement I decided not to as the MAG/ PKM/ M60 are already 7.62 MG's in the faction.
  17. Notes I have been wanting to make a Western equipped insurgency for a while now, and the recent CUPdate that added a range of older gear like M16A1's as well as older style DPM gear was really handy for this. Some of the gear had to be placeholdered/ replaced with different models for gameplay reasons (for example, the police reports I was using as sources say they only had M60's, not M60E4's, but those are not in CUP and I did not want to pile on extra dependencies for a single weapon) but it should still be pretty decent for a general representation. The mod, as usual, has full ACE3, ALiVE, TFAR, VCOM AI, ASR AI support.
  18. Provisional Irish Republican Army released '' Special Forces Faction, CUP version [SFF-C] that adds the Provisional Irish Republican Army to Arma 3. Historical Info The IRA are a Republican paramilitary organisation formed to establish an independant Ireland from Britian, and have been active since before the first World War. This mod is more focused on the 1983 to late 1990's time period, and their conflicts with British Armed Forces during that time. The Faction The general Provisional forces will use anything they can get their hands on, from civilian clothing, guerrilla gear or mixed camo captured or purchased from the black market. Darker colours and Woodland or DPM camo's are very common. Weapons used by the IRA vary, but M16A1's and M16A2's, AK and VZ-58's as well FN FAL's are common, supported by PKM's, bolt action rifles and submachineguns like the Scorpion and UZI. Many of these weapons were obtained from overseas via the black market in the US, Libya and the Middle East, as well as firearms from Europe or the UK. Sidearms are not standardised, but revolvers, M1911's and Makarovs are all used, with the RPG-18 and RPG-7 being their primary AT weapons. M60 7.62 machineguns are in limited use in the IRA, being in use after after 1978. Specialist Elements IRA Veteran forces are better equipped and trained compared to the regular IRA fighters, and have better access to ex-British equipment like camo, body armour and have heavier weapons like the FN MAG and Strela AA missile. Supports The IRA forces are backed by Medical, Anti-Tank and Command/HQ Elements as well as a sniper spotter team. Faction has full Editor, Zeus, Task Force Radio, VCOM AI and ALiVE support (faction name IRA ) Also supports ACE3 Medical system. Sources 'Inside the IRA', Jane's Intelligence Review, Sean Boyne, 1996. 'The IRA-Finance and Weapons' 1983 Ulster police report, Public Record Office of Northern Ireland. 'I.R.A. Shifts Tactics, and the Results Are Deadly', New York Times 1988. Download Link https://steamcommunity.com/sharedfiles/filedetails/?id=1704602923
  19. Mods- None, just 'Liberty' a really awesome short mission found here- https://steamcommunity.com/sharedfiles/filedetails/?id=1670918388 )
  20. jarrad96

    Raptors, Zombies and more!

    @Bitesrad - Have a look around, I think a few mods or scripts exist that remove the friendly fire/civilian penalty. I believe ACE3 does as well, but there is likely a lighter weight mod or script around that does the same.
  21. jarrad96

