Jump to content

jarrad96

Member
  • Content Count

    1027
  • Joined

  • Last visited

  • Medals

Everything posted by jarrad96

  1. Campaign replacement pack inspired by a What-If using the Arma 2 Arrowheadverse equipment like SCAR's instead of M4/MX's. Mods- MLO, CUP, NATO Overhauled [CUP Edition] , CBA
  2. NATO Overhauled [CUP Edition] released- This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day equipment, weapons and uniforms. It works in the official Arma 3 Campaign and custom scenarios that use the NATO faction will be using the new faction as well. The Faction- NATO soldiers have been changed into a force resembling the United States Army if they continued along with the Arma 2 Operation Arrowhead equipment and improved from there, keeping their SCAR-L / Mk16's as the standard infantry rifle. The standard uniform is in OCP pattern Multicam for all infantry units, with most units having LBT6094 vests and MICH or Opscore helmets. Crye Gen 3 uniforms were used as the base uniform design to keep it consistent with the original design of the NATO forces. The M249 SAW in 5.56 NATO being the standard autorifleman weapon, giving the individual fireteams more supression ability compared to the original MX-SW IAR rifle. Marksman carry a 7.62 NATO Mk17 with a medium range scope. Standard AT weapon is the M136 launcher. The standard sidearm is a flat tan Glock. Specialist Elements- The Recon SF units have been loosely based on the US Army Operation Arrowhead SOF teams and are equipped differently to the standard line infantry units. They carry the more compact SCAR-L CQC's as standard, often supressed, and have the FN SCAR-H as a heavy battle rifle and DMR, with support from a Mk48 machinegun, a 7.62 conversion of the M249 SAW that greatly improves the range and accuracy of the weapon, but is in only limited use in SOF units. The Standard sidearm for Recon SF soldiers is the FNX 45. Tactical or the HK Mk23 SOCOM. UAV and JTAC (Joint Terminal Attack Controlers) are intergrated into the SF ground teams to provide CAS and reconnaissance if needed. The Assault Diver teams have been re-armed with HK416 assault rifles, while pilots and helicopter crewmen carry MP5 9MM SMGs. Combat Patrol squads are similar to the Recon SF teams, and are also in Scorpion camo, but they have more green and OD equipment and weapons as it provide better camo for most areas of Malden- They are equipped primarily with SCAR-L's and supported by SCAR-H's and Mk48 machine guns. Standard sidearms are the Mk23 and FNX 45. Tactical. Captain Miller's CTRG Team has been re-geared similarly to my existing CTRG Overhaul, meaning they are equipped with SCAR and HK416 rifles, supported by MAR-10 and M14 EBR's as well as the Mk48. Captain Miller himself is equipped with a HK416 CQC. The Glock or Mk23 are the standard sidearms for the CTRG forces. Supports- NATO Forces retain all their original support assets, from Merkava MBT's, Oshkosh M-ATV MRAPs and many other ground vehicles, with air support from AH-6 and MH-6's, RAH-66 Comanches and CH-47 Chinooks. A-10's and FA-18X's provide fixed wing ground attack and air-to-air interdiction, respectively. Important Notes- Start on Mission 2 of the main campaign, skipping Drawdown 2035, as there is a bug with the MH6 during the first cutscene. You might also see some single units during the campaign that are not replaced, that's because BI has re-geared them themselves from the default kit and I cannot go and replace those- an example is Commander McKinnon. Faction has full Editor, Zeus, MCC and ALiVE support (faction name BLU_F ) Also supports ACE3 Medical system. It totally replaces the BLUFOR NATO faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled. Download Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1908929588
  3. No, FIA Overhauled (CUP Edition) is staying as-is, I rather like their current set-up and don't want to change it.
  4. AAF Overhauled [CUP Edition] updated with some minor bug fixes.
  5. If you go back through my posts I did actually have a few concept pictures of a Rhodesian Light Infantry faction mod, but I dropped it because I was working on too much stuff at the same time and I felt I could not get enough weapon and gear variety for them- I would like to re-visit it when I have an opportunity though. I've been considering doing some more older conventional / non SF or insurgent factions but don't have anything in the works, but it would not be British or Belgian regular Army during the Cold War.
