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Posts posted by kuplion
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Same issues here with the same "tested" mods! BI testing strikes again..
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Just now, dedmen said:It's not my attitude. BI doesn't want people messing around with their binary. If you crash your game your crashdump will be useless. If you just use my modifications then atleast everyone will have done the same modification which makes everything compareable. And comparing is the purpose of this.
BI doesn't want people modifying their game, says the guy modifying their game.. Hmmm.. I'm done with it anyway at this point, it would have been nice to learn how you are detecting the correct offset now that any previous obvious methods have changed in v07 performance, but each to their own. I won't be running profiling as I get better performance with the performance build, and would rather not be involved in this "mine mine mine" attitude that is so readily displayed here on these forums.
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2 minutes ago, das attorney said:He's asking for help in assessing whether there are any side effects of unlocking the FPS, and you are not interested in helping, but just want him to give up more of his free time so you alone can benefit. If you don't realise that then your attitude is short-sighted. If you do, then that's a selfish attitude.
Why not help instead of saying "gimme gimme gimme"?
I would like to learn how it was done as I am unable to find the offset in v07 performance, and so I asked if the OP was able to clue me in. That's really not selfish.
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Just now, kklownboy said:dedmen is spot on .
I believe its your attitude... kinda like a looter...
How exactly is asking for someone to explain how they did something like a looter? lol I'd love to know so I can continue using the binary I prefer (as many others do too), as when testing there was a performance difference between profiling and performance.
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4 minutes ago, dedmen said:No I won't. BI wouldn't like that. And as I said. Profiling build doesn't create any noticeable performance problems. And it a contains the same performance improvements as the performance build.
I don't see why I should put about 20 minutes of work into something that's completely unnecessary. So just use profiling build.Wow.. I'll just stick to the normal binary then if that's the attitude you take. I asked politely so that I could learn, and in future make the modifications myself, but have it your way.
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1 minute ago, das attorney said:Why don't you run the profiling build, then he gets the data he needs faster, and if all's good then this can maybe get in the stock game faster. If everyone started editing performance builds, then there's no data and no progress, and no-one benefits.
It's as much for my curiosity as anything else at this point.
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1 minute ago, dedmen said:I'm personally running profiling most of the time. Could never notice any performance difference between profiling and performance versions.
Would you be able to clue me in as to how you detect the correct position to edit? I see it seems to have changed in v07 but I cannot find the correct position, even when using the modified profiling exe as a reference.
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6 hours ago, dedmen said:I can but no. Profiling is better for this as this also allows to easily get performance logs. Which is what this test is about.
Umm..ok then. Some of us have actually been using the performance builds on live servers with great success. Nevermind, we'll go back to the normal performance builds.
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9 hours ago, dedmen said:You have to remind me to add the addresses. Just added v7 x64 windows.
Cheers. Could you do performance builds too?
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@dedmen, What are we looking for, so as to edit the other/newer exes? I've done some compares and up until v05 I could find the same values to edit but v07 does not seem to have the same values.
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This will make zero difference in actual usage as its just removing a hard coded idle cap.
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5 hours ago, Beagle said:Battle Eye is still not functional with this .exe
Can confirm. Makes it kind of useless to test with if we can't use it in a live environment.
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Can confirm, all 1.74 profiling/performance builds refuse to start BattlEye too.
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First of all, thank you for an awesome mod. I'm hitting a bit of a roadblock though when using it in a MP environment. The readme says client and server both need the mod so I've installed it on both. I cannot seem to get it to work. Is there a step for MP that I'm not seeing or that isn't in the readme?
I see above the need for RemoteExec so I've added those but still nothing.
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6 hours ago, dwarden said:1.72.142193 new PROFILING branch with PERFORMANCE binaries, v00, server and client, windows only 64-bit, linux 32-bit
+ sync with 1.72.main branchhttps://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm
https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
available via STEAMklient/STEAMcmd as branch too,read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server
BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=getLastCommentArma anything discord: https://discord.gg/arma
There is nothing uploaded for 1.72?
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Good Guy DB!!
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Just now, dwarden said:well then the workaround is to put the files in there , will try get it fixed asap tho (new next profiling)
Yup, that's how I fixed it. I just wanted to alert you to it asap. :)
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3 minutes ago, dwarden said:does that file exist at that path ? (the one mentioned in the error popup message)
It does not. I don't believe it ever has. This is using the dedicated server download via SteamCMD.
EDIT: It does exist at that location in the client files though.
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48 minutes ago, dwarden said:1.68.141141 new PROFILING branch with PERFORMANCE binaries, v09, server and client, windows 32&64-bit, linux 32-bit
+ fixed more crash cases (mostly on client/server startup)https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm
https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs
available via STEAMklient/STEAMcmd as branch too,read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server
BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/?do=getLastCommentArma anything discord: https://discord.gg/arma
note: some of the minor fixes from previous profiling aren't in 1.68 hotfix thus it's better to use performance binary
Getting crashes with v09
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1 minute ago, M40 said:Yes and go into V19 its empty for me
Ah my apologies, I thought you meant the whole Dropbox. -
3 minutes ago, M40 said:Uhm, dropbox is empty and there is no folder on google drive by the way
https://www.dropbox.com/sh/582opsto4mmr8d8/AAAXkSLNZKeRqIMPosOWYFc3a/166perf?dl=0
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2 minutes ago, harmdhast said:Most of the guides are pure bullshit anyway.
Amen to that. lol
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Just now, dwarden said:that was also mentioned in (at ending) https://dev.arma3.com/post/oprep-64-bit-executables and in the changelogs too ...
but i do agree we can 'repeat' that more 'loudly' more 'often' that certain command-line parameters aren't needed
yet be aware that it happens quite often that some obsolete information stays around as urban myth no matter how hard we try to slay it :)
Thank you @dwarden.
I do appreciate that settings become urban myths, which is why it's so important we all use the correct ones, IMO. I still remember discovering -High did nothing after using it for years because every guide said to use it. :D
update 1.86 verify signatures
in ARMA 3 - SERVERS & ADMINISTRATION
Posted
I love Arma, and I've had thouands of hours of fun and play time out of the series but this is pretty much one of the reasons I stopped hosting servers; I just couldn't be bothered with the update headaches anymore.