    NIArms Release Thread

    FHQ Accessories has a Laser-Light combo, the LMM-01, which supports CBA toggle, it's by far the lightest weight (filesize wise) to get a combo side attachment, and it works on all mods that support CBA, which means it also works on everything NIA.
  22. VSM content has been renamed to MLO for a requirement. Mod contents and keys are unchanged, so nothing on the server side needs updating for those of you who use keys. I'm working on some new factions as well, but it's a bit slower than previously, so I'll update as they are further developed and I have some concept units ingame.
  23. SMA-NIA Magazine Patch (ACE Edition) updated- Adds support for NIA magazines, such as NIA STANAGS, EMAGS, PMAGS, HK STANAGS and Lancer transparent magazines in SMA 5.56 NATO firearms. The NIA magazines do not visually change in the SMA weapons for technical reasons, but functionality is just fine. SMA mag support is kept for legacy reasons and to not cause backwards compatibility problems with units or missions using SMA ammo. SMA 7.62 NATO weapons, such as the SCAR-H and HK417, can use their own SMA ammo or NIA FAL magazines, just for emergencies or inter-team magazine compatibility. This version supports ACE3, meaning you can use the HuntIR mini-drones as well as the ACE3 ammunition types but there is a non-ACE3 version available if you would rather use that. Specific Requirements- CBA_A3, NIA Core, NIA AR-15's, NIA FAL's, SMA Specialist Military Arms, ACE3. Notes- I expanded the ACE3 support from just support for HUNT-IR mini drones from the weapons with grenade launchers to also include support for ACE3 5.56 and 7.62 magazine types, for those of you who would prefer to use ACE3 ammo. This also makes the SMA/NIA weapons compatible with SPS weapon pack, as that uses ACE3 ammo as it's primary ammo type.
  24. SMA-NIA Ammo Patch (Non-ACE version) released- Adds support for NIA magazines, such as NIA STANAGS, EMAGS, PMAGS, HK STANAGS and Lancer transparent magazines in SMA 5.56 NATO firearms. The NIA magazines do not visually change in the SMA weapons for technical reasons, but functionality is just fine. SMA mag support is kept for legacy reasons and to not cause backwards compatibility problems with units or missions using SMA ammo. SMA 7.62 NATO weapons, such as the SCAR-H and HK417, can use their own SMA ammo or NIA FAL magazines, just for emergencies or inter-team magazine compatibility. This version does not support ACE3, there is another version that does. Specific Requirements- CBA_A3, NIA Core, NIA AR-15's, NIA FAL's, SMA Specialist Military Arms. Download Link- Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1620184241 Notes- Identical to the last version, just not ACE dependant
  25. US Navy SEALS 1990's released- https://imgur.com/a/GSPbrUB Gallery ^ HISTORICAL INFO- The U.S. Navy SEALs were established by President John F. Kennedy in 1962 as a small, elite maritime military force to conduct Unconventional Warfare. They carry out the types of clandestine, small-unit, high-impact missions that large forces with high-profile platforms (such as ships, tanks, jets and submarines) cannot. They form the US Navy's premier Special Operations Force (SOF) and are a component in NAVSPECWAR. Motto- "The Only Easy Day Was Yesterday" THE FACTION- The SEALS in this mod are based on the 1989-late 1990/ early 2000's time period, rather than more modern Navy SEALS. The then-new RIS M4A1 Carbine and older non-RIS M4A1's, form the bulk of the infantry rifle, supplemented by small numbers of MP5's, M16A2's and M14's, with the Mk43, a variant of the M60, providing the SEALS with substantial 7.62 firepower at the fireteam level. Optics range from iron sights, to Aimpoint COMP M2's, to Trijacon red dots, with a small number of magnfied optics like Leopold Mk4's or older ACOG's for a small selection of the SEALS. The standard marksman rifle is a scoped M14. They wear either 6 Colour Desert/ 'Choc-Chip' Camo for their older Desert units and a mix of webbing and vests, with an alternative option for a Forest version of the faction with mixed ERDL and M81 Woodland camo's for more lush terrains. Both have US flag patches on their shoulders for most uniforms. The M1911 and M9 are their primary sidearms. The M72 LAW is their primary AT weapon. SPECIALIST ELEMENTS- A 2 man sniper team armed with a bolt-action M24 SWS and M16A2 are available as options apart from the regular squads. SUPPORTS- Radio communication teams, medical, demolitions and additional machinegun teams as well as some alternative squad and fireteam layouts. Support teams usually lack the Autorifleman and instead have a support soldier, such as a medic, a demolitions expert with additional mines and armed with a MP5, or units like Ammo Bearers for the larger squads. Faction has full Editor, Zeus, and ALiVE support (faction names SEAL90 and SEALD90, for the Woodland and Desert versions of the faction respectively ) Also supports ACE3 Medical system. Download Link- Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1595517157 Notes- A US Army ODA/ Special Forces 1990's may also be coming, but I'm not sure if people would want one- there was not much kit difference between the two groups at the time (while the SEALS are well known for the M60 during this time the Army also preferred the 7.62 M60 to the then-new M249 SAW, according to some info I got from some guys, so I was thinking of giving the Army DCU/ 3 colour desert instead of 6 colour desert to differentiate them a bit, as well as having the 1st Special Forces Group shoulder insignia's.
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