  6. Russian Spetsnaz [NIA] Contact DLC Update- Added Russian Radio Protocols to the faction. Polish GROM [SMA] Contact DLC Update- Added Polish Radio Protocols to faction.
  7. Major Update for the INDEP FIA Overhauled [NIA Edition]- -New custom AAF Lizard Camo for all units with camo uniforms instead of using Apex Lizard.
  8. Major update to the NIA Overhauled [NIA Edition] Added new AAF Lizard Camo uniforms and gear to the units. Minor update to the NATO Overhauled [NIA] Minor gear tweaks.
  9. They are working just fine for me, have you tried opening in a new window if they don't load on the forum? Here is a plaintext link to one of the pics- https://cdn.discordapp.com/attachments/441006479177416707/615695481875464212/20190826192506_1.jpg but they are all the same on the Steam Workshop page as well.
  10. AAF Overhauled [CUP Edition] released- AAF Overhauled [CUP Edition released- This mod is a total replacement of the Altis Armed Forces, bringing them more in line with modern day equipment, weapons and uniforms. It works in the official Arma 3 Campaign and custom scenarios that use the AAF faction will be using the new faction as well. The Faction- The Altis Armed Forces overhaul is focused on bringing the AAF forces a more modern-day appearance, loosely based on the Hellenic Armed Forces of Greece. The Greek Infantry are armed primarily with the HK G3A3 rifle, in both 'tropical/wide grip' versions, and standard versions. THey wear Lizard type camo uniforms, with Interceptor or IOTV body armor and PASGT helmets, to keep the style of the units consistent with the original AAF. The bulk of the AAF infantry forces carry G3 battle rifles, giving them incredible stopping power against enemy soldiers, being able to easily stand up to enemy forces in body armor or at longer ranges, despite many of the G3's being older models and lacking optics.The FN Minimi in 5.56 NATO is the standard autorifleman weapon- the SAW with it's lighter ammo gives the army more sustained firepower compared to a 7.62 NATO MG. Marksman use an accurised G3SG/1 rifle with a scope. Standard sidearm is the M1911, while the standard AT weapon is the N-LAW launcher. The M4A1 is used by supporting units who do not need a full-sized battle rifle, and the standard grenadier weapon is the M16A4, as the G3 does not have an underslung 40MM launcher. Optics in the AAF forces vary, with most weapons being fitted with iron sights or occasionally a 4x optic like an ACOG, Elcan M145 for the Minimi's and ANPEQ-2 IR lasers and flashlights being rather common, as is single-tube night vision googles. Specialist Elements- The AAF have access to a special forces diver team, who are armed with modernised optic and ANPEQ-15 IR lasers as well as more commonly sporting optics silencers that are much more advanced that what the regulars infantry have. AAF specialist troops also have small numbers of HK416 CQC's as well, including versions with M320 grenade launchers, to improve the firepower of the smaller teams they operate in. Supports- Supports come in a range of forms, from basic mortars and HMG/GMG teams intergrated within the infantry forces to small amounts of European armored vehicles, such as Leopards, FV-510's and Fennek MRAPs. Land Rovers are added in substantial numbers to the AAF to give them a lighter, unarmoured transport, medical and light support vehicle while the Mi-35 SuperHind is added as a AAF heavy gunship, giving the AAF a heavier gunship option that the light/medium Hellcat CAS bird. UAV's are also available to the faction, providing recon and limited guided supports to special forces units. Faction has full Editor, Zeus, MCC and ALiVE support (faction name IND_F ) Also supports ACE3 Medical system. It totally replaces the INDEP AAF faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled. Download Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1846422480
  11. Some minor fixes- Pakistani SSW Updated- -Changed identity of all units to Middle Eastern. -Changed languages for all units to Farsi. -RHS Faction Collection updated -Removed accidentally listed TF47 dependency
  12. Livonian Park Rangers Updated- -RHIB boats added that can be used for river patrols. -M-900 Sheriff helicopters can be used for airbourne searches for missing civilians or the rising smuggling trade in the region. -Pilots added, to go with the M-900 Sheriff helicopter.
  13. Livonian Park Rangers released- Arma 3 mod that adds a new INDEP faction, the Livonian Park Rangers. Requires the Contact Expansion for obvious reasons. The Faction- The Livonian Park Rangers form one of Livonia's rural forces, and were the local law enforcement agencies in the Livonian Demilitarized Zone, and they have been expanded to counter the rising illegal drug and weapons trading from looters and other groups. The primary police patrol weapons are M14's or shotguns, with the ACP M1911 being the primary sidearm. The police patrols lack body armor and heavier weapons, relying on the rapid response teams for support in firefights. Historical Info- Livonian Ranger's resposibilities covers the partly abandoned Nadbór region within the larger Polish-speaking country of Livonia. This landlocked NATO member state shares borders with four other nations, including the Russian exclave Kaliningrad and CSAT partner Belarus, and it's current shaky relationship with those nations means the LPR often have better training and equipment compared to a purely civilian force. Specialist Elements- The Rapid Response units, who are a qucik-response unit made from Rangers with more militarized equipment type, are heavier armed and armored than the police patrols, and carry the Promet rifle. They wear olive body armor and equipment and are much more useful in combat situations compared to the lightly equipped patrols. Supports- The LPR are supported by ATV's and Offroads, Vans and other un-unarmoured non-military vehicles. Medical trained Response Units can be used to treat the wounded in the aftermath of any combat, and non-armed LPR Park Rangers can be used for work and as guides for tourists or other civilians in non-dangerous areas of the Parks regions. Faction has full Editor, Zeus and ALiVE support (faction name LPR ) Also supports ACE3 Medical system. It totally replaces the BLUFOR Gendarmerie faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled. Download Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1819654119
  14. Malden Armed Forces (AKA MDF, the Fibreboard Army) Infantry units with AUG's and 6 Colour 'Choc Chip' camo. I wanted something more exotic than AR's or AK's. Weisels and Pandurs, or lighter armoured vehicles, are their primary vehicle supports, as I decided not to give them a main-battle tank, instead making the faction more speed and mobility/airmobile orientated. ' Malden 2nd Commando, who wear DPM camo for more forested environments compared to the regular infantry, and have black kit as well as AUG-A3's to help differentiate them further. Mods- CUP, NIA, Malden Defence Forces
  15. Malden Defence Forces re-released- Historical Info- Malden is a small island with a relatively small population, and the most important event to happen since the Napoleonic Wars in the early 1800's was it's involvement in the War of 1985, where the island was invaded by Soviet forces against a small United States Army garrison. In the aftermath of the conflict itself the Malden government decided to allocate increasing government funding for their own military force, the Malden Defence Forces, which were established in 1987, with stocks of ex-European arms arriving and being adopted by the military. The Faction- The Malden Armed Forces are primarily Infantry based, and are decently equipped with primarily European weapons and equipment, with the tan AUG A2 with Docktor optic being standard issue. The standard uniform of the MDF is an arid 6 Colour 'Choc Chip' camo pattern, with CIRAS body armour and MICH helmets used for the majority of soldiers. Small numbers of AUG A1's and AUG 9mm PDW's are used in reserve and non-combat roles such as engineers, crewmen, pilots and assistants, as the older rifles and optics are still more effective than a sidearm. The primary support weapons are the AUG HBAR (Heavy Barrel Automatic Rifle), which is used on the fireteam level as a light automatic rifle, and the SIG DMR, which is the standard Marksman rifle. Minimi machineguns are used as a squad and support level weapon, similar to the US Marines. Standard sidearms are old 1980's German P226's and P228's, with more modern versions used by commandos and higher-ranking units. Specialist Elements- The Malden 2nd Commando Regiment is the pride of the small Malden military, and they have distinctive British DPM uniforms and berets. Because of their higher budget compared to the standard armed forces, some of which are still using firearms from 1980's and 1990's, the Commandos have the more modern AUG-A3's, as well as access to more magnified optics and accessories such as larger stocks of night vision, IR lasers and body armour. In the event of a second war on Malden, the 2nd Commandos (as the 1st Commandos are purely a reserve and training unit) would be mobilised and used for raiding and attacks on enemy forces, based out of small mountain compounds and cave complexes around the centre of Malden. Supports- Due to the MDF being a smaller military, their support assets are focused around rapid, air-mobile redeployment of their forces in order to counter an attacking invader force as rapidly as possible before they establish a major beachhead on the island. They rely on fast-moving lighter vehicles like Light Strike Vehicles, Wiesels with a range of armaments, with it filling roles as air-defence and recon as well as a fighting vehicle. Motorised trucks or APC's are their primary method of moving larger numbers of infantry forces, with the Commandos being more likely to be airborne. The Malden Defence Forces have little in the way of heavy assets, having no main battle tanks and instead make use of air power from JAS 39 Gripens, Chinooks and AW-159 armed helicopters. Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name MDF ) Also supports ACE3 Medical system. Download Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1310327177
  16. INDEP FIA Overhauled [CUP Edition] updated- Changed for the INDEP FIA from M81 Woodland to Greek Lizard, which will also be used on the AAF Overhaul [CUP] in the future. A lot of the loadouts and gear also got tweaked or changed. This also makes the INDEP FIA more distinct from the BLUFOR FIA.
  17. Syndikate Overhauled [CUP] released This mod is a total replacement of the Syndikate forces, bringing them more in line with modern day equipment, weapons and uniforms. It works in the official Arma 3 Apex Campaign and custom scenarios that use the Syndikate faction will be using the new faction as well. Historical Information- Following a major earthquake in the Pacific island chain of the Horizon Islands, Tanoa's (formerly known as Lihir) small government police and military forces have been in escalating conflicts with the Rebel group known as "Syndikat', who are a sizeable insurgent force striking from the depths of the Tanoan Island's jungle regions, making them hard for COIN Tanoan or the NATO peacekeeper force to hunt down. The Syndikate are commanded by the gun runner known as Solomon Maru. The Faction- The group's equipment is primarly from Soviet era AKM's, AKS-74U's and AK74 / AK74M's, with the AKM's providing them with substantial close range stopping power for the jungle combat they are so often engaged in against Tanoan or NATO forces. The AK74M and more advanced equipment are only used in large numbers by the better trained veteran forces, who can be distingished from the regulars by their Tiger-Stripe uniforms, with some veterans acting as team leaders for militia units. RPG-7's are their main anti-vehicle weapon apart from mines and explosives. The Makarov PM and PMM are the sidearms used by the Cartel forces. Specialist Elements- The Cartel is split between regular Cartel members, with ex-Tanoan armed forces and Paramilitary forces, who can be identified by their Tiger camo uniforms and improved equipment compared to the regular Cartel members. Some Paramilitary soldiers are equipped with helmets or older body armour. Supports- As a drug cartel, Syndikate have extensive supply lines, and transport illegal cargo via small aircraft such as Cesnas and small helicopters or ground vehicles like Jeeps, Vans and trucks. They lack heavy weapons such as mortars, relying on their ability to melt back into the thick jungle for avoiding larger engagments with peacekeeping forces. They also have access to a small number of MT-LB light APC/armoured transports from a previous armed uprising that is armed with PKT's and able to transport Syndikate fighters easier over long distances. Faction has full Editor, MCC, Zeus, Task Force Radio and ALiVE support (faction name IND_C_F ) Also supports ACE3 Medical system, VCOM and RPGtard AI. It totally replaces the INDEP Syndikate faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled. Download Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1788595286
  18. Horizon Islands Armed Forces Mods- Horizon Island Defence Forces, CUP, CBA, PLP for watermarks
  19. Horizon Island Armed Forces [CUP] released- Special Operation Forces Faction mod [SFF] that adds the Horizon Island Armed Forces to Arma 3- I felt like it was major loss in Apex to not have an Indigenous military force to combat the Syndikate Cartel, and the existing Gendarmie are very unsuited to a combat role. Historical Info- The Horizon Island Armed Forces are loosely based around the Republic of Fiji's Armed Forces and the Indonesian Armed forces. Due to the location of the Horizon island chain in the Pacific, they are using primarily Western equipment, mostly of British or German origins. The Faction- Infantry are mostly armed with Western equipment purchased during trading deals, with the HK G36 being the standard weapon for infantry forces, with G36C's and G36K's being in limited use as well. The primary autorifleman weapon is the MG36, and support weapons include a modernised railed FN FAL, Carl Gustav AT launcher, MP5 SMG and Accuracy International sniper rifles in small numbers. The standard sidearm is the Glock 17. Standard uniform in the Infantry is older styles of Tiger uniform, with flat OD Green being used by support units like vehicle crewmen and pilots. Due to the low budget and rampant corruption due to the drug cartels, many of the Defence Force members have older Colt-War or early 2000's equipment- Body armour is not standardised and is a mix of IOTV and older armours, night vision is rare and most units units rely on flashlights, and basic training is of poor quality. The Infantry are aimed towards low-scale conflicts and counter-insurgency operations, lacking heavy armour and relying on squad level firepower or light mechanised support, as conventional combat with Syndikate is difficult due to the jungle terrain in which most combat on the Horizon Islands occurs. Specialist Elements- The Horizon Armed Forces have a sizeable Recon unit that has been recently raised to fight against the increasing presence of Syndikate drug cartels on the islands, and they were trained and modelled after the Malaysian P A S K A L unit. The Recon troops are armed with HK XM8 rifles, and they are all equipped with optics, usually close-combat red dots or integrated sights, as well as having black body armour and helmets as well as standard issue night vision, giving them an edge over the regular infantry forces. The Recon troops are equipped with Glock 17 pistols and have Tiger uniforms. Supports- The Horizon Island forces lack conventional heavy armour, instead relying on Land Rovers and light and medium APC/IFV's rather than any main battle tanks, due to the tough jungle terrain, and lack of proper equipment means that the Tanoan Reserve units, armed with older un-modernised FN FAL rifles, may be called up in fighting roles in emergency cases. Because of the large number of islands, RHIB boats, Assault Boats, LCU Landing Craft and specialist diver teams are available to keep the Horizon Defence Forces viable in areas where few other vehicles have enough room to move. MH-6 Littlebirds, HC-3 Merlins, Wildcats and C-130 transport planes can be used for transport of troops or material around to different or more remote islands in the Horizon Archipelago, while the F/A-18X is their primary fighter aircraft. Faction has full Editor, Zeus, MCC, Task Force Radio, ACRE and ALiVE support (faction name BLU_HIAF) and it supports ACE3 Medical system. Download Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1778379264
  20. Absolutely everything updated- I've simplified the naming scheme for all the faction mods, instead of SFF / SFF-R / SFF-C for Special Operations Forces Faction / RHS / CUP respectively I've change it to a much simpler scheme overall, and one that matches the format of the Overhauls as well. Everything is now FACTION NAME [main mod] for example International Police Special Units [NIA] or Polish GROM [RHS] This should make it much easier to browse around my now 80+ factions and know what version you want to use. At least 1-2 accidentally unreleased factions (I had them set to hidden/friends only and forgot to change them once I put out a release announcement) are now also available for download again, like the Polish GROM [RHS] , sorry about that. More factions are in the works as well, with Horizon Island Armed Forces CUP Edition being the next to be release-
  21. A Mod based on Tom Clancy's Ghost Recon, which covers the series from the original era until Ghost Recon Wildlands. It is primarily focused on making a functional and working CROSSCOM 2.0 system in Arma, based on the one from Advanced Warfighter and Future Soldier. Youtube Showcase- https://youtu.be/WH3YTKi3eJ8 Ghost Lead, Kozak, Pepper and 30K sweep through a European village with the CROSSCOM active. Allied squadmates are shown as Blue, while hostiles are Red, civilians white. The shape denotes unit type- infantry are diamonds, vehicles squares, with icon shape, size and color as close to GR's as possible. The small feed in the bottom corner gives a real time grid reference (GRD) and time. (LMT) Here you can see some OPFOR units that have been tagged by the HUD- if the players lose sight of the units the HUD projection/ feed will show a broken outline at their last spotted location, before disappearing over a short time. A screenshot of some players moving through a mission built for the CROSSCOM mod- A Ghost Team deployed to the Mediterranean in order to find and eliminate an enemy BODARK recon team, who are supporting Militia units in the area. This video uses outdated uniforms (VSM V1- and the current uniforms for the various Ghost Recon era soldiers are VSM V2.) Technical mod information- The CROSSCOM will IFF (Identify Friend/Foe) targets out to 200m for infantry, 300m for vehicles, in a colored diamond for infantry, square for vehicle, similar to Ghost Recon Advanced Warfighter- Red is hostile or unknowns, Blue is allied squadmates. Weather, time of day and the amount of cluttered terrain or stance all affect the HUD- it's harder to get an accurate read for the CROSSCOM when at night, in bad weather such as a storm or typhoon, and prone targets in brush terrain are harder to tag than standing targets in the open. The HUD also gives a readout of your current grid reference (GRD) and time of day (Local Mean Time, LMT) in the corner of the screen. Squad Linked HUD- The HUD is linked between squad members, meaning if one player spots a target it will appear as tagged for the entire squad if they are in close proximity to each other, out to about 50-75m between the individuals. I recommend disabling the ingame Squad hexagons when using the CROSSCOM. Broken LOS Area marks- If you have no direct line of sight to the tagged target or have lost line of sight to the target, for example if an enemy ducks behind cover, a broken outline of the diamond or square in the respective colour will appear in the last spotted location for a short period of time before fading on your HUD. The CROSSCOM is linked to several inventory items, and will only boot up and be enabled if you are wearing those items- the mod scans your inventory upon spawn and gives you tactical googles if you have no CROSSCOM item, meaning that the mod is usable in all custom missions and even in the official campaign, but bear in mind that it is rather over-powered for the base game campaign. UAV Supported- If you have a UAV overwatch in your mission that is controlled by a player who had the HUD, the UAV can tag targets for infantry or armored units. If a squadmate has the HUD enabled while linked to a UAV drone, the UAV's tag targets will be projected onto the HUD of the UAV operator and all infantry units in that squad, visible as a tag which can been seen through obstacles such as hills and terrain. If your UAV looses visual on the enemy forces the tag is removed after a short period of time. In addition to the HUD, the mod also moves the player's third person camera to an over-the-shoulder perspective, similar to the Ghost Recon games. Ghost Recon Faction- The mod includes a faction of units based on Delta Company, 1st Battalion, 5th Special Forces Group 'Ghost Recon' during the three major time periods over the course of the series. This includes the 'Classic Era', which covers the pre-GRAW (pre 2013) time period, and the soldiers are armed with M4A1 Carbines, M249 SAW's, M14's and MP5's. Classic units are equipped in M81 camo and have no CROSSCOM auto-enabled. Notably lighter gear and lack of helmets compared to later depictions of the units. All unit have loadouts/ units based on the PS2 or PC version of the game, Veteran Difficulty, with some liberties taken for game play reasons, such as adding smoke grenades, which were not in the original. All classes are based on the game's preset kits and options. Yes, before anyone asks the brown Ghille is correct and not a mistake, as both the Island Thunder and Jungle Storm campaigns have the Ghost's Sniper unit wearing a brown Ghille suit. Ghost Recon Advanced Warfare/GRAW Era covers the Mexican Civil War period of 2013-2014, and soldiers from the Bolivia campaign in Ghost Recon Wildlands are also included. Credits- Deadfast (Shoulder camera) and TPW for original HUD code, used with permission. List of CROSSCOM supported items- Tactical Glasses, Tactical Googles, VR Headset, Assassin Helmet (Black), Viper helmets. Download Links- Steam Workshop- http://steamcommunity.com/sharedfiles/filedetails/?id=1274118490 Armaholic- http://www.armaholic.com/page.php?id=31449
  22. jarrad96

    Ghost Recon CROSSCOM

    Added an extra option for downloading the config/ settings data for the CROSSCOM that uses Google Drive, for those who prefer Drive over Mediafire. It's identical between https://steamcommunity.com/sharedfiles/filedetails/?id=1274118490 and https://steamcommunity.com/sharedfiles/filedetails/?id=1280351900
  23. FIA Overhauled [CUP Edition] released- This mod is a total replacement of the Freedom and Independence Army units, bringing them more in line with modern day equipment, weapons and uniforms. It works in the official Arma 3 Campaign and custom scenarios that use the BLUFOR FIA faction will be using the new faction as well. Historical Info- The FIA (Freedom and Independence Army) draws it's origins and name from the 1985 anti-Soviet resistance movement of the same name that fought in the Malden and Everon conflicts. The modern FIA was established out of civilians and Altis Armed Forces defectors following a coup d'etat in the capital city of Kavala, causing a civil war between the FIA and AAF to break out. The Faction- The FIA are armed with the M16A4 and M4 carbines as primary weapons, with the M4A1 used in some roles. The standard support weapons are the M249 SAW, M40and the fighters wear a mix of OD, woodland camo or Multicam mixed in with civilian and geurilla clothing. The MAAWS is also used as a heavy AT asset within some fireteams to suppliment the RPG. Their main sidearm is the M1911 but M9's are also used by some soldiers. Supports- The FIA is supported primarily by re-purposed and camouflaged civilian vehicles, including technicals with a range of armaments and trucks. They also have acces to older Soviet era armour like a BTR-60PB and a MBLT APC. Faction has full Editor, Zeus and ALiVE support (faction name BLU_G_F ) Also supports ACE3 Medical system. It totally replaces the BLUFOR FIA faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled. Mods Needed- MLO AOW, CUP. Download Link- https://steamcommunity.com/sharedfiles/filedetails/?id=1775225959
  24. AAF 'Spathi' Special Forces (created so AAF have an equivalent to NATO/CSAT Recon Teams, which bizarrely they lack in the base game.) Mods- CUP, [SFF-C] AAF Spathi Special Forces, CBA.
  25. AAF 'Spathi' Special Forces/ Recon Team released- This is an expansion of the AAF (Altis Armed Forces) troops to include Special Forces, giving the AAF an equivalent to NATO and CSAT's existing Recon Teams or CTRG/Viper Team, which AAF lacks in the base game. Historical Info- AAF 'Spathi' (Blade) Special Forces were a unit formed during the start of the Altis Civil War, and served in recon, direct action raids, hostage rescue and other missions where the conventional AAF infantry forces lacked equipment or training. The Faction- Because of their specialist role compared to the AAF infantry, Spathi forcesare armed with M4A1's and M4A1 SBR's as standard, supported by 7.62 M14 EBR's like the conventional infantry and and MG3's GPMG's. M72 LAW's are Spathi's main AT weapon. The standard sidearm remains the ACP M1911, often with laster/light combos or supressors. Uniforms are AAF digital camo. Crye Opscores are the standard Spathi helmet, but some boonies and field caps are also used on occasion. Specialist Elements- The Spathi have access to combat engineers/explosive specialists and medical teams. Sniper-Spotter teams are also recruited from the AAF ground forces or Spathi itself. The 'Spathi' forces are an additional side-faction to the main AAF forces to make it compatible with AAF Overhaul/replacement mods or base game AAF forces. Faction has full Editor, Zeus, Task Force Radio and ALiVE support (faction name AAFSF ) Also supports ACE3 Medical system. Download- Steam Workshop- https://steamcommunity.com/sharedfiles/filedetails/?id=1763821736